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Educamovil: Mobile educational games made easy

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Educamovil: Mobile educational games made easy. / Molnar, Andreea; Frias-Martinez, Vanessa.
EdMedia: World Conference on Educational Media and Technology, Jun 27, 2011 in Lisbon, Portugal.. ed. / Theo Bastiaens; Martin Ebner. AACE, 2011. p. 3684-3689.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Molnar, A & Frias-Martinez, V 2011, Educamovil: Mobile educational games made easy. in T Bastiaens & M Ebner (eds), EdMedia: World Conference on Educational Media and Technology, Jun 27, 2011 in Lisbon, Portugal.. AACE, pp. 3684-3689.

APA

Molnar, A., & Frias-Martinez, V. (2011). Educamovil: Mobile educational games made easy. In T. Bastiaens, & M. Ebner (Eds.), EdMedia: World Conference on Educational Media and Technology, Jun 27, 2011 in Lisbon, Portugal. (pp. 3684-3689). AACE.

Vancouver

Molnar A, Frias-Martinez V. Educamovil: Mobile educational games made easy. In Bastiaens T, Ebner M, editors, EdMedia: World Conference on Educational Media and Technology, Jun 27, 2011 in Lisbon, Portugal.. AACE. 2011. p. 3684-3689

Author

Molnar, Andreea ; Frias-Martinez, Vanessa. / Educamovil : Mobile educational games made easy. EdMedia: World Conference on Educational Media and Technology, Jun 27, 2011 in Lisbon, Portugal.. editor / Theo Bastiaens ; Martin Ebner. AACE, 2011. pp. 3684-3689

Bibtex

@inproceedings{fa72d71a327a484f8116f353cd129402,
title = "Educamovil: Mobile educational games made easy",
abstract = "The pervasiveness of cell phones among young people has made them an ideal platform to cater educational content informally (anywhere, anytime). Although there are a large number of mobile learning tools, educational games provide an adequate compromise between educational content and games that makes the informal educational exploration more enjoyable and engaging. However, most educational games for cell phones are created by software developers as complex software packages which require software engineering knowledge to be modified or customized as needed. In this paper, we propose a system where games are created by game designers and educational contents by teachers, and both are brought together in a seamless manner. This novel approach facilitates the use of educational games without the need of programming skills and guarantees that teachers can easily create the educational contents that go into the mobile games.",
author = "Andreea Molnar and Vanessa Frias-Martinez",
year = "2011",
language = "English",
pages = "3684--3689",
editor = "Theo Bastiaens and Martin Ebner",
booktitle = "EdMedia",
publisher = "AACE",

}

RIS

TY - GEN

T1 - Educamovil

T2 - Mobile educational games made easy

AU - Molnar, Andreea

AU - Frias-Martinez, Vanessa

PY - 2011

Y1 - 2011

N2 - The pervasiveness of cell phones among young people has made them an ideal platform to cater educational content informally (anywhere, anytime). Although there are a large number of mobile learning tools, educational games provide an adequate compromise between educational content and games that makes the informal educational exploration more enjoyable and engaging. However, most educational games for cell phones are created by software developers as complex software packages which require software engineering knowledge to be modified or customized as needed. In this paper, we propose a system where games are created by game designers and educational contents by teachers, and both are brought together in a seamless manner. This novel approach facilitates the use of educational games without the need of programming skills and guarantees that teachers can easily create the educational contents that go into the mobile games.

AB - The pervasiveness of cell phones among young people has made them an ideal platform to cater educational content informally (anywhere, anytime). Although there are a large number of mobile learning tools, educational games provide an adequate compromise between educational content and games that makes the informal educational exploration more enjoyable and engaging. However, most educational games for cell phones are created by software developers as complex software packages which require software engineering knowledge to be modified or customized as needed. In this paper, we propose a system where games are created by game designers and educational contents by teachers, and both are brought together in a seamless manner. This novel approach facilitates the use of educational games without the need of programming skills and guarantees that teachers can easily create the educational contents that go into the mobile games.

M3 - Conference contribution/Paper

SP - 3684

EP - 3689

BT - EdMedia

A2 - Bastiaens, Theo

A2 - Ebner, Martin

PB - AACE

ER -