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Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments

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Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. / Sidenmark, Ludwig; Sun, Zibo; Gellersen, Hans.
2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2024. p. 642-649.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sidenmark, L, Sun, Z & Gellersen, H 2024, Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. in 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, pp. 642-649. https://doi.org/10.1109/VRW62533.2024.00126

APA

Sidenmark, L., Sun, Z., & Gellersen, H. (2024). Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 642-649). IEEE. https://doi.org/10.1109/VRW62533.2024.00126

Vancouver

Sidenmark L, Sun Z, Gellersen H. Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. In 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE. 2024. p. 642-649 Epub 2024 Mar 16. doi: 10.1109/VRW62533.2024.00126

Author

Sidenmark, Ludwig ; Sun, Zibo ; Gellersen, Hans. / Cone&Bubble : Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2024. pp. 642-649

Bibtex

@inproceedings{c1cefba4df324e7e8f9744bacbaad56f,
title = "Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments",
abstract = "Target selection is an essential task in virtual reality (VR), but can be challenging when targets are small or in dense environments. In this work, we present Cone&Bubble techniques for easy selection of targets. Our techniques rely on two modalities for selection, one for rough candidate selection and one for precise final selection. The user first points with an area cursor to select candidate objects. The user then points with the second modality via the bubble cursor mechanism, which identifies the nearest target to the pointing ray. We investigate our technique with gaze, head, and controller pointing and compare the effect of each modality on each pointing role. Our results show that gaze pointing is most suitable for quick candidate selection and that controller pointing allows for easy direction changes and granular pointing for final selection. Head was the least performant modality due to its slow and strenuous nature.",
keywords = "Three-dimensional displays, Conferences, Virtual reality, Gaze tracking, User interfaces, Task analysis, 3D Interaction, selection, area cursor, bubble cursor",
author = "Ludwig Sidenmark and Zibo Sun and Hans Gellersen",
year = "2024",
month = may,
day = "29",
doi = "10.1109/VRW62533.2024.00126",
language = "English",
pages = "642--649",
booktitle = "2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)",
publisher = "IEEE",

}

RIS

TY - GEN

T1 - Cone&Bubble

T2 - Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments

AU - Sidenmark, Ludwig

AU - Sun, Zibo

AU - Gellersen, Hans

PY - 2024/5/29

Y1 - 2024/5/29

N2 - Target selection is an essential task in virtual reality (VR), but can be challenging when targets are small or in dense environments. In this work, we present Cone&Bubble techniques for easy selection of targets. Our techniques rely on two modalities for selection, one for rough candidate selection and one for precise final selection. The user first points with an area cursor to select candidate objects. The user then points with the second modality via the bubble cursor mechanism, which identifies the nearest target to the pointing ray. We investigate our technique with gaze, head, and controller pointing and compare the effect of each modality on each pointing role. Our results show that gaze pointing is most suitable for quick candidate selection and that controller pointing allows for easy direction changes and granular pointing for final selection. Head was the least performant modality due to its slow and strenuous nature.

AB - Target selection is an essential task in virtual reality (VR), but can be challenging when targets are small or in dense environments. In this work, we present Cone&Bubble techniques for easy selection of targets. Our techniques rely on two modalities for selection, one for rough candidate selection and one for precise final selection. The user first points with an area cursor to select candidate objects. The user then points with the second modality via the bubble cursor mechanism, which identifies the nearest target to the pointing ray. We investigate our technique with gaze, head, and controller pointing and compare the effect of each modality on each pointing role. Our results show that gaze pointing is most suitable for quick candidate selection and that controller pointing allows for easy direction changes and granular pointing for final selection. Head was the least performant modality due to its slow and strenuous nature.

KW - Three-dimensional displays

KW - Conferences

KW - Virtual reality

KW - Gaze tracking

KW - User interfaces

KW - Task analysis

KW - 3D Interaction

KW - selection

KW - area cursor

KW - bubble cursor

U2 - 10.1109/VRW62533.2024.00126

DO - 10.1109/VRW62533.2024.00126

M3 - Conference contribution/Paper

SP - 642

EP - 649

BT - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

PB - IEEE

ER -