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Estrangement, Immersion, and the Future: Designing the Speculative Environments of the Virtual Reality “Museum of the Future”

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Estrangement, Immersion, and the Future: Designing the Speculative Environments of the Virtual Reality “Museum of the Future”. / Spiers, Emily; Slocombe, Will; Maltby, Jim et al.
In: Futures, Vol. 138, 102922, 30.04.2022.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Spiers, E, Slocombe, W, Maltby, J, Dedopulos, T, Stolze, G, Goodenough, P, Claridge, R, Mason, L, Biggs, J & Norris, J 2022, 'Estrangement, Immersion, and the Future: Designing the Speculative Environments of the Virtual Reality “Museum of the Future”', Futures, vol. 138, 102922. https://doi.org/10.1016/j.futures.2022.102922

APA

Spiers, E., Slocombe, W., Maltby, J., Dedopulos, T., Stolze, G., Goodenough, P., Claridge, R., Mason, L., Biggs, J., & Norris, J. (2022). Estrangement, Immersion, and the Future: Designing the Speculative Environments of the Virtual Reality “Museum of the Future”. Futures, 138, Article 102922. https://doi.org/10.1016/j.futures.2022.102922

Vancouver

Spiers E, Slocombe W, Maltby J, Dedopulos T, Stolze G, Goodenough P et al. Estrangement, Immersion, and the Future: Designing the Speculative Environments of the Virtual Reality “Museum of the Future”. Futures. 2022 Apr 30;138:102922. Epub 2022 Mar 24. doi: 10.1016/j.futures.2022.102922

Author

Bibtex

@article{9f73ccd427684511a10a341245ea5c21,
title = "Estrangement, Immersion, and the Future: Designing the Speculative Environments of the Virtual Reality “Museum of the Future”",
abstract = "This article examines the creation of three speculative environments within the Museum of the Future (MOTF), a virtual-reality environment (VRE) designed by Dstl to promote awareness of future defence and security technologies. In contrast to other areas of the MOTF, these speculative settings are experimental, and are intended to highlight the uncertainty of the future, using techniques of cognitive estrangement and other appropriate narrative and world-building techniques to encourage audiences to query their anticipatory assumptions and cognitive biases. The aim of this project is therefore to promote cognitive flexibility, enhance futures literacy (FL), and ameliorate against the effects of knowledge shields. After a brief overview of the three speculative environments, the article explores the contextual needs they were designed to address, and demonstrates how, through team composition and core design principles, as well as through the application of narrative techniques, the worlds described can offer audiences novel ways of considering possible futures.",
keywords = "Virtual reality, Futures literacy, Cognitive estrangement, Speculative fiction, Training",
author = "Emily Spiers and Will Slocombe and Jim Maltby and Tim Dedopulos and Greg Stolze and Paul Goodenough and Richard Claridge and Lucy Mason and James Biggs and Jack Norris",
year = "2022",
month = apr,
day = "30",
doi = "10.1016/j.futures.2022.102922",
language = "English",
volume = "138",
journal = "Futures",
issn = "0016-3287",
publisher = "Elsevier Limited",

}

RIS

TY - JOUR

T1 - Estrangement, Immersion, and the Future

T2 - Designing the Speculative Environments of the Virtual Reality “Museum of the Future”

AU - Spiers, Emily

AU - Slocombe, Will

AU - Maltby, Jim

AU - Dedopulos, Tim

AU - Stolze, Greg

AU - Goodenough, Paul

AU - Claridge, Richard

AU - Mason, Lucy

AU - Biggs, James

AU - Norris, Jack

PY - 2022/4/30

Y1 - 2022/4/30

N2 - This article examines the creation of three speculative environments within the Museum of the Future (MOTF), a virtual-reality environment (VRE) designed by Dstl to promote awareness of future defence and security technologies. In contrast to other areas of the MOTF, these speculative settings are experimental, and are intended to highlight the uncertainty of the future, using techniques of cognitive estrangement and other appropriate narrative and world-building techniques to encourage audiences to query their anticipatory assumptions and cognitive biases. The aim of this project is therefore to promote cognitive flexibility, enhance futures literacy (FL), and ameliorate against the effects of knowledge shields. After a brief overview of the three speculative environments, the article explores the contextual needs they were designed to address, and demonstrates how, through team composition and core design principles, as well as through the application of narrative techniques, the worlds described can offer audiences novel ways of considering possible futures.

AB - This article examines the creation of three speculative environments within the Museum of the Future (MOTF), a virtual-reality environment (VRE) designed by Dstl to promote awareness of future defence and security technologies. In contrast to other areas of the MOTF, these speculative settings are experimental, and are intended to highlight the uncertainty of the future, using techniques of cognitive estrangement and other appropriate narrative and world-building techniques to encourage audiences to query their anticipatory assumptions and cognitive biases. The aim of this project is therefore to promote cognitive flexibility, enhance futures literacy (FL), and ameliorate against the effects of knowledge shields. After a brief overview of the three speculative environments, the article explores the contextual needs they were designed to address, and demonstrates how, through team composition and core design principles, as well as through the application of narrative techniques, the worlds described can offer audiences novel ways of considering possible futures.

KW - Virtual reality

KW - Futures literacy

KW - Cognitive estrangement

KW - Speculative fiction

KW - Training

U2 - 10.1016/j.futures.2022.102922

DO - 10.1016/j.futures.2022.102922

M3 - Journal article

VL - 138

JO - Futures

JF - Futures

SN - 0016-3287

M1 - 102922

ER -