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Designing a Visual Tool for Teaching and Learning Front-End Innovation

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Designing a Visual Tool for Teaching and Learning Front-End Innovation. / Kan John, Priscilla; Lear, Emmaline; L’Espoir Decosta, Patrick; Gregor, Shirley; Dann, Stephen; Sun, Ruonan.

In: Technology Innovation Management Review, Vol. 10, No. 9, 30.09.2020, p. 16-26.

Research output: Contribution to journalJournal articlepeer-review

Harvard

Kan John, P, Lear, E, L’Espoir Decosta, P, Gregor, S, Dann, S & Sun, R 2020, 'Designing a Visual Tool for Teaching and Learning Front-End Innovation', Technology Innovation Management Review, vol. 10, no. 9, pp. 16-26. https://doi.org/10.22215/timreview/1386

APA

Kan John, P., Lear, E., L’Espoir Decosta, P., Gregor, S., Dann, S., & Sun, R. (2020). Designing a Visual Tool for Teaching and Learning Front-End Innovation. Technology Innovation Management Review, 10(9), 16-26. https://doi.org/10.22215/timreview/1386

Vancouver

Kan John P, Lear E, L’Espoir Decosta P, Gregor S, Dann S, Sun R. Designing a Visual Tool for Teaching and Learning Front-End Innovation. Technology Innovation Management Review. 2020 Sep 30;10(9):16-26. https://doi.org/10.22215/timreview/1386

Author

Kan John, Priscilla ; Lear, Emmaline ; L’Espoir Decosta, Patrick ; Gregor, Shirley ; Dann, Stephen ; Sun, Ruonan. / Designing a Visual Tool for Teaching and Learning Front-End Innovation. In: Technology Innovation Management Review. 2020 ; Vol. 10, No. 9. pp. 16-26.

Bibtex

@article{fda078a9f4884b308268c186e1e45588,
title = "Designing a Visual Tool for Teaching and Learning Front-End Innovation",
abstract = "This paper presents work on the design and development of a guided visual tool, the project client map (PCM), which is intended to assist students in their class projects solving real-world problems with industry clients. We use a design science research approach to contribute to existing knowledge through the design of an artefact (the PCM) that has a clear educational and learning goal, and that provides utility. Circumscribing a problem is an essential step to seed the ideation process in front-end innovation. While this step can employ existing tools that focus separately on the organisational, environmental, and human contexts of the problem under scrutiny, there is no formalised roadmap for how to integrate these tools. The PCM addresses this gap. We present a first version of the PCM in this paper, which will be refined in further work.",
keywords = "design thinking, Evidence-based Learning, Evidence-based Teaching, front-end innovation, Problematisation, Visual tools",
author = "{Kan John}, Priscilla and Emmaline Lear and {L{\textquoteright}Espoir Decosta}, Patrick and Shirley Gregor and Stephen Dann and Ruonan Sun",
year = "2020",
month = sep,
day = "30",
doi = "10.22215/timreview/1386",
language = "English",
volume = "10",
pages = "16--26",
journal = "Technology Innovation Management Review",
issn = "1927-0321",
publisher = "Carleton University",
number = "9",

}

RIS

TY - JOUR

T1 - Designing a Visual Tool for Teaching and Learning Front-End Innovation

AU - Kan John, Priscilla

AU - Lear, Emmaline

AU - L’Espoir Decosta, Patrick

AU - Gregor, Shirley

AU - Dann, Stephen

AU - Sun, Ruonan

PY - 2020/9/30

Y1 - 2020/9/30

N2 - This paper presents work on the design and development of a guided visual tool, the project client map (PCM), which is intended to assist students in their class projects solving real-world problems with industry clients. We use a design science research approach to contribute to existing knowledge through the design of an artefact (the PCM) that has a clear educational and learning goal, and that provides utility. Circumscribing a problem is an essential step to seed the ideation process in front-end innovation. While this step can employ existing tools that focus separately on the organisational, environmental, and human contexts of the problem under scrutiny, there is no formalised roadmap for how to integrate these tools. The PCM addresses this gap. We present a first version of the PCM in this paper, which will be refined in further work.

AB - This paper presents work on the design and development of a guided visual tool, the project client map (PCM), which is intended to assist students in their class projects solving real-world problems with industry clients. We use a design science research approach to contribute to existing knowledge through the design of an artefact (the PCM) that has a clear educational and learning goal, and that provides utility. Circumscribing a problem is an essential step to seed the ideation process in front-end innovation. While this step can employ existing tools that focus separately on the organisational, environmental, and human contexts of the problem under scrutiny, there is no formalised roadmap for how to integrate these tools. The PCM addresses this gap. We present a first version of the PCM in this paper, which will be refined in further work.

KW - design thinking

KW - Evidence-based Learning

KW - Evidence-based Teaching

KW - front-end innovation

KW - Problematisation

KW - Visual tools

U2 - 10.22215/timreview/1386

DO - 10.22215/timreview/1386

M3 - Journal article

VL - 10

SP - 16

EP - 26

JO - Technology Innovation Management Review

JF - Technology Innovation Management Review

SN - 1927-0321

IS - 9

ER -