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Efficient Allocation of Resource-Intensive Mobile Cyber-Physical Social System Applications on a Heterogeneous Mobile Ad Hoc Cloud

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Efficient Allocation of Resource-Intensive Mobile Cyber-Physical Social System Applications on a Heterogeneous Mobile Ad Hoc Cloud. / Mughal, Hassam; Bilal, Muhammad; Ghosh, Uttam et al.
In: IEEE Transactions on Network Science and Engineering, Vol. 9, No. 3, 30.06.2022, p. 958-969.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Mughal H, Bilal M, Ghosh U, Srivastava G, Shah SC. Efficient Allocation of Resource-Intensive Mobile Cyber-Physical Social System Applications on a Heterogeneous Mobile Ad Hoc Cloud. IEEE Transactions on Network Science and Engineering. 2022 Jun 30;9(3):958-969. doi: 10.1109/TNSE.2021.3130948

Author

Mughal, Hassam ; Bilal, Muhammad ; Ghosh, Uttam et al. / Efficient Allocation of Resource-Intensive Mobile Cyber-Physical Social System Applications on a Heterogeneous Mobile Ad Hoc Cloud. In: IEEE Transactions on Network Science and Engineering. 2022 ; Vol. 9, No. 3. pp. 958-969.

Bibtex

@article{a36b8e21704e46668f39c15dd0f3b78f,
title = "Efficient Allocation of Resource-Intensive Mobile Cyber-Physical Social System Applications on a Heterogeneous Mobile Ad Hoc Cloud",
abstract = "Mobile ad hoc cloud (MAC) is one of the key enabling technologies for realizing mobile cyber-physical-social systems (MCPSSs). A MAC is a distributed computing infrastructure that enables mobile devices to share computing resources in an ad hoc environment. Resource allocation is one of the key components of MAC and plays a vital role in system and application performance. Existing resource allocation schemes are designed to utilize single wireless communication technology (WCT) or rely on an eclectic system that exclusively selects single communication technology. Moreover, these schemes do not consider link lifetime, which significantly affects application performance. Consequently, these schemes cannot satisfy low latency and high data rate requirements of emerging resource-intensive MCPSS applications, such as merged reality-based multiplayer games. Thus, this work proposes a new resource allocation scheme that simultaneously uses multiple WCTs and considers link lifetime during the resource allocation process. This study also proposes a Markov chain-based link lifetime prediction mechanism. In comparison with existing mechanisms, the proposed link lifetime prediction mechanism considers the history of a user's visited locations and time spent at each location. The performance of the proposed scheme is evaluated in a wide range of network and application scenarios using Network Simulator 3.",
keywords = "cyber-physical-social system applications, fog computing, Mobile ad hoc network, mobile cloud, resource scheduling",
author = "Hassam Mughal and Muhammad Bilal and Uttam Ghosh and Gautam Srivastava and Shah, {Sayed Chhattan}",
year = "2022",
month = jun,
day = "30",
doi = "10.1109/TNSE.2021.3130948",
language = "English",
volume = "9",
pages = "958--969",
journal = "IEEE Transactions on Network Science and Engineering",
issn = "2327-4697",
publisher = "IEEE Computer Society Press",
number = "3",

}

RIS

TY - JOUR

T1 - Efficient Allocation of Resource-Intensive Mobile Cyber-Physical Social System Applications on a Heterogeneous Mobile Ad Hoc Cloud

AU - Mughal, Hassam

AU - Bilal, Muhammad

AU - Ghosh, Uttam

AU - Srivastava, Gautam

AU - Shah, Sayed Chhattan

PY - 2022/6/30

Y1 - 2022/6/30

N2 - Mobile ad hoc cloud (MAC) is one of the key enabling technologies for realizing mobile cyber-physical-social systems (MCPSSs). A MAC is a distributed computing infrastructure that enables mobile devices to share computing resources in an ad hoc environment. Resource allocation is one of the key components of MAC and plays a vital role in system and application performance. Existing resource allocation schemes are designed to utilize single wireless communication technology (WCT) or rely on an eclectic system that exclusively selects single communication technology. Moreover, these schemes do not consider link lifetime, which significantly affects application performance. Consequently, these schemes cannot satisfy low latency and high data rate requirements of emerging resource-intensive MCPSS applications, such as merged reality-based multiplayer games. Thus, this work proposes a new resource allocation scheme that simultaneously uses multiple WCTs and considers link lifetime during the resource allocation process. This study also proposes a Markov chain-based link lifetime prediction mechanism. In comparison with existing mechanisms, the proposed link lifetime prediction mechanism considers the history of a user's visited locations and time spent at each location. The performance of the proposed scheme is evaluated in a wide range of network and application scenarios using Network Simulator 3.

AB - Mobile ad hoc cloud (MAC) is one of the key enabling technologies for realizing mobile cyber-physical-social systems (MCPSSs). A MAC is a distributed computing infrastructure that enables mobile devices to share computing resources in an ad hoc environment. Resource allocation is one of the key components of MAC and plays a vital role in system and application performance. Existing resource allocation schemes are designed to utilize single wireless communication technology (WCT) or rely on an eclectic system that exclusively selects single communication technology. Moreover, these schemes do not consider link lifetime, which significantly affects application performance. Consequently, these schemes cannot satisfy low latency and high data rate requirements of emerging resource-intensive MCPSS applications, such as merged reality-based multiplayer games. Thus, this work proposes a new resource allocation scheme that simultaneously uses multiple WCTs and considers link lifetime during the resource allocation process. This study also proposes a Markov chain-based link lifetime prediction mechanism. In comparison with existing mechanisms, the proposed link lifetime prediction mechanism considers the history of a user's visited locations and time spent at each location. The performance of the proposed scheme is evaluated in a wide range of network and application scenarios using Network Simulator 3.

KW - cyber-physical-social system applications

KW - fog computing

KW - Mobile ad hoc network

KW - mobile cloud

KW - resource scheduling

U2 - 10.1109/TNSE.2021.3130948

DO - 10.1109/TNSE.2021.3130948

M3 - Journal article

AN - SCOPUS:85120538865

VL - 9

SP - 958

EP - 969

JO - IEEE Transactions on Network Science and Engineering

JF - IEEE Transactions on Network Science and Engineering

SN - 2327-4697

IS - 3

ER -