Final published version, 2.34 MB, PDF document
Available under license: CC BY
Final published version
Licence: CC BY: Creative Commons Attribution 4.0 International License
Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
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TY - JOUR
T1 - Dynamics of Eye Dominance Behavior in Virtual Reality
AU - Prummer, Franziska
AU - Sidenmark, Ludwig
AU - Gellersen, Hans
PY - 2024/2/28
Y1 - 2024/2/28
N2 - Prior research has shown that sighting eye dominance is a dynamic behavior and dependent on horizontal viewing angle. Virtual reality (VR) offers high flexibility and control for studying eye movement and human behavior, yet eye dominance has not been given significant attention within this domain. In this work, wereplicate Khan and Crawford’s (2001) original study in VR to confirm their findings within this specific context. Additionally, this study extends its scope to study alignment with objects presented at greater depth in the visual field. Our results align with previous results, remaining consistent when targets are presented at greater distances in the virtual scene. Using greater target distances presents opportunities to investigate alignment with objects at varying depths, providing greater flexibility for the design ofmethods that infer eye dominance from interaction in VR.
AB - Prior research has shown that sighting eye dominance is a dynamic behavior and dependent on horizontal viewing angle. Virtual reality (VR) offers high flexibility and control for studying eye movement and human behavior, yet eye dominance has not been given significant attention within this domain. In this work, wereplicate Khan and Crawford’s (2001) original study in VR to confirm their findings within this specific context. Additionally, this study extends its scope to study alignment with objects presented at greater depth in the visual field. Our results align with previous results, remaining consistent when targets are presented at greater distances in the virtual scene. Using greater target distances presents opportunities to investigate alignment with objects at varying depths, providing greater flexibility for the design ofmethods that infer eye dominance from interaction in VR.
KW - dominant eye
KW - virtual reality
KW - eye tracking
KW - eye movement
U2 - 10.16910/jemr.17.3.2
DO - 10.16910/jemr.17.3.2
M3 - Journal article
VL - 17
JO - Journal of Eye Movement Research
JF - Journal of Eye Movement Research
SN - 1995-8692
IS - 3
ER -