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Creating cool stuff - Pupils' experience of the BBC micro:bit

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Creating cool stuff - Pupils' experience of the BBC micro:bit. / Sentance, S.; Waite, J.; Hodges, S. et al.
SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education. ACM, 2017. p. 531-536 javascript:void(0);.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sentance, S, Waite, J, Hodges, S, Macleod, E & Yeomans, L 2017, Creating cool stuff - Pupils' experience of the BBC micro:bit. in SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education., javascript:void(0);, ACM, pp. 531-536. https://doi.org/10.1145/3017680.3017749

APA

Sentance, S., Waite, J., Hodges, S., Macleod, E., & Yeomans, L. (2017). Creating cool stuff - Pupils' experience of the BBC micro:bit. In SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education (pp. 531-536). Article javascript:void(0); ACM. https://doi.org/10.1145/3017680.3017749

Vancouver

Sentance S, Waite J, Hodges S, Macleod E, Yeomans L. Creating cool stuff - Pupils' experience of the BBC micro:bit. In SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education. ACM. 2017. p. 531-536. javascript:void(0); doi: 10.1145/3017680.3017749

Author

Sentance, S. ; Waite, J. ; Hodges, S. et al. / Creating cool stuff - Pupils' experience of the BBC micro:bit. SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education. ACM, 2017. pp. 531-536

Bibtex

@inproceedings{9fc5420be266419eb684cb6474469c53,
title = "Creating cool stuff - Pupils' experience of the BBC micro:bit",
abstract = "The recent introduction of computer science (CS) educa-Tion into schools in many countries has led to a surge in interest in programming tools and approaches which make CS concepts and tasks engaging, motivating and accessi- ble to all. There is renewed interest in supporting learning through physical computing, which has been shown to be motivational whilst offering opportunities for collaboration and creativity. Within this context the BBC recently led a collaborative venture in the UK to develop a portable and low-cost programmable device. The consortium funded and produced one million devices, enough for every 11-12 year-old in the UK. In this paper, we report on what we believe to be the first study to investigate the usability and affordances of the BBC micro:bit. We interviewed 15 teachers and 54 pupils in schools in England about their experiences with the device who were, in general, enthusiastic about the potential of the BBC micro:bit. We describe pupils' experiences in terms of usability, creativity, the tangibility of the device and their learning of programming, and analyse their experiences in the context of previously reported benefits of physical computing. {\textcopyright} 2017 ACM.",
keywords = "BBC micro:bit, Creativity, K-12 computer science, Physical computing, Tangibility, Education computing, Teaching, Affordances, Learning-of-programming, Low costs, Programmable devices, Programming tools, Computer programming",
author = "S. Sentance and J. Waite and S. Hodges and Emily Macleod and L. Yeomans",
year = "2017",
month = mar,
day = "8",
doi = "10.1145/3017680.3017749",
language = "English",
isbn = "9781450346986",
pages = "531--536",
booktitle = "SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Creating cool stuff - Pupils' experience of the BBC micro:bit

AU - Sentance, S.

AU - Waite, J.

AU - Hodges, S.

AU - Macleod, Emily

AU - Yeomans, L.

PY - 2017/3/8

Y1 - 2017/3/8

N2 - The recent introduction of computer science (CS) educa-Tion into schools in many countries has led to a surge in interest in programming tools and approaches which make CS concepts and tasks engaging, motivating and accessi- ble to all. There is renewed interest in supporting learning through physical computing, which has been shown to be motivational whilst offering opportunities for collaboration and creativity. Within this context the BBC recently led a collaborative venture in the UK to develop a portable and low-cost programmable device. The consortium funded and produced one million devices, enough for every 11-12 year-old in the UK. In this paper, we report on what we believe to be the first study to investigate the usability and affordances of the BBC micro:bit. We interviewed 15 teachers and 54 pupils in schools in England about their experiences with the device who were, in general, enthusiastic about the potential of the BBC micro:bit. We describe pupils' experiences in terms of usability, creativity, the tangibility of the device and their learning of programming, and analyse their experiences in the context of previously reported benefits of physical computing. © 2017 ACM.

AB - The recent introduction of computer science (CS) educa-Tion into schools in many countries has led to a surge in interest in programming tools and approaches which make CS concepts and tasks engaging, motivating and accessi- ble to all. There is renewed interest in supporting learning through physical computing, which has been shown to be motivational whilst offering opportunities for collaboration and creativity. Within this context the BBC recently led a collaborative venture in the UK to develop a portable and low-cost programmable device. The consortium funded and produced one million devices, enough for every 11-12 year-old in the UK. In this paper, we report on what we believe to be the first study to investigate the usability and affordances of the BBC micro:bit. We interviewed 15 teachers and 54 pupils in schools in England about their experiences with the device who were, in general, enthusiastic about the potential of the BBC micro:bit. We describe pupils' experiences in terms of usability, creativity, the tangibility of the device and their learning of programming, and analyse their experiences in the context of previously reported benefits of physical computing. © 2017 ACM.

KW - BBC micro:bit

KW - Creativity

KW - K-12 computer science

KW - Physical computing

KW - Tangibility

KW - Education computing

KW - Teaching

KW - Affordances

KW - Learning-of-programming

KW - Low costs

KW - Programmable devices

KW - Programming tools

KW - Computer programming

U2 - 10.1145/3017680.3017749

DO - 10.1145/3017680.3017749

M3 - Conference contribution/Paper

SN - 9781450346986

SP - 531

EP - 536

BT - SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education

PB - ACM

ER -