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Drama prototyping for the design of urban interactive systems for children

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Drama prototyping for the design of urban interactive systems for children. / Alessandrini, A.; Rizzo, A.; Rubegni, E.
IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children. ACM, 2009. p. 198-201.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Alessandrini, A, Rizzo, A & Rubegni, E 2009, Drama prototyping for the design of urban interactive systems for children. in IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children. ACM, pp. 198-201. https://doi.org/10.1145/1551788.1551827

APA

Alessandrini, A., Rizzo, A., & Rubegni, E. (2009). Drama prototyping for the design of urban interactive systems for children. In IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children (pp. 198-201). ACM. https://doi.org/10.1145/1551788.1551827

Vancouver

Alessandrini A, Rizzo A, Rubegni E. Drama prototyping for the design of urban interactive systems for children. In IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children. ACM. 2009. p. 198-201 doi: 10.1145/1551788.1551827

Author

Alessandrini, A. ; Rizzo, A. ; Rubegni, E. / Drama prototyping for the design of urban interactive systems for children. IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children. ACM, 2009. pp. 198-201

Bibtex

@inproceedings{b24eddb203c2408e8f68e652c8e6f56d,
title = "Drama prototyping for the design of urban interactive systems for children",
abstract = "In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is based on prototyping using the technique of scenario dramatization. The process of designing augmented interactive systems needs to be addressed to consider the physical, aesthetic and social aspects of interaction. In the case study illustrated in this paper, the design process is based on prototyping using the scenario dramatization technique. This technique allows us to explore and investigate the possible features of interactive artifacts focusing on the potential of the technology and the emergent practices. Wi-swing is the concept developed using dramatization: a tool for listening to stories in public spaces, controlled entirely by children. In the paper we show the results of the early design process and the development of the concepts by scenario dramatization. In what follows, we describe a case study in which we applied this technique for the development of an interactive urban playground through which children can be authors of the stories to which they are listening. Copyright 2009 ACM.",
keywords = "Ambient device, Augmented furniture, Human factors, Interaction design, Prototyping, Scenario-based design, Ubiquitous computing, Ambient devices, Computer crime, Research, Social aspects, Standby power systems, Design",
author = "A. Alessandrini and A. Rizzo and E. Rubegni",
year = "2009",
doi = "10.1145/1551788.1551827",
language = "English",
isbn = "9781605583952",
pages = "198--201",
booktitle = "IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Drama prototyping for the design of urban interactive systems for children

AU - Alessandrini, A.

AU - Rizzo, A.

AU - Rubegni, E.

PY - 2009

Y1 - 2009

N2 - In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is based on prototyping using the technique of scenario dramatization. The process of designing augmented interactive systems needs to be addressed to consider the physical, aesthetic and social aspects of interaction. In the case study illustrated in this paper, the design process is based on prototyping using the scenario dramatization technique. This technique allows us to explore and investigate the possible features of interactive artifacts focusing on the potential of the technology and the emergent practices. Wi-swing is the concept developed using dramatization: a tool for listening to stories in public spaces, controlled entirely by children. In the paper we show the results of the early design process and the development of the concepts by scenario dramatization. In what follows, we describe a case study in which we applied this technique for the development of an interactive urban playground through which children can be authors of the stories to which they are listening. Copyright 2009 ACM.

AB - In this paper, we present Wi-swing, a case study approach in designing a networked playground for children located in a public garden. The approach adopted in the case study is based on prototyping using the technique of scenario dramatization. The process of designing augmented interactive systems needs to be addressed to consider the physical, aesthetic and social aspects of interaction. In the case study illustrated in this paper, the design process is based on prototyping using the scenario dramatization technique. This technique allows us to explore and investigate the possible features of interactive artifacts focusing on the potential of the technology and the emergent practices. Wi-swing is the concept developed using dramatization: a tool for listening to stories in public spaces, controlled entirely by children. In the paper we show the results of the early design process and the development of the concepts by scenario dramatization. In what follows, we describe a case study in which we applied this technique for the development of an interactive urban playground through which children can be authors of the stories to which they are listening. Copyright 2009 ACM.

KW - Ambient device

KW - Augmented furniture

KW - Human factors

KW - Interaction design

KW - Prototyping

KW - Scenario-based design

KW - Ubiquitous computing

KW - Ambient devices

KW - Computer crime

KW - Research

KW - Social aspects

KW - Standby power systems

KW - Design

U2 - 10.1145/1551788.1551827

DO - 10.1145/1551788.1551827

M3 - Conference contribution/Paper

SN - 9781605583952

SP - 198

EP - 201

BT - IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children

PB - ACM

ER -