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  • Comic based Digital Storytelling for Content and Language Integrated Learning

    Rights statement: This is an Accepted Manuscript of an article published by Taylor & Francis in Education Media International on 02/06/2021, available online: https://www.tandfonline.com/doi/abs/10.1080/09523987.2021.1908499

    Accepted author manuscript, 406 KB, PDF document

    Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License

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Comic-based Digital Storytelling for Content and Language Integrated Learning

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

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Comic-based Digital Storytelling for Content and Language Integrated Learning. / Rutta, C.B.; Schiavo, G.; Zancanaro, M. et al.
In: Educational Media International, Vol. 58, No. 1, 30.06.2021, p. 21-36.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Rutta, CB, Schiavo, G, Zancanaro, M & Rubegni, E 2021, 'Comic-based Digital Storytelling for Content and Language Integrated Learning', Educational Media International, vol. 58, no. 1, pp. 21-36. https://doi.org/10.1080/09523987.2021.1908499

APA

Vancouver

Rutta CB, Schiavo G, Zancanaro M, Rubegni E. Comic-based Digital Storytelling for Content and Language Integrated Learning. Educational Media International. 2021 Jun 30;58(1):21-36. Epub 2021 Jun 2. doi: 10.1080/09523987.2021.1908499

Author

Rutta, C.B. ; Schiavo, G. ; Zancanaro, M. et al. / Comic-based Digital Storytelling for Content and Language Integrated Learning. In: Educational Media International. 2021 ; Vol. 58, No. 1. pp. 21-36.

Bibtex

@article{4a7e0799b29448a4ba930ee2a50d4ace,
title = "Comic-based Digital Storytelling for Content and Language Integrated Learning",
abstract = "This work explores how comic-based digital storytelling can support children and teachers in combining foreign language and content teaching in the Content and Language Integrated Learning (CLIL) framework. In particular, we focus on investigating three specific aspects: (1) the use of digital storytelling in terms of collaboration, engagement and ease of use, (2) the adoption of comic-based digital storytelling in the CLIL framework, and (3) the benefits and limitations in using digital storytelling in comparison to a paper-based version. In order to investigate these aspects, we develop a case study in a primary school in Italy. A class of 18 children and 2 teachers used a digital tool, named ComicsCLIL, with the aim of creating digital narratives in the CLIL framework. The results provide some evidences that comicbased digital storytelling can be a beneficial educational tool for approaching CLIL lessons. It emerged, in fact, that digital storytelling, as supported by ComicsCLIL, can facilitate this practice by being engaging, easy to use, fully educational while considering the collaborative aspect. ",
keywords = "CLIL, comics, Digital storytelling, educational technology",
author = "C.B. Rutta and G. Schiavo and M. Zancanaro and E. Rubegni",
note = "This is an Accepted Manuscript of an article published by Taylor & Francis in Education Media International on 02/06/2021, available online: https://www.tandfonline.com/doi/abs/10.1080/09523987.2021.1908499",
year = "2021",
month = jun,
day = "30",
doi = "10.1080/09523987.2021.1908499",
language = "English",
volume = "58",
pages = "21--36",
journal = "Educational Media International",
issn = "0952-3987",
publisher = "Routledge",
number = "1",

}

RIS

TY - JOUR

T1 - Comic-based Digital Storytelling for Content and Language Integrated Learning

AU - Rutta, C.B.

AU - Schiavo, G.

AU - Zancanaro, M.

AU - Rubegni, E.

N1 - This is an Accepted Manuscript of an article published by Taylor & Francis in Education Media International on 02/06/2021, available online: https://www.tandfonline.com/doi/abs/10.1080/09523987.2021.1908499

PY - 2021/6/30

Y1 - 2021/6/30

N2 - This work explores how comic-based digital storytelling can support children and teachers in combining foreign language and content teaching in the Content and Language Integrated Learning (CLIL) framework. In particular, we focus on investigating three specific aspects: (1) the use of digital storytelling in terms of collaboration, engagement and ease of use, (2) the adoption of comic-based digital storytelling in the CLIL framework, and (3) the benefits and limitations in using digital storytelling in comparison to a paper-based version. In order to investigate these aspects, we develop a case study in a primary school in Italy. A class of 18 children and 2 teachers used a digital tool, named ComicsCLIL, with the aim of creating digital narratives in the CLIL framework. The results provide some evidences that comicbased digital storytelling can be a beneficial educational tool for approaching CLIL lessons. It emerged, in fact, that digital storytelling, as supported by ComicsCLIL, can facilitate this practice by being engaging, easy to use, fully educational while considering the collaborative aspect.

AB - This work explores how comic-based digital storytelling can support children and teachers in combining foreign language and content teaching in the Content and Language Integrated Learning (CLIL) framework. In particular, we focus on investigating three specific aspects: (1) the use of digital storytelling in terms of collaboration, engagement and ease of use, (2) the adoption of comic-based digital storytelling in the CLIL framework, and (3) the benefits and limitations in using digital storytelling in comparison to a paper-based version. In order to investigate these aspects, we develop a case study in a primary school in Italy. A class of 18 children and 2 teachers used a digital tool, named ComicsCLIL, with the aim of creating digital narratives in the CLIL framework. The results provide some evidences that comicbased digital storytelling can be a beneficial educational tool for approaching CLIL lessons. It emerged, in fact, that digital storytelling, as supported by ComicsCLIL, can facilitate this practice by being engaging, easy to use, fully educational while considering the collaborative aspect.

KW - CLIL

KW - comics

KW - Digital storytelling

KW - educational technology

U2 - 10.1080/09523987.2021.1908499

DO - 10.1080/09523987.2021.1908499

M3 - Journal article

VL - 58

SP - 21

EP - 36

JO - Educational Media International

JF - Educational Media International

SN - 0952-3987

IS - 1

ER -