Rights statement: © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems Conference, http://doi.acm.org/10.1145/3393914.3395918
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Designing For The End of Life of IoT Objects
AU - Lechelt, Susan
AU - Gorkovenko, Katerina
AU - Soares, Luis
AU - Speed, Chris
AU - Thorp, James
AU - Stead, Michael
N1 - © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in DIS' 20 Companion: Companion Publication of the 2020 ACM Designing Interactive Systems Conference, http://doi.acm.org/10.1145/3393914.3395918
PY - 2020/7/6
Y1 - 2020/7/6
N2 - The Internet of Things (IoT) and ubiquitous computing are leading to an increase in objects with a short lifespan - either through breakage, “bricking” by the manufacturer, or discontinued use by the owner. This leads to a surplus of material and e-waste that cannot or is not readily recycled, upcycled or otherwise reused, aggravating material scarcity. In part, this is due to custom-built hardware, and use of unrecyclable materials. However, it is also due to the limited value people place on these objects (e.g., sentimental and environmental). This one-day workshop will explore how the configuration of values designed into IoT objects influences the end-user practices of disposal, recycling and upcycling. Through this lens, we will collectively consider potential design strategies that can be instilled during the process of design, to support the continuity of the material life of IoT objects after their “death”.
AB - The Internet of Things (IoT) and ubiquitous computing are leading to an increase in objects with a short lifespan - either through breakage, “bricking” by the manufacturer, or discontinued use by the owner. This leads to a surplus of material and e-waste that cannot or is not readily recycled, upcycled or otherwise reused, aggravating material scarcity. In part, this is due to custom-built hardware, and use of unrecyclable materials. However, it is also due to the limited value people place on these objects (e.g., sentimental and environmental). This one-day workshop will explore how the configuration of values designed into IoT objects influences the end-user practices of disposal, recycling and upcycling. Through this lens, we will collectively consider potential design strategies that can be instilled during the process of design, to support the continuity of the material life of IoT objects after their “death”.
KW - Internet of Things
KW - Sustainable HCI
KW - Design Values
KW - Spimes
KW - Cradle to Cradle Design
U2 - 10.1145/3393914.3395918
DO - 10.1145/3393914.3395918
M3 - Conference contribution/Paper
SN - 9781450379878
SP - 417
EP - 420
BT - DIS: Designing Interactive Systems 2020
PB - ACM
CY - New York
T2 - Designing Interactive Systems DIS 2020
Y2 - 6 July 2020 through 10 July 2020
ER -