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Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors

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Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors. / Paraskevopoulos, Ioannis Theoklitos; Tsekleves, Emmanuel; Craig, Cathy et al.
In: Entertainment Computing, Vol. 5, No. 4, 12.2014, p. 413-424.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Paraskevopoulos IT, Tsekleves E, Craig C, Whyatt C, Cosmas J. Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors. Entertainment Computing. 2014 Dec;5(4):413-424. Epub 2014 Oct 17. doi: 10.1016/j.entcom.2014.10.006

Author

Paraskevopoulos, Ioannis Theoklitos ; Tsekleves, Emmanuel ; Craig, Cathy et al. / Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors. In: Entertainment Computing. 2014 ; Vol. 5, No. 4. pp. 413-424.

Bibtex

@article{5beb7e338b4e4c0b9854f0a98abbc4d2,
title = "Design guidelines for developing customised serious games for Parkinson{\textquoteright}s Disease rehabilitation using bespoke game sensors",
abstract = "The research presented in this paper proposes a set of design guidelines in the context of a Parkinson{\textquoteright}s Disease (PD) rehabilitation design framework for the development of Serious Games for the physical therapy of people with PD. The game design guidelines provided in the paper are informed by the study of the literature review and lessons learned from the pilot testing of serious games designed to suit the requirements of rehabilitation of patients with Parkinson{\textquoteright}s Disease. The proposed PD rehabilitation design framework employed for the games pilot testing utilises a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) developed to cater for the unique requirement of the physical therapy of people with PD. Although design guidelines have been proposed before for the design of serious games in health, this is the first research paper to present guidelines for the design of serious games specifically for PD motor rehabilitation.",
keywords = "Parkinson{\textquoteright}s, Rehabilitation , Physiotherapy , Wiimote , Exergames , Serious games , Virtual reality , Design guidelines , Customised , Difficulty , Adjustment , Calibration",
author = "Paraskevopoulos, {Ioannis Theoklitos} and Emmanuel Tsekleves and Cathy Craig and Caroline Whyatt and John Cosmas",
note = "The final, definitive version of this article has been published in the Journal, Entertainment Computing 5 (4), 2014, {\textcopyright} ELSEVIER",
year = "2014",
month = dec,
doi = "10.1016/j.entcom.2014.10.006",
language = "English",
volume = "5",
pages = "413--424",
journal = "Entertainment Computing",
issn = "1875-9521",
publisher = "Elsevier",
number = "4",

}

RIS

TY - JOUR

T1 - Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors

AU - Paraskevopoulos, Ioannis Theoklitos

AU - Tsekleves, Emmanuel

AU - Craig, Cathy

AU - Whyatt, Caroline

AU - Cosmas, John

N1 - The final, definitive version of this article has been published in the Journal, Entertainment Computing 5 (4), 2014, © ELSEVIER

PY - 2014/12

Y1 - 2014/12

N2 - The research presented in this paper proposes a set of design guidelines in the context of a Parkinson’s Disease (PD) rehabilitation design framework for the development of Serious Games for the physical therapy of people with PD. The game design guidelines provided in the paper are informed by the study of the literature review and lessons learned from the pilot testing of serious games designed to suit the requirements of rehabilitation of patients with Parkinson’s Disease. The proposed PD rehabilitation design framework employed for the games pilot testing utilises a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) developed to cater for the unique requirement of the physical therapy of people with PD. Although design guidelines have been proposed before for the design of serious games in health, this is the first research paper to present guidelines for the design of serious games specifically for PD motor rehabilitation.

AB - The research presented in this paper proposes a set of design guidelines in the context of a Parkinson’s Disease (PD) rehabilitation design framework for the development of Serious Games for the physical therapy of people with PD. The game design guidelines provided in the paper are informed by the study of the literature review and lessons learned from the pilot testing of serious games designed to suit the requirements of rehabilitation of patients with Parkinson’s Disease. The proposed PD rehabilitation design framework employed for the games pilot testing utilises a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) developed to cater for the unique requirement of the physical therapy of people with PD. Although design guidelines have been proposed before for the design of serious games in health, this is the first research paper to present guidelines for the design of serious games specifically for PD motor rehabilitation.

KW - Parkinson’s

KW - Rehabilitation

KW - Physiotherapy

KW - Wiimote

KW - Exergames

KW - Serious games

KW - Virtual reality

KW - Design guidelines

KW - Customised

KW - Difficulty

KW - Adjustment

KW - Calibration

U2 - 10.1016/j.entcom.2014.10.006

DO - 10.1016/j.entcom.2014.10.006

M3 - Journal article

VL - 5

SP - 413

EP - 424

JO - Entertainment Computing

JF - Entertainment Computing

SN - 1875-9521

IS - 4

ER -