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Design recommendations for the development of a Digital Storytelling mobile application

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Design recommendations for the development of a Digital Storytelling mobile application. / Rubegni, E.; Colombo, L.; Landoni, M.
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference. ACM, 2013. 39.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Rubegni, E, Colombo, L & Landoni, M 2013, Design recommendations for the development of a Digital Storytelling mobile application. in BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference., 39, ACM. <https://dl.acm.org/citation.cfm?id=2578096>

APA

Rubegni, E., Colombo, L., & Landoni, M. (2013). Design recommendations for the development of a Digital Storytelling mobile application. In BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference Article 39 ACM. https://dl.acm.org/citation.cfm?id=2578096

Vancouver

Rubegni E, Colombo L, Landoni M. Design recommendations for the development of a Digital Storytelling mobile application. In BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference. ACM. 2013. 39

Author

Rubegni, E. ; Colombo, L. ; Landoni, M. / Design recommendations for the development of a Digital Storytelling mobile application. BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference. ACM, 2013.

Bibtex

@inproceedings{855e2bdf4dc243cb9bf13615e99d2ac0,
title = "Design recommendations for the development of a Digital Storytelling mobile application",
abstract = "This paper focuses on the educational benefits of Digital Storytelling (DST) in the context of a primary school and on the importance of a DST application that supports teaching strategies and pedagogical objectives (as defined by the school curriculum). The work presented here is part of a 4-year longitudinal study aimed at understanding how to design an application that supports collaborative DST as educational practice in schools with children aged 6 to 11. In this paper, we describe how a typical case study has been conducted and how we used the Narrative Activity Model (NAM) as a framework to guide the activity analysis and to organize our findings. The result is a set of users' needs and guidelines for the development of an innovative DST application to be used in a formal learning context. {\textcopyright} The Authors.",
keywords = "Children-computer interaction, Digital storytelling, Mobile learning, Curricula, Human computer interaction, Teaching, Activity analysis, Computer interaction, Design recommendations, Educational benefits, Longitudinal study, Mobile applications, Mobile Learning, E-learning",
author = "E. Rubegni and L. Colombo and M. Landoni",
year = "2013",
language = "English",
booktitle = "BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Design recommendations for the development of a Digital Storytelling mobile application

AU - Rubegni, E.

AU - Colombo, L.

AU - Landoni, M.

PY - 2013

Y1 - 2013

N2 - This paper focuses on the educational benefits of Digital Storytelling (DST) in the context of a primary school and on the importance of a DST application that supports teaching strategies and pedagogical objectives (as defined by the school curriculum). The work presented here is part of a 4-year longitudinal study aimed at understanding how to design an application that supports collaborative DST as educational practice in schools with children aged 6 to 11. In this paper, we describe how a typical case study has been conducted and how we used the Narrative Activity Model (NAM) as a framework to guide the activity analysis and to organize our findings. The result is a set of users' needs and guidelines for the development of an innovative DST application to be used in a formal learning context. © The Authors.

AB - This paper focuses on the educational benefits of Digital Storytelling (DST) in the context of a primary school and on the importance of a DST application that supports teaching strategies and pedagogical objectives (as defined by the school curriculum). The work presented here is part of a 4-year longitudinal study aimed at understanding how to design an application that supports collaborative DST as educational practice in schools with children aged 6 to 11. In this paper, we describe how a typical case study has been conducted and how we used the Narrative Activity Model (NAM) as a framework to guide the activity analysis and to organize our findings. The result is a set of users' needs and guidelines for the development of an innovative DST application to be used in a formal learning context. © The Authors.

KW - Children-computer interaction

KW - Digital storytelling

KW - Mobile learning

KW - Curricula

KW - Human computer interaction

KW - Teaching

KW - Activity analysis

KW - Computer interaction

KW - Design recommendations

KW - Educational benefits

KW - Longitudinal study

KW - Mobile applications

KW - Mobile Learning

KW - E-learning

M3 - Conference contribution/Paper

BT - BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference

PB - ACM

ER -