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Conversations with Complexity: Making a Meal out of a Mountain

Research output: Contribution to conference - Without ISBN/ISSN Abstractpeer-review

Forthcoming

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Conversations with Complexity: Making a Meal out of a Mountain. / Bates, Oliver; Kirman, Ben.
2025. Abstract from British Digital Games Research Association (BDiGRA), Birmingham, United Kingdom.

Research output: Contribution to conference - Without ISBN/ISSN Abstractpeer-review

Harvard

Bates, O & Kirman, B 2025, 'Conversations with Complexity: Making a Meal out of a Mountain', British Digital Games Research Association (BDiGRA), Birmingham, United Kingdom, 20/05/25 - 21/05/25.

APA

Bates, O., & Kirman, B. (in press). Conversations with Complexity: Making a Meal out of a Mountain. Abstract from British Digital Games Research Association (BDiGRA), Birmingham, United Kingdom.

Vancouver

Bates O, Kirman B. Conversations with Complexity: Making a Meal out of a Mountain. 2025. Abstract from British Digital Games Research Association (BDiGRA), Birmingham, United Kingdom.

Author

Bates, Oliver ; Kirman, Ben. / Conversations with Complexity : Making a Meal out of a Mountain. Abstract from British Digital Games Research Association (BDiGRA), Birmingham, United Kingdom.

Bibtex

@conference{69a12488e7bb40fb87761972280e896b,
title = "Conversations with Complexity: Making a Meal out of a Mountain",
abstract = "We are game designers who make games with people about politics, futures, complexity and real issues. Meal Deal is a card game about gig working delivery riders. It is not a “good game”. It is unfair and the delivery algorithm and police can be unjust to players. But this is a central dynamic of the real systems under which couriers work. In our work we are exploring game design as a form of research through design, where we do research, glean insight and create knowledge through designing, making, and playing games. Through this process, conversations are necessary to confront the gritty reality of real-world systems, making visible the complexity of systems, the complexity of our lives, and the complexity of unknowable futures. Meal Deal is not a neat product that proposes a solution, or has a specific pedagogic aim, but an artefact of a game design process that engages a dialogue with the dynamics of the system. How do we, as researchers, value the process of game design as a way to generate knowledge, without falling into the trap of making games that are shrink wrapped products that smooth out the jagged and uncomfortable edges of the systems they represent?",
author = "Oliver Bates and Ben Kirman",
year = "2025",
month = mar,
day = "19",
language = "English",
note = "British Digital Games Research Association (BDiGRA) : {"}What is British Games Research?{"} , BDiGRA ; Conference date: 20-05-2025 Through 21-05-2025",
url = "https://bdigra.co.uk/british-digra-2025-conference",

}

RIS

TY - CONF

T1 - Conversations with Complexity

T2 - British Digital Games Research Association (BDiGRA)

AU - Bates, Oliver

AU - Kirman, Ben

PY - 2025/3/19

Y1 - 2025/3/19

N2 - We are game designers who make games with people about politics, futures, complexity and real issues. Meal Deal is a card game about gig working delivery riders. It is not a “good game”. It is unfair and the delivery algorithm and police can be unjust to players. But this is a central dynamic of the real systems under which couriers work. In our work we are exploring game design as a form of research through design, where we do research, glean insight and create knowledge through designing, making, and playing games. Through this process, conversations are necessary to confront the gritty reality of real-world systems, making visible the complexity of systems, the complexity of our lives, and the complexity of unknowable futures. Meal Deal is not a neat product that proposes a solution, or has a specific pedagogic aim, but an artefact of a game design process that engages a dialogue with the dynamics of the system. How do we, as researchers, value the process of game design as a way to generate knowledge, without falling into the trap of making games that are shrink wrapped products that smooth out the jagged and uncomfortable edges of the systems they represent?

AB - We are game designers who make games with people about politics, futures, complexity and real issues. Meal Deal is a card game about gig working delivery riders. It is not a “good game”. It is unfair and the delivery algorithm and police can be unjust to players. But this is a central dynamic of the real systems under which couriers work. In our work we are exploring game design as a form of research through design, where we do research, glean insight and create knowledge through designing, making, and playing games. Through this process, conversations are necessary to confront the gritty reality of real-world systems, making visible the complexity of systems, the complexity of our lives, and the complexity of unknowable futures. Meal Deal is not a neat product that proposes a solution, or has a specific pedagogic aim, but an artefact of a game design process that engages a dialogue with the dynamics of the system. How do we, as researchers, value the process of game design as a way to generate knowledge, without falling into the trap of making games that are shrink wrapped products that smooth out the jagged and uncomfortable edges of the systems they represent?

M3 - Abstract

Y2 - 20 May 2025 through 21 May 2025

ER -