Accepted author manuscript, 2.72 MB, PDF document
Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Cone&Bubble
T2 - Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments
AU - Sidenmark, Ludwig
AU - Sun, Zibo
AU - Gellersen, Hans
PY - 2024/5/29
Y1 - 2024/5/29
N2 - Target selection is an essential task in virtual reality (VR), but can be challenging when targets are small or in dense environments. In this work, we present Cone&Bubble techniques for easy selection of targets. Our techniques rely on two modalities for selection, one for rough candidate selection and one for precise final selection. The user first points with an area cursor to select candidate objects. The user then points with the second modality via the bubble cursor mechanism, which identifies the nearest target to the pointing ray. We investigate our technique with gaze, head, and controller pointing and compare the effect of each modality on each pointing role. Our results show that gaze pointing is most suitable for quick candidate selection and that controller pointing allows for easy direction changes and granular pointing for final selection. Head was the least performant modality due to its slow and strenuous nature.
AB - Target selection is an essential task in virtual reality (VR), but can be challenging when targets are small or in dense environments. In this work, we present Cone&Bubble techniques for easy selection of targets. Our techniques rely on two modalities for selection, one for rough candidate selection and one for precise final selection. The user first points with an area cursor to select candidate objects. The user then points with the second modality via the bubble cursor mechanism, which identifies the nearest target to the pointing ray. We investigate our technique with gaze, head, and controller pointing and compare the effect of each modality on each pointing role. Our results show that gaze pointing is most suitable for quick candidate selection and that controller pointing allows for easy direction changes and granular pointing for final selection. Head was the least performant modality due to its slow and strenuous nature.
KW - Three-dimensional displays
KW - Conferences
KW - Virtual reality
KW - Gaze tracking
KW - User interfaces
KW - Task analysis
KW - 3D Interaction
KW - selection
KW - area cursor
KW - bubble cursor
U2 - 10.1109/VRW62533.2024.00126
DO - 10.1109/VRW62533.2024.00126
M3 - Conference contribution/Paper
SP - 642
EP - 649
BT - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PB - IEEE
ER -