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Digital Innovation in Schools: Using tenets of social constructivism through a design thinking approach to engage learners in digital computing and the development of meta-competencies in a Scottish secondary school

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@phdthesis{44311ab008084f489cfc05016c020dbf,
title = "Digital Innovation in Schools: Using tenets of social constructivism through a design thinking approach to engage learners in digital computing and the development of meta-competencies in a Scottish secondary school",
abstract = "As the world undergoes significant digital technological advancements, many believe that traditional education systems are not providing the essential competencies learners require for the future (Istance & Kools, 2013; Joynes et al., 2019). With an ever-increasing critical digital skills gap (Meechan, 2021; S. Wright, 2018), today's learners must be encouraged to develop their digital prowess (Skills Development Scotland, 2018; S. Wright, 2018) and develop the meta-competencies required for the world they are to inhabit (Beetham & Sharpe, 2013; The Scottish Government, 2020; Trilling & Fadel, 2009).Many feel compulsory education fails to provide learners with the requisite digital computing competencies (Istance & Kools, 2013; Joynes et al., 2019). Therefore, more engaging and effective alternatives to our current curriculum content delivery and high-stake examinations must be examined.This proposal and research study examine an alternative method of developing digital computing competencies by employing a social constructivist (SC) approach using a design thinking (DT) model, also purported to develop the much-needed meta-competencies (MC) learners need in the future (Fairburn, 2010; Goldman & Kabayadondo, 2016; Koh et al., 2015). Internationally renowned universities such as the Massachusetts Institute of Technology (MIT), Stanford, and Berkeley use DT to develop MC; however, there is little research into DT studios in a compulsory educational setting (Carroll, 2015).This opportunistic, single-case study details a school's journey to develop outcomes from a digitally focused design thinking studio integrated into its curriculum, examining the perceptions and experiences of outcomes from learners and educators immersed in a two-week digital DT studio.This study should be of interest to educators, policymakers, and parents.",
keywords = "social constructivism, metacognition, immersion, creativity, Innovation, design thinking studio, design thinking, digital education, 21st-century learning, meta-competencies",
author = "Joanna Maclean",
year = "2022",
month = oct,
day = "16",
doi = "10.17635/lancaster/thesis/1789",
language = "English",
publisher = "Lancaster University",
school = "Lancaster University",

}

RIS

TY - BOOK

T1 - Digital Innovation in Schools

T2 - Using tenets of social constructivism through a design thinking approach to engage learners in digital computing and the development of meta-competencies in a Scottish secondary school

AU - Maclean, Joanna

PY - 2022/10/16

Y1 - 2022/10/16

N2 - As the world undergoes significant digital technological advancements, many believe that traditional education systems are not providing the essential competencies learners require for the future (Istance & Kools, 2013; Joynes et al., 2019). With an ever-increasing critical digital skills gap (Meechan, 2021; S. Wright, 2018), today's learners must be encouraged to develop their digital prowess (Skills Development Scotland, 2018; S. Wright, 2018) and develop the meta-competencies required for the world they are to inhabit (Beetham & Sharpe, 2013; The Scottish Government, 2020; Trilling & Fadel, 2009).Many feel compulsory education fails to provide learners with the requisite digital computing competencies (Istance & Kools, 2013; Joynes et al., 2019). Therefore, more engaging and effective alternatives to our current curriculum content delivery and high-stake examinations must be examined.This proposal and research study examine an alternative method of developing digital computing competencies by employing a social constructivist (SC) approach using a design thinking (DT) model, also purported to develop the much-needed meta-competencies (MC) learners need in the future (Fairburn, 2010; Goldman & Kabayadondo, 2016; Koh et al., 2015). Internationally renowned universities such as the Massachusetts Institute of Technology (MIT), Stanford, and Berkeley use DT to develop MC; however, there is little research into DT studios in a compulsory educational setting (Carroll, 2015).This opportunistic, single-case study details a school's journey to develop outcomes from a digitally focused design thinking studio integrated into its curriculum, examining the perceptions and experiences of outcomes from learners and educators immersed in a two-week digital DT studio.This study should be of interest to educators, policymakers, and parents.

AB - As the world undergoes significant digital technological advancements, many believe that traditional education systems are not providing the essential competencies learners require for the future (Istance & Kools, 2013; Joynes et al., 2019). With an ever-increasing critical digital skills gap (Meechan, 2021; S. Wright, 2018), today's learners must be encouraged to develop their digital prowess (Skills Development Scotland, 2018; S. Wright, 2018) and develop the meta-competencies required for the world they are to inhabit (Beetham & Sharpe, 2013; The Scottish Government, 2020; Trilling & Fadel, 2009).Many feel compulsory education fails to provide learners with the requisite digital computing competencies (Istance & Kools, 2013; Joynes et al., 2019). Therefore, more engaging and effective alternatives to our current curriculum content delivery and high-stake examinations must be examined.This proposal and research study examine an alternative method of developing digital computing competencies by employing a social constructivist (SC) approach using a design thinking (DT) model, also purported to develop the much-needed meta-competencies (MC) learners need in the future (Fairburn, 2010; Goldman & Kabayadondo, 2016; Koh et al., 2015). Internationally renowned universities such as the Massachusetts Institute of Technology (MIT), Stanford, and Berkeley use DT to develop MC; however, there is little research into DT studios in a compulsory educational setting (Carroll, 2015).This opportunistic, single-case study details a school's journey to develop outcomes from a digitally focused design thinking studio integrated into its curriculum, examining the perceptions and experiences of outcomes from learners and educators immersed in a two-week digital DT studio.This study should be of interest to educators, policymakers, and parents.

KW - social constructivism

KW - metacognition

KW - immersion

KW - creativity

KW - Innovation

KW - design thinking studio

KW - design thinking

KW - digital education

KW - 21st-century learning

KW - meta-competencies

U2 - 10.17635/lancaster/thesis/1789

DO - 10.17635/lancaster/thesis/1789

M3 - Doctoral Thesis

PB - Lancaster University

ER -