Home > Research > Publications & Outputs > Exploring Discrete Drawing Guides to Assist Use...

Links

Text available via DOI:

View graph of relations

Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-Air Sketching in VR

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-Air Sketching in VR. / Türkmen, Rumeysa; Pfeuffer, Ken; Barrera Machuca, Mayra Donaji et al.
Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery (ACM), 2022. p. 276:1-276:7 276 (CHI EA '22).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Türkmen, R, Pfeuffer, K, Barrera Machuca, MD, Batmaz, AU & Gellersen, H 2022, Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-Air Sketching in VR. in Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems., 276, CHI EA '22, Association for Computing Machinery (ACM), New York, pp. 276:1-276:7. https://doi.org/10.1145/3491101.3519737

APA

Türkmen, R., Pfeuffer, K., Barrera Machuca, M. D., Batmaz, A. U., & Gellersen, H. (2022). Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-Air Sketching in VR. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (pp. 276:1-276:7). Article 276 (CHI EA '22). Association for Computing Machinery (ACM). https://doi.org/10.1145/3491101.3519737

Vancouver

Türkmen R, Pfeuffer K, Barrera Machuca MD, Batmaz AU, Gellersen H. Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-Air Sketching in VR. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems. New York: Association for Computing Machinery (ACM). 2022. p. 276:1-276:7. 276. (CHI EA '22). doi: 10.1145/3491101.3519737

Author

Türkmen, Rumeysa ; Pfeuffer, Ken ; Barrera Machuca, Mayra Donaji et al. / Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-Air Sketching in VR. Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), 2022. pp. 276:1-276:7 (CHI EA '22).

Bibtex

@inproceedings{b6f6e31dd9b6424889dbfd09585c8856,
title = "Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-Air Sketching in VR",
abstract = "Even though VR design applications that support sketching are popular, sketching accurately in mid-air is challenging for users. In this paper, we explore discrete visual guides that assist users{\textquoteright} stroke accuracy and drawing experience inside the virtual environment. We also present an eye-tracking study that compares continuous, discrete, and no guide in a basic drawing task. Our experiment asks participants to draw a circle and a line using three different guide types, three different sizes and two different orientations. Results indicate that discrete guides are more user-friendly than continuous guides, as the majority of participants preferred their use, while we found no difference in speed/accuracy compared to continuous guides. Potentially, this can be attributed to distinct eye-gaze strategies, as discrete guides led users to shift their eyes more frequently between guide points and the drawing cursor. Our insights are useful for practitioners and researchers in 3D sketching, as they are a first step to inform future design applications of how visual guides inside the virtual environment affect visual behaviour and how eye-gaze can become a tool to assist sketching.",
keywords = "VR, Guides, 3D sketching, User Study, Eye-Gaze",
author = "Rumeysa T{\"u}rkmen and Ken Pfeuffer and {Barrera Machuca}, {Mayra Donaji} and Batmaz, {Anil Ufuk} and Hans Gellersen",
year = "2022",
month = apr,
day = "27",
doi = "10.1145/3491101.3519737",
language = "English",
isbn = "9781450391566",
series = "CHI EA '22",
publisher = "Association for Computing Machinery (ACM)",
pages = "276:1--276:7",
booktitle = "Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems",
address = "United States",

}

RIS

TY - GEN

T1 - Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-Air Sketching in VR

AU - Türkmen, Rumeysa

AU - Pfeuffer, Ken

AU - Barrera Machuca, Mayra Donaji

AU - Batmaz, Anil Ufuk

AU - Gellersen, Hans

PY - 2022/4/27

Y1 - 2022/4/27

N2 - Even though VR design applications that support sketching are popular, sketching accurately in mid-air is challenging for users. In this paper, we explore discrete visual guides that assist users’ stroke accuracy and drawing experience inside the virtual environment. We also present an eye-tracking study that compares continuous, discrete, and no guide in a basic drawing task. Our experiment asks participants to draw a circle and a line using three different guide types, three different sizes and two different orientations. Results indicate that discrete guides are more user-friendly than continuous guides, as the majority of participants preferred their use, while we found no difference in speed/accuracy compared to continuous guides. Potentially, this can be attributed to distinct eye-gaze strategies, as discrete guides led users to shift their eyes more frequently between guide points and the drawing cursor. Our insights are useful for practitioners and researchers in 3D sketching, as they are a first step to inform future design applications of how visual guides inside the virtual environment affect visual behaviour and how eye-gaze can become a tool to assist sketching.

AB - Even though VR design applications that support sketching are popular, sketching accurately in mid-air is challenging for users. In this paper, we explore discrete visual guides that assist users’ stroke accuracy and drawing experience inside the virtual environment. We also present an eye-tracking study that compares continuous, discrete, and no guide in a basic drawing task. Our experiment asks participants to draw a circle and a line using three different guide types, three different sizes and two different orientations. Results indicate that discrete guides are more user-friendly than continuous guides, as the majority of participants preferred their use, while we found no difference in speed/accuracy compared to continuous guides. Potentially, this can be attributed to distinct eye-gaze strategies, as discrete guides led users to shift their eyes more frequently between guide points and the drawing cursor. Our insights are useful for practitioners and researchers in 3D sketching, as they are a first step to inform future design applications of how visual guides inside the virtual environment affect visual behaviour and how eye-gaze can become a tool to assist sketching.

KW - VR

KW - Guides

KW - 3D sketching

KW - User Study

KW - Eye-Gaze

U2 - 10.1145/3491101.3519737

DO - 10.1145/3491101.3519737

M3 - Conference contribution/Paper

SN - 9781450391566

T3 - CHI EA '22

SP - 276:1-276:7

BT - Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems

PB - Association for Computing Machinery (ACM)

CY - New York

ER -