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Combining Implicit Gaze and AI for Real-Time Intention Projection: Combining implicit gaze and AI for real-time intention projection

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Combining Implicit Gaze and AI for Real-Time Intention Projection: Combining implicit gaze and AI for real-time intention projection. / Newn, Joshua; Singh, Ronal; Velloso, Eduardo et al.
4 p. 2019. (UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers).

Research output: Other contribution

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Author

Newn, Joshua ; Singh, Ronal ; Velloso, Eduardo et al. / Combining Implicit Gaze and AI for Real-Time Intention Projection : Combining implicit gaze and AI for real-time intention projection. 2019. 4 p. (UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers).

Bibtex

@misc{428629e603884e55ad1da7e68872f4e6,
title = "Combining Implicit Gaze and AI for Real-Time Intention Projection: Combining implicit gaze and AI for real-time intention projection",
abstract = "Intention recognition is the process of using behavioural cues to infer an agent{\textquoteright}s goals or future behaviour. In face-to-face communication, our gaze implicitly signals our point of interest within the environment and therefore, inadvertently leaks our unspoken intentions to others. In our published body of work, we leverage this implicit function of gaze together with the tendency of humans to plan before executing their actions, resulting in an artificial agent that can project humans intentions while human players engage in a competitive game. In this demo, we created a path-planning game to demonstrate the capability of our artificial agent in a playful manner. The agent projects future plans of players by combining the use of implicit gaze of human players with an AI planning-based model. The demo aims to illustrate that gaze is intentional and that socially interactive agents can harness gaze as a natural input implicitly to assist humans collaboratively with knowledge of their intentions.",
author = "Joshua Newn and Ronal Singh and Eduardo Velloso and Frank Vetere",
year = "2019",
month = sep,
day = "9",
doi = "10.1145/3341162.3343786",
language = "English",
series = "UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers",
type = "Other",

}

RIS

TY - GEN

T1 - Combining Implicit Gaze and AI for Real-Time Intention Projection

T2 - Combining implicit gaze and AI for real-time intention projection

AU - Newn, Joshua

AU - Singh, Ronal

AU - Velloso, Eduardo

AU - Vetere, Frank

PY - 2019/9/9

Y1 - 2019/9/9

N2 - Intention recognition is the process of using behavioural cues to infer an agent’s goals or future behaviour. In face-to-face communication, our gaze implicitly signals our point of interest within the environment and therefore, inadvertently leaks our unspoken intentions to others. In our published body of work, we leverage this implicit function of gaze together with the tendency of humans to plan before executing their actions, resulting in an artificial agent that can project humans intentions while human players engage in a competitive game. In this demo, we created a path-planning game to demonstrate the capability of our artificial agent in a playful manner. The agent projects future plans of players by combining the use of implicit gaze of human players with an AI planning-based model. The demo aims to illustrate that gaze is intentional and that socially interactive agents can harness gaze as a natural input implicitly to assist humans collaboratively with knowledge of their intentions.

AB - Intention recognition is the process of using behavioural cues to infer an agent’s goals or future behaviour. In face-to-face communication, our gaze implicitly signals our point of interest within the environment and therefore, inadvertently leaks our unspoken intentions to others. In our published body of work, we leverage this implicit function of gaze together with the tendency of humans to plan before executing their actions, resulting in an artificial agent that can project humans intentions while human players engage in a competitive game. In this demo, we created a path-planning game to demonstrate the capability of our artificial agent in a playful manner. The agent projects future plans of players by combining the use of implicit gaze of human players with an AI planning-based model. The demo aims to illustrate that gaze is intentional and that socially interactive agents can harness gaze as a natural input implicitly to assist humans collaboratively with knowledge of their intentions.

U2 - 10.1145/3341162.3343786

DO - 10.1145/3341162.3343786

M3 - Other contribution

T3 - UbiComp/ISWC 2019- - Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers

ER -