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Exploring Cube Affordance: Towards A Classification of No-Verbal Dynamics of Physical Interfaces For Wearable Computing

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Published

Standard

Exploring Cube Affordance: Towards A Classification of No-Verbal Dynamics of Physical Interfaces For Wearable Computing. / Sheridan, Jennifer; Kortuem, Gerd; Van Laerhoven, Kristof et al.
2003. 113-118 Paper presented at IEE Eurowearable 2003, Birmingham, UK.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Harvard

Sheridan, J, Kortuem, G, Van Laerhoven, K, Villar, N & Short, BW 2003, 'Exploring Cube Affordance: Towards A Classification of No-Verbal Dynamics of Physical Interfaces For Wearable Computing', Paper presented at IEE Eurowearable 2003, Birmingham, UK, 1/01/00 pp. 113-118.

APA

Sheridan, J., Kortuem, G., Van Laerhoven, K., Villar, N., & Short, B. W. (2003). Exploring Cube Affordance: Towards A Classification of No-Verbal Dynamics of Physical Interfaces For Wearable Computing. 113-118. Paper presented at IEE Eurowearable 2003, Birmingham, UK.

Vancouver

Sheridan J, Kortuem G, Van Laerhoven K, Villar N, Short BW. Exploring Cube Affordance: Towards A Classification of No-Verbal Dynamics of Physical Interfaces For Wearable Computing. 2003. Paper presented at IEE Eurowearable 2003, Birmingham, UK.

Author

Sheridan, Jennifer ; Kortuem, Gerd ; Van Laerhoven, Kristof et al. / Exploring Cube Affordance: Towards A Classification of No-Verbal Dynamics of Physical Interfaces For Wearable Computing. Paper presented at IEE Eurowearable 2003, Birmingham, UK.6 p.

Bibtex

@conference{008f6de6f5ca4e948bbc4a75432e5103,
title = "Exploring Cube Affordance: Towards A Classification of No-Verbal Dynamics of Physical Interfaces For Wearable Computing",
abstract = "Current input technologies for wearable computers are difficult to use and learn and can be unreliable. Physical interfaces offer an alternative to traditional input methods. In this paper we propose that developing a well-designed physical interface requires an exploration of the psychological idea of affordance. We present our indings from a design study in which we explore the natural affordance of a cube and suggest possible requirements for the design of graspable cubeshaped physical interfaces as alternative rich-action input device. We expect that such a framework will enhance the precision and usability of devices for wearable and mobile computing.",
keywords = "cs_eprint_id, 696 cs_uid, 1",
author = "Jennifer Sheridan and Gerd Kortuem and {Van Laerhoven}, Kristof and Nicolas Villar and B.W. Short",
year = "2003",
month = jan,
language = "English",
pages = "113--118",
note = "IEE Eurowearable 2003 ; Conference date: 01-01-1900",

}

RIS

TY - CONF

T1 - Exploring Cube Affordance: Towards A Classification of No-Verbal Dynamics of Physical Interfaces For Wearable Computing

AU - Sheridan, Jennifer

AU - Kortuem, Gerd

AU - Van Laerhoven, Kristof

AU - Villar, Nicolas

AU - Short, B.W.

PY - 2003/1

Y1 - 2003/1

N2 - Current input technologies for wearable computers are difficult to use and learn and can be unreliable. Physical interfaces offer an alternative to traditional input methods. In this paper we propose that developing a well-designed physical interface requires an exploration of the psychological idea of affordance. We present our indings from a design study in which we explore the natural affordance of a cube and suggest possible requirements for the design of graspable cubeshaped physical interfaces as alternative rich-action input device. We expect that such a framework will enhance the precision and usability of devices for wearable and mobile computing.

AB - Current input technologies for wearable computers are difficult to use and learn and can be unreliable. Physical interfaces offer an alternative to traditional input methods. In this paper we propose that developing a well-designed physical interface requires an exploration of the psychological idea of affordance. We present our indings from a design study in which we explore the natural affordance of a cube and suggest possible requirements for the design of graspable cubeshaped physical interfaces as alternative rich-action input device. We expect that such a framework will enhance the precision and usability of devices for wearable and mobile computing.

KW - cs_eprint_id

KW - 696 cs_uid

KW - 1

M3 - Conference paper

SP - 113

EP - 118

T2 - IEE Eurowearable 2003

Y2 - 1 January 1900

ER -