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Deliberating Data-Driven Societies Through Live Action Role Play

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Deliberating Data-Driven Societies Through Live Action Role Play. / Pothong, Kruakae ; Speed, Chris; Catlow, Ruth et al.
DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere. New York: ACM, 2021. p. 1726-1738.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Pothong, K, Speed, C, Catlow, R, Dixon, B, Morgan, E, Knowles, B, Newmarch, G, Richards, D & Cruickshank, L 2021, Deliberating Data-Driven Societies Through Live Action Role Play. in DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere. ACM, New York, pp. 1726-1738. https://doi.org/10.1145/3461778.3462028

APA

Pothong, K., Speed, C., Catlow, R., Dixon, B., Morgan, E., Knowles, B., Newmarch, G., Richards, D., & Cruickshank, L. (2021). Deliberating Data-Driven Societies Through Live Action Role Play. In DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere (pp. 1726-1738). ACM. https://doi.org/10.1145/3461778.3462028

Vancouver

Pothong K, Speed C, Catlow R, Dixon B, Morgan E, Knowles B et al. Deliberating Data-Driven Societies Through Live Action Role Play. In DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere. New York: ACM. 2021. p. 1726-1738 doi: 10.1145/3461778.3462028

Author

Pothong, Kruakae ; Speed, Chris ; Catlow, Ruth et al. / Deliberating Data-Driven Societies Through Live Action Role Play. DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere. New York : ACM, 2021. pp. 1726-1738

Bibtex

@inproceedings{da05c45c10634b1ab100e835355afe23,
title = "Deliberating Data-Driven Societies Through Live Action Role Play",
abstract = "People{\textquoteright}s data practices and their supporting personal informatics are imbued with a wide range of concepts of value that are central to their data imaginaries. They inform how individuals adopt particular products and services. This elusiveness of value creates a challenge for designers to gauge users{\textquoteright} value preferences, which are personal, contextual and abstract. We propose deliberation as a process to operationalise design for elicitation, reflection and value formation, using Live Action Role Play (LARP). The paper demonstrates how our deliberative LARP precipitates the otherwise ethereal data values to unfold in a social setting. We argue that engaging people in reflecting on and playing out their own value formation offers designers more powerful insights to address complex challenges of data-driven societies. We report on our findings that agency and negotiability are key to transcend the politics of preferences in data practices and thus enhance acceptability.",
author = "Kruakae Pothong and Chris Speed and Ruth Catlow and Billy Dixon and Evan Morgan and Bran Knowles and Georgia Newmarch and Daniel Richards and Leon Cruickshank",
year = "2021",
month = jun,
day = "28",
doi = "10.1145/3461778.3462028",
language = "English",
pages = "1726--1738",
booktitle = "DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Deliberating Data-Driven Societies Through Live Action Role Play

AU - Pothong, Kruakae

AU - Speed, Chris

AU - Catlow, Ruth

AU - Dixon, Billy

AU - Morgan, Evan

AU - Knowles, Bran

AU - Newmarch, Georgia

AU - Richards, Daniel

AU - Cruickshank, Leon

PY - 2021/6/28

Y1 - 2021/6/28

N2 - People’s data practices and their supporting personal informatics are imbued with a wide range of concepts of value that are central to their data imaginaries. They inform how individuals adopt particular products and services. This elusiveness of value creates a challenge for designers to gauge users’ value preferences, which are personal, contextual and abstract. We propose deliberation as a process to operationalise design for elicitation, reflection and value formation, using Live Action Role Play (LARP). The paper demonstrates how our deliberative LARP precipitates the otherwise ethereal data values to unfold in a social setting. We argue that engaging people in reflecting on and playing out their own value formation offers designers more powerful insights to address complex challenges of data-driven societies. We report on our findings that agency and negotiability are key to transcend the politics of preferences in data practices and thus enhance acceptability.

AB - People’s data practices and their supporting personal informatics are imbued with a wide range of concepts of value that are central to their data imaginaries. They inform how individuals adopt particular products and services. This elusiveness of value creates a challenge for designers to gauge users’ value preferences, which are personal, contextual and abstract. We propose deliberation as a process to operationalise design for elicitation, reflection and value formation, using Live Action Role Play (LARP). The paper demonstrates how our deliberative LARP precipitates the otherwise ethereal data values to unfold in a social setting. We argue that engaging people in reflecting on and playing out their own value formation offers designers more powerful insights to address complex challenges of data-driven societies. We report on our findings that agency and negotiability are key to transcend the politics of preferences in data practices and thus enhance acceptability.

U2 - 10.1145/3461778.3462028

DO - 10.1145/3461778.3462028

M3 - Conference contribution/Paper

SP - 1726

EP - 1738

BT - DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference

PB - ACM

CY - New York

ER -