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Developing a Networked Public Display System

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

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Developing a Networked Public Display System. / Memarovic, N.; Elhart, I.; Rubegni, E.
In: IEEE Pervasive Computing, Vol. 15, No. 3, 01.07.2016, p. 32-39.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Memarovic, N, Elhart, I & Rubegni, E 2016, 'Developing a Networked Public Display System', IEEE Pervasive Computing, vol. 15, no. 3, pp. 32-39. https://doi.org/10.1109/MPRV.2016.59

APA

Memarovic, N., Elhart, I., & Rubegni, E. (2016). Developing a Networked Public Display System. IEEE Pervasive Computing, 15(3), 32-39. https://doi.org/10.1109/MPRV.2016.59

Vancouver

Memarovic N, Elhart I, Rubegni E. Developing a Networked Public Display System. IEEE Pervasive Computing. 2016 Jul 1;15(3):32-39. doi: 10.1109/MPRV.2016.59

Author

Memarovic, N. ; Elhart, I. ; Rubegni, E. / Developing a Networked Public Display System. In: IEEE Pervasive Computing. 2016 ; Vol. 15, No. 3. pp. 32-39.

Bibtex

@article{058ccb8e7e644f4b8b4dcdc664fedb22,
title = "Developing a Networked Public Display System",
abstract = "Engaging stakeholders in the design of networked public display systems is a key factor for a successful long-term deployment. Previous work has identified these stakeholders as display providers, content producers, and content viewers. Yet reports on stakeholder engagement and their influence on system design and overall deployment processes are rare. Here, the authors describe the process of developing and installing a display network at a university over the course of three years. Their work uncovers the fuzziness of stakeholder roles and illustrates the compromises and practical decisions made during the design and deployment process when working within a university setting. Their experiences with the design and deployment of a public display network contribute to the knowledge of building and deploying systems 'in the wild.' This article is part of a special issue on pervasive displays. {\textcopyright} 2016 IEEE.",
keywords = "bulletin boards, HCI, human factors, Internet/Web technologies, mobile, multimedia information systems, networking, pervasive computing, project management, software engineering, software-defined networking, Bulletin boards, Curricula, Design, Display devices, Human computer interaction, Human engineering, Project management, Software defined networking, Software engineering, Ubiquitous computing, Content producers, Deployment process, MultiMedia Information Systems, Public display, Stakeholder engagement, University settings, Information management",
author = "N. Memarovic and I. Elhart and E. Rubegni",
note = "{\textcopyright}2016 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.",
year = "2016",
month = jul,
day = "1",
doi = "10.1109/MPRV.2016.59",
language = "English",
volume = "15",
pages = "32--39",
journal = "IEEE Pervasive Computing",
issn = "1536-1268",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
number = "3",

}

RIS

TY - JOUR

T1 - Developing a Networked Public Display System

AU - Memarovic, N.

AU - Elhart, I.

AU - Rubegni, E.

N1 - ©2016 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

PY - 2016/7/1

Y1 - 2016/7/1

N2 - Engaging stakeholders in the design of networked public display systems is a key factor for a successful long-term deployment. Previous work has identified these stakeholders as display providers, content producers, and content viewers. Yet reports on stakeholder engagement and their influence on system design and overall deployment processes are rare. Here, the authors describe the process of developing and installing a display network at a university over the course of three years. Their work uncovers the fuzziness of stakeholder roles and illustrates the compromises and practical decisions made during the design and deployment process when working within a university setting. Their experiences with the design and deployment of a public display network contribute to the knowledge of building and deploying systems 'in the wild.' This article is part of a special issue on pervasive displays. © 2016 IEEE.

AB - Engaging stakeholders in the design of networked public display systems is a key factor for a successful long-term deployment. Previous work has identified these stakeholders as display providers, content producers, and content viewers. Yet reports on stakeholder engagement and their influence on system design and overall deployment processes are rare. Here, the authors describe the process of developing and installing a display network at a university over the course of three years. Their work uncovers the fuzziness of stakeholder roles and illustrates the compromises and practical decisions made during the design and deployment process when working within a university setting. Their experiences with the design and deployment of a public display network contribute to the knowledge of building and deploying systems 'in the wild.' This article is part of a special issue on pervasive displays. © 2016 IEEE.

KW - bulletin boards

KW - HCI

KW - human factors

KW - Internet/Web technologies

KW - mobile

KW - multimedia information systems

KW - networking

KW - pervasive computing

KW - project management

KW - software engineering

KW - software-defined networking

KW - Bulletin boards

KW - Curricula

KW - Design

KW - Display devices

KW - Human computer interaction

KW - Human engineering

KW - Project management

KW - Software defined networking

KW - Software engineering

KW - Ubiquitous computing

KW - Content producers

KW - Deployment process

KW - MultiMedia Information Systems

KW - Public display

KW - Stakeholder engagement

KW - University settings

KW - Information management

U2 - 10.1109/MPRV.2016.59

DO - 10.1109/MPRV.2016.59

M3 - Journal article

VL - 15

SP - 32

EP - 39

JO - IEEE Pervasive Computing

JF - IEEE Pervasive Computing

SN - 1536-1268

IS - 3

ER -