Home > Research > Publications & Outputs > Exploring Gaze Interaction Design in Games

Electronic data

  • ChiPlay_Doctoral_Consortium (2)

    Rights statement: © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019 https://dl.acm.org/doi/10.1145/3341215.3356333

    Accepted author manuscript, 734 KB, PDF document

Links

Text available via DOI:

View graph of relations

Exploring Gaze Interaction Design in Games: Playing with Vision

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Exploring Gaze Interaction Design in Games: Playing with Vision. / Ramirez Gomez, Argenis.
CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. New York: ACM, 2019. p. 55-61 (CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Ramirez Gomez, A 2019, Exploring Gaze Interaction Design in Games: Playing with Vision. in CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, ACM, New York, pp. 55-61. https://doi.org/10.1145/3341215.3356333

APA

Ramirez Gomez, A. (2019). Exploring Gaze Interaction Design in Games: Playing with Vision. In CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play (pp. 55-61). (CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play). ACM. https://doi.org/10.1145/3341215.3356333

Vancouver

Ramirez Gomez A. Exploring Gaze Interaction Design in Games: Playing with Vision. In CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. New York: ACM. 2019. p. 55-61. (CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play). doi: 10.1145/3341215.3356333

Author

Ramirez Gomez, Argenis. / Exploring Gaze Interaction Design in Games : Playing with Vision. CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. New York : ACM, 2019. pp. 55-61 (CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play).

Bibtex

@inproceedings{3f5b29b26b974296a109fa57204c9d1e,
title = "Exploring Gaze Interaction Design in Games: Playing with Vision",
abstract = "Gaze interaction in games is rapidly increasing with examples in mainstream franchises. This research focuses on investigating new opportunities for gaze-enable game design moving away from sensing-based dynamics grounded in gaze pointing and consider a user-centred approach which has its starting point in visual capabilities and metaphors of looking. This approach will lead to the development of examples that illustrate novel and playful experiences that can be designed thinking about how the players see rather than where and what they look at. This research aims to contribute to the understanding of how to create playful gaze-based experiences by providing a design framework and inspire designers to engage in the conversation to shape the future of gaze interaction in play.",
author = "{Ramirez Gomez}, Argenis",
note = "{\textcopyright} ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019 https://dl.acm.org/doi/10.1145/3341215.3356333 ",
year = "2019",
month = oct,
day = "17",
doi = "10.1145/3341215.3356333",
language = "English",
series = "CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play",
publisher = "ACM",
pages = "55--61",
booktitle = "CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play",

}

RIS

TY - GEN

T1 - Exploring Gaze Interaction Design in Games

T2 - Playing with Vision

AU - Ramirez Gomez, Argenis

N1 - © ACM, 2020. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019 https://dl.acm.org/doi/10.1145/3341215.3356333

PY - 2019/10/17

Y1 - 2019/10/17

N2 - Gaze interaction in games is rapidly increasing with examples in mainstream franchises. This research focuses on investigating new opportunities for gaze-enable game design moving away from sensing-based dynamics grounded in gaze pointing and consider a user-centred approach which has its starting point in visual capabilities and metaphors of looking. This approach will lead to the development of examples that illustrate novel and playful experiences that can be designed thinking about how the players see rather than where and what they look at. This research aims to contribute to the understanding of how to create playful gaze-based experiences by providing a design framework and inspire designers to engage in the conversation to shape the future of gaze interaction in play.

AB - Gaze interaction in games is rapidly increasing with examples in mainstream franchises. This research focuses on investigating new opportunities for gaze-enable game design moving away from sensing-based dynamics grounded in gaze pointing and consider a user-centred approach which has its starting point in visual capabilities and metaphors of looking. This approach will lead to the development of examples that illustrate novel and playful experiences that can be designed thinking about how the players see rather than where and what they look at. This research aims to contribute to the understanding of how to create playful gaze-based experiences by providing a design framework and inspire designers to engage in the conversation to shape the future of gaze interaction in play.

U2 - 10.1145/3341215.3356333

DO - 10.1145/3341215.3356333

M3 - Conference contribution/Paper

T3 - CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

SP - 55

EP - 61

BT - CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play

PB - ACM

CY - New York

ER -