Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Drama prototyping for the design of urban interactive systems for children. / Alessandrini, A.; Rizzo, A.; Rubegni, E.
IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children. ACM, 2009. p. 198-201.Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Drama prototyping for the design of urban interactive systems for children
AU - Alessandrini, A.
AU - Rizzo, A.
AU - Rubegni, E.
PY - 2009
Y1 - 2009
N2 - In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is based on prototyping using the technique of scenario dramatization. The process of designing augmented interactive systems needs to be addressed to consider the physical, aesthetic and social aspects of interaction. In the case study illustrated in this paper, the design process is based on prototyping using the scenario dramatization technique. This technique allows us to explore and investigate the possible features of interactive artifacts focusing on the potential of the technology and the emergent practices. Wi-swing is the concept developed using dramatization: a tool for listening to stories in public spaces, controlled entirely by children. In the paper we show the results of the early design process and the development of the concepts by scenario dramatization. In what follows, we describe a case study in which we applied this technique for the development of an interactive urban playground through which children can be authors of the stories to which they are listening. Copyright 2009 ACM.
AB - In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is based on prototyping using the technique of scenario dramatization. The process of designing augmented interactive systems needs to be addressed to consider the physical, aesthetic and social aspects of interaction. In the case study illustrated in this paper, the design process is based on prototyping using the scenario dramatization technique. This technique allows us to explore and investigate the possible features of interactive artifacts focusing on the potential of the technology and the emergent practices. Wi-swing is the concept developed using dramatization: a tool for listening to stories in public spaces, controlled entirely by children. In the paper we show the results of the early design process and the development of the concepts by scenario dramatization. In what follows, we describe a case study in which we applied this technique for the development of an interactive urban playground through which children can be authors of the stories to which they are listening. Copyright 2009 ACM.
KW - Ambient device
KW - Augmented furniture
KW - Human factors
KW - Interaction design
KW - Prototyping
KW - Scenario-based design
KW - Ubiquitous computing
KW - Ambient devices
KW - Computer crime
KW - Research
KW - Social aspects
KW - Standby power systems
KW - Design
U2 - 10.1145/1551788.1551827
DO - 10.1145/1551788.1551827
M3 - Conference contribution/Paper
SN - 9781605583952
SP - 198
EP - 201
BT - IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children
PB - ACM
ER -