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Experimental investigation of the impacts of virtual reality on discrete-event simulation

Research output: Working paper

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Experimental investigation of the impacts of virtual reality on discrete-event simulation. / Akpan, J I; Brooks, R J.
Lancaster University: The Department of Management Science, 2005. (Management Science Working Paper Series).

Research output: Working paper

Harvard

Akpan, JI & Brooks, RJ 2005 'Experimental investigation of the impacts of virtual reality on discrete-event simulation' Management Science Working Paper Series, The Department of Management Science, Lancaster University.

APA

Akpan, J. I., & Brooks, R. J. (2005). Experimental investigation of the impacts of virtual reality on discrete-event simulation. (Management Science Working Paper Series). The Department of Management Science.

Vancouver

Akpan JI, Brooks RJ. Experimental investigation of the impacts of virtual reality on discrete-event simulation. Lancaster University: The Department of Management Science. 2005. (Management Science Working Paper Series).

Author

Akpan, J I ; Brooks, R J. / Experimental investigation of the impacts of virtual reality on discrete-event simulation. Lancaster University : The Department of Management Science, 2005. (Management Science Working Paper Series).

Bibtex

@techreport{caba3a9c16634f5fabe537cce2d117c0,
title = "Experimental investigation of the impacts of virtual reality on discrete-event simulation",
abstract = "This paper presents the results of experimental studies that were undertaken to test the impacts of Virtual Reality (VR) on Discrete-Event Simulation (DES). The experiments focused on spotting errors in the DES model. The models were developed in 2D and 3D/VR displays using WITNESS. The 2D display used icons and other visualization techniques that confine its scope to essentially flat 2D surface. On the other hand, the 3D display was represented by means of a three-axis spatial position (XYZ) plots, but appeared on a two-dimensionally mappings, otherwise known as 2.5D. The experiments involved paid participants who were recruited from amongst the staff and students of Lancaster University, UK. The results showed that it is easier, and faster to spot errors in 3D/VR model than in 2D. The findings also indicated that users can easily understand the modeled operation of 3D/VR display compared to 2D, irrespective of background or technical ability.",
author = "Akpan, {J I} and Brooks, {R J}",
year = "2005",
language = "English",
series = "Management Science Working Paper Series",
publisher = "The Department of Management Science",
type = "WorkingPaper",
institution = "The Department of Management Science",

}

RIS

TY - UNPB

T1 - Experimental investigation of the impacts of virtual reality on discrete-event simulation

AU - Akpan, J I

AU - Brooks, R J

PY - 2005

Y1 - 2005

N2 - This paper presents the results of experimental studies that were undertaken to test the impacts of Virtual Reality (VR) on Discrete-Event Simulation (DES). The experiments focused on spotting errors in the DES model. The models were developed in 2D and 3D/VR displays using WITNESS. The 2D display used icons and other visualization techniques that confine its scope to essentially flat 2D surface. On the other hand, the 3D display was represented by means of a three-axis spatial position (XYZ) plots, but appeared on a two-dimensionally mappings, otherwise known as 2.5D. The experiments involved paid participants who were recruited from amongst the staff and students of Lancaster University, UK. The results showed that it is easier, and faster to spot errors in 3D/VR model than in 2D. The findings also indicated that users can easily understand the modeled operation of 3D/VR display compared to 2D, irrespective of background or technical ability.

AB - This paper presents the results of experimental studies that were undertaken to test the impacts of Virtual Reality (VR) on Discrete-Event Simulation (DES). The experiments focused on spotting errors in the DES model. The models were developed in 2D and 3D/VR displays using WITNESS. The 2D display used icons and other visualization techniques that confine its scope to essentially flat 2D surface. On the other hand, the 3D display was represented by means of a three-axis spatial position (XYZ) plots, but appeared on a two-dimensionally mappings, otherwise known as 2.5D. The experiments involved paid participants who were recruited from amongst the staff and students of Lancaster University, UK. The results showed that it is easier, and faster to spot errors in 3D/VR model than in 2D. The findings also indicated that users can easily understand the modeled operation of 3D/VR display compared to 2D, irrespective of background or technical ability.

M3 - Working paper

T3 - Management Science Working Paper Series

BT - Experimental investigation of the impacts of virtual reality on discrete-event simulation

PB - The Department of Management Science

CY - Lancaster University

ER -