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Cubimorph: designing modular interactive devices

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Cubimorph: designing modular interactive devices. / Roudaut, Anne; Krusteva, Diana; Karnik, Abhijit Anil et al.
2016 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2016. p. 3339-3345.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Roudaut, A, Krusteva, D, Karnik, AA, McCoy, M, Ramani, K & Subramanian, S 2016, Cubimorph: designing modular interactive devices. in 2016 IEEE International Conference on Robotics and Automation (ICRA). IEEE, pp. 3339-3345. https://doi.org/10.1109/ICRA.2016.7487508

APA

Roudaut, A., Krusteva, D., Karnik, A. A., McCoy, M., Ramani, K., & Subramanian, S. (2016). Cubimorph: designing modular interactive devices. In 2016 IEEE International Conference on Robotics and Automation (ICRA) (pp. 3339-3345). IEEE. https://doi.org/10.1109/ICRA.2016.7487508

Vancouver

Roudaut A, Krusteva D, Karnik AA, McCoy M, Ramani K, Subramanian S. Cubimorph: designing modular interactive devices. In 2016 IEEE International Conference on Robotics and Automation (ICRA). IEEE. 2016. p. 3339-3345 doi: 10.1109/ICRA.2016.7487508

Author

Roudaut, Anne ; Krusteva, Diana ; Karnik, Abhijit Anil et al. / Cubimorph : designing modular interactive devices. 2016 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2016. pp. 3339-3345

Bibtex

@inproceedings{96301a40dc1846ccbbe9e9368b011946,
title = "Cubimorph: designing modular interactive devices",
abstract = "We introduce Cubimorph, a modular interactive device that accommodates touchscreens on each of the six module faces, and that uses a hinge-mounted turntable mechanism to self-reconfigure in the user{\textquoteright}s hand. Cubimorph contributes toward the vision of programmable matter where interactive devices reconfigure in any shape that can be made out of a chain of cubes in order to fit a myriad of functionalities, e.g. a mobile phone shifting into a console when a user launches a game. We present a design rationale that exposes user requirements to consider when designing homogeneous modular interactive devices. We present our Cubimorph mechanical design, three prototypes demonstrating key aspects (turntable hinges, embedded touchscreens andminiaturization), and an adaptation of the probabilistic roadmap algorithm for the reconfiguration. ",
author = "Anne Roudaut and Diana Krusteva and Karnik, {Abhijit Anil} and Mike McCoy and Karthik Ramani and Sriram Subramanian",
year = "2016",
month = may,
day = "19",
doi = "10.1109/ICRA.2016.7487508",
language = "English",
pages = "3339--3345",
booktitle = "2016 IEEE International Conference on Robotics and Automation (ICRA)",
publisher = "IEEE",

}

RIS

TY - GEN

T1 - Cubimorph

T2 - designing modular interactive devices

AU - Roudaut, Anne

AU - Krusteva, Diana

AU - Karnik, Abhijit Anil

AU - McCoy, Mike

AU - Ramani, Karthik

AU - Subramanian, Sriram

PY - 2016/5/19

Y1 - 2016/5/19

N2 - We introduce Cubimorph, a modular interactive device that accommodates touchscreens on each of the six module faces, and that uses a hinge-mounted turntable mechanism to self-reconfigure in the user’s hand. Cubimorph contributes toward the vision of programmable matter where interactive devices reconfigure in any shape that can be made out of a chain of cubes in order to fit a myriad of functionalities, e.g. a mobile phone shifting into a console when a user launches a game. We present a design rationale that exposes user requirements to consider when designing homogeneous modular interactive devices. We present our Cubimorph mechanical design, three prototypes demonstrating key aspects (turntable hinges, embedded touchscreens andminiaturization), and an adaptation of the probabilistic roadmap algorithm for the reconfiguration.

AB - We introduce Cubimorph, a modular interactive device that accommodates touchscreens on each of the six module faces, and that uses a hinge-mounted turntable mechanism to self-reconfigure in the user’s hand. Cubimorph contributes toward the vision of programmable matter where interactive devices reconfigure in any shape that can be made out of a chain of cubes in order to fit a myriad of functionalities, e.g. a mobile phone shifting into a console when a user launches a game. We present a design rationale that exposes user requirements to consider when designing homogeneous modular interactive devices. We present our Cubimorph mechanical design, three prototypes demonstrating key aspects (turntable hinges, embedded touchscreens andminiaturization), and an adaptation of the probabilistic roadmap algorithm for the reconfiguration.

U2 - 10.1109/ICRA.2016.7487508

DO - 10.1109/ICRA.2016.7487508

M3 - Conference contribution/Paper

SP - 3339

EP - 3345

BT - 2016 IEEE International Conference on Robotics and Automation (ICRA)

PB - IEEE

ER -