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Exploring Context-aware Information Push

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Exploring Context-aware Information Push. / Cheverst, Keith; Mitchell, Keith; Davies, Nigel.
In: Personal and Ubiquitous Computing, Vol. 6, No. 4, 01.01.2002, p. 276-281.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

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Cheverst K, Mitchell K, Davies N. Exploring Context-aware Information Push. Personal and Ubiquitous Computing. 2002 Jan 1;6(4):276-281. doi: 10.1007/s007790200028

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Cheverst, Keith ; Mitchell, Keith ; Davies, Nigel. / Exploring Context-aware Information Push. In: Personal and Ubiquitous Computing. 2002 ; Vol. 6, No. 4. pp. 276-281.

Bibtex

@article{a196139d74694508af810ccfd96b3387,
title = "Exploring Context-aware Information Push",
abstract = "Despite much interest over recent years in the area of context-aware computing, there are still a number of significant gaps in our understanding of the HCI issues associated with such systems. One particular issue that remains relatively unexplored is how to design around the apparently conflicting goals of adapting to changes in context while at the same time adhering to the principle of predictability. In this paper, we describe our exploration into this issue through two alternative designs of an interactive context-aware tourist guide. One original design was based around information pull, i.e. the emphasis is on the user to decide when context-aware information is presented. Our second design incorporates the notion of information push whereby the actual presentation of context-aware information is triggered by contextual events, e.g. changes in the user{\textquoteright}s location or changes to the opening times of attractions. Through the evaluation of these alternative designs we hope to gain a better understanding of the usability implications relating to push vs. pull in both this specific domain and in interactive context-aware systems in general.",
keywords = "Context aware, Evaluation , Information pull, Information push , Interaction design , Mobility",
author = "Keith Cheverst and Keith Mitchell and Nigel Davies",
year = "2002",
month = jan,
day = "1",
doi = "10.1007/s007790200028",
language = "English",
volume = "6",
pages = "276--281",
journal = "Personal and Ubiquitous Computing",
issn = "1617-4909",
publisher = "Springer Verlag London Ltd",
number = "4",

}

RIS

TY - JOUR

T1 - Exploring Context-aware Information Push

AU - Cheverst, Keith

AU - Mitchell, Keith

AU - Davies, Nigel

PY - 2002/1/1

Y1 - 2002/1/1

N2 - Despite much interest over recent years in the area of context-aware computing, there are still a number of significant gaps in our understanding of the HCI issues associated with such systems. One particular issue that remains relatively unexplored is how to design around the apparently conflicting goals of adapting to changes in context while at the same time adhering to the principle of predictability. In this paper, we describe our exploration into this issue through two alternative designs of an interactive context-aware tourist guide. One original design was based around information pull, i.e. the emphasis is on the user to decide when context-aware information is presented. Our second design incorporates the notion of information push whereby the actual presentation of context-aware information is triggered by contextual events, e.g. changes in the user’s location or changes to the opening times of attractions. Through the evaluation of these alternative designs we hope to gain a better understanding of the usability implications relating to push vs. pull in both this specific domain and in interactive context-aware systems in general.

AB - Despite much interest over recent years in the area of context-aware computing, there are still a number of significant gaps in our understanding of the HCI issues associated with such systems. One particular issue that remains relatively unexplored is how to design around the apparently conflicting goals of adapting to changes in context while at the same time adhering to the principle of predictability. In this paper, we describe our exploration into this issue through two alternative designs of an interactive context-aware tourist guide. One original design was based around information pull, i.e. the emphasis is on the user to decide when context-aware information is presented. Our second design incorporates the notion of information push whereby the actual presentation of context-aware information is triggered by contextual events, e.g. changes in the user’s location or changes to the opening times of attractions. Through the evaluation of these alternative designs we hope to gain a better understanding of the usability implications relating to push vs. pull in both this specific domain and in interactive context-aware systems in general.

KW - Context aware

KW - Evaluation

KW - Information pull

KW - Information push

KW - Interaction design

KW - Mobility

U2 - 10.1007/s007790200028

DO - 10.1007/s007790200028

M3 - Journal article

VL - 6

SP - 276

EP - 281

JO - Personal and Ubiquitous Computing

JF - Personal and Ubiquitous Computing

SN - 1617-4909

IS - 4

ER -