Research output: Contribution to conference - Without ISBN/ISSN › Abstract › peer-review
Research output: Contribution to conference - Without ISBN/ISSN › Abstract › peer-review
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TY - CONF
T1 - Conversations with Complexity
T2 - British Digital Games Research Association (BDiGRA)
AU - Bates, Oliver
AU - Kirman, Ben
PY - 2025/3/19
Y1 - 2025/3/19
N2 - We are game designers who make games with people about politics, futures, complexity and real issues. Meal Deal is a card game about gig working delivery riders. It is not a “good game”. It is unfair and the delivery algorithm and police can be unjust to players. But this is a central dynamic of the real systems under which couriers work. In our work we are exploring game design as a form of research through design, where we do research, glean insight and create knowledge through designing, making, and playing games. Through this process, conversations are necessary to confront the gritty reality of real-world systems, making visible the complexity of systems, the complexity of our lives, and the complexity of unknowable futures. Meal Deal is not a neat product that proposes a solution, or has a specific pedagogic aim, but an artefact of a game design process that engages a dialogue with the dynamics of the system. How do we, as researchers, value the process of game design as a way to generate knowledge, without falling into the trap of making games that are shrink wrapped products that smooth out the jagged and uncomfortable edges of the systems they represent?
AB - We are game designers who make games with people about politics, futures, complexity and real issues. Meal Deal is a card game about gig working delivery riders. It is not a “good game”. It is unfair and the delivery algorithm and police can be unjust to players. But this is a central dynamic of the real systems under which couriers work. In our work we are exploring game design as a form of research through design, where we do research, glean insight and create knowledge through designing, making, and playing games. Through this process, conversations are necessary to confront the gritty reality of real-world systems, making visible the complexity of systems, the complexity of our lives, and the complexity of unknowable futures. Meal Deal is not a neat product that proposes a solution, or has a specific pedagogic aim, but an artefact of a game design process that engages a dialogue with the dynamics of the system. How do we, as researchers, value the process of game design as a way to generate knowledge, without falling into the trap of making games that are shrink wrapped products that smooth out the jagged and uncomfortable edges of the systems they represent?
M3 - Abstract
Y2 - 20 May 2025 through 21 May 2025
ER -