Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Deliberating Data-Driven Societies Through Live Action Role Play
AU - Pothong, Kruakae
AU - Speed, Chris
AU - Catlow, Ruth
AU - Dixon, Billy
AU - Morgan, Evan
AU - Knowles, Bran
AU - Newmarch, Georgia
AU - Richards, Daniel
AU - Cruickshank, Leon
PY - 2021/6/28
Y1 - 2021/6/28
N2 - People’s data practices and their supporting personal informatics are imbued with a wide range of concepts of value that are central to their data imaginaries. They inform how individuals adopt particular products and services. This elusiveness of value creates a challenge for designers to gauge users’ value preferences, which are personal, contextual and abstract. We propose deliberation as a process to operationalise design for elicitation, reflection and value formation, using Live Action Role Play (LARP). The paper demonstrates how our deliberative LARP precipitates the otherwise ethereal data values to unfold in a social setting. We argue that engaging people in reflecting on and playing out their own value formation offers designers more powerful insights to address complex challenges of data-driven societies. We report on our findings that agency and negotiability are key to transcend the politics of preferences in data practices and thus enhance acceptability.
AB - People’s data practices and their supporting personal informatics are imbued with a wide range of concepts of value that are central to their data imaginaries. They inform how individuals adopt particular products and services. This elusiveness of value creates a challenge for designers to gauge users’ value preferences, which are personal, contextual and abstract. We propose deliberation as a process to operationalise design for elicitation, reflection and value formation, using Live Action Role Play (LARP). The paper demonstrates how our deliberative LARP precipitates the otherwise ethereal data values to unfold in a social setting. We argue that engaging people in reflecting on and playing out their own value formation offers designers more powerful insights to address complex challenges of data-driven societies. We report on our findings that agency and negotiability are key to transcend the politics of preferences in data practices and thus enhance acceptability.
U2 - 10.1145/3461778.3462028
DO - 10.1145/3461778.3462028
M3 - Conference contribution/Paper
SP - 1726
EP - 1738
BT - DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference
PB - ACM
CY - New York
ER -