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EA2: The winning strategy for the inaugural lemonade stand game tournament

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EA2: The winning strategy for the inaugural lemonade stand game tournament. / Sykulski, Adam M.; Chapman, Archie C.; Munoz De Cote, Enrique et al.
Frontiers in Artificial Intelligence and Applications. IOS Press, 2010. p. 209-214 (Frontiers in Artificial Intelligence and Applications; Vol. 215).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Harvard

Sykulski, AM, Chapman, AC, Munoz De Cote, E & Jennings, NR 2010, EA2: The winning strategy for the inaugural lemonade stand game tournament. in Frontiers in Artificial Intelligence and Applications. Frontiers in Artificial Intelligence and Applications, vol. 215, IOS Press, pp. 209-214. https://doi.org/10.3233/978-1-60750-606-5-209

APA

Sykulski, A. M., Chapman, A. C., Munoz De Cote, E., & Jennings, N. R. (2010). EA2: The winning strategy for the inaugural lemonade stand game tournament. In Frontiers in Artificial Intelligence and Applications (pp. 209-214). (Frontiers in Artificial Intelligence and Applications; Vol. 215). IOS Press. https://doi.org/10.3233/978-1-60750-606-5-209

Vancouver

Sykulski AM, Chapman AC, Munoz De Cote E, Jennings NR. EA2: The winning strategy for the inaugural lemonade stand game tournament. In Frontiers in Artificial Intelligence and Applications. IOS Press. 2010. p. 209-214. (Frontiers in Artificial Intelligence and Applications). doi: 10.3233/978-1-60750-606-5-209

Author

Sykulski, Adam M. ; Chapman, Archie C. ; Munoz De Cote, Enrique et al. / EA2: The winning strategy for the inaugural lemonade stand game tournament. Frontiers in Artificial Intelligence and Applications. IOS Press, 2010. pp. 209-214 (Frontiers in Artificial Intelligence and Applications).

Bibtex

@inbook{3ee57ff30d024de38ee55c3b4f45d6bb,
title = "EA2: The winning strategy for the inaugural lemonade stand game tournament",
abstract = "We describe the winning strategy of the inaugural Lemonade Stand Game (LSG) Tournament. The LSG is a repeated symmetric 3–player constant–sum finite horizon game, in which a player chooses a location for their lemonade stand on an island with the aim of being as far as possible from its opponents. To receive a high utility in this game, our strategy, EA2, attempts to find a suit- able partner with which to coordinate and exploit the third player. To do this, we classify the behaviour of our opponents using the history of joint interactions in order to identify the best player to coordinate with and how this coordination should be established. This approach is designed to be adaptive to various types of opponents such that co- ordination is almost always achieved, which yields consistently high utilities to our agent, as evidenced by the Tournament results and our subsequent experimental analysis. Our strategy models behaviours of its opponents, rather than situations of the game (e.g. game theo- retic equilibrium or off equilibrium paths), which makes EA2 easy to generalize to many other games.",
author = "Sykulski, {Adam M.} and Chapman, {Archie C.} and {Munoz De Cote}, Enrique and Jennings, {Nicholas R.}",
year = "2010",
doi = "10.3233/978-1-60750-606-5-209",
language = "English",
isbn = "9781607506058",
series = "Frontiers in Artificial Intelligence and Applications",
publisher = "IOS Press",
pages = "209--214",
booktitle = "Frontiers in Artificial Intelligence and Applications",

}

RIS

TY - CHAP

T1 - EA2: The winning strategy for the inaugural lemonade stand game tournament

AU - Sykulski, Adam M.

AU - Chapman, Archie C.

AU - Munoz De Cote, Enrique

AU - Jennings, Nicholas R.

PY - 2010

Y1 - 2010

N2 - We describe the winning strategy of the inaugural Lemonade Stand Game (LSG) Tournament. The LSG is a repeated symmetric 3–player constant–sum finite horizon game, in which a player chooses a location for their lemonade stand on an island with the aim of being as far as possible from its opponents. To receive a high utility in this game, our strategy, EA2, attempts to find a suit- able partner with which to coordinate and exploit the third player. To do this, we classify the behaviour of our opponents using the history of joint interactions in order to identify the best player to coordinate with and how this coordination should be established. This approach is designed to be adaptive to various types of opponents such that co- ordination is almost always achieved, which yields consistently high utilities to our agent, as evidenced by the Tournament results and our subsequent experimental analysis. Our strategy models behaviours of its opponents, rather than situations of the game (e.g. game theo- retic equilibrium or off equilibrium paths), which makes EA2 easy to generalize to many other games.

AB - We describe the winning strategy of the inaugural Lemonade Stand Game (LSG) Tournament. The LSG is a repeated symmetric 3–player constant–sum finite horizon game, in which a player chooses a location for their lemonade stand on an island with the aim of being as far as possible from its opponents. To receive a high utility in this game, our strategy, EA2, attempts to find a suit- able partner with which to coordinate and exploit the third player. To do this, we classify the behaviour of our opponents using the history of joint interactions in order to identify the best player to coordinate with and how this coordination should be established. This approach is designed to be adaptive to various types of opponents such that co- ordination is almost always achieved, which yields consistently high utilities to our agent, as evidenced by the Tournament results and our subsequent experimental analysis. Our strategy models behaviours of its opponents, rather than situations of the game (e.g. game theo- retic equilibrium or off equilibrium paths), which makes EA2 easy to generalize to many other games.

U2 - 10.3233/978-1-60750-606-5-209

DO - 10.3233/978-1-60750-606-5-209

M3 - Chapter

SN - 9781607506058

T3 - Frontiers in Artificial Intelligence and Applications

SP - 209

EP - 214

BT - Frontiers in Artificial Intelligence and Applications

PB - IOS Press

ER -