Standard
Eye-Hand Movement of Objects in Near Space. / Wagner, Uta; Asferg Jakobsen, Andreas; Feuchtner, Tiare et al.
UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology. ed. / Lining Yao; Mayank Goel; Alexandra Ion; Pedro Lopes. New York: Association for Computing Machinery, Inc, 2024. 84.
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Harvard
Wagner, U, Asferg Jakobsen, A, Feuchtner, T
, Gellersen, H & Pfeuffer, K 2024,
Eye-Hand Movement of Objects in Near Space. in L Yao, M Goel, A Ion & P Lopes (eds),
UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology., 84, Association for Computing Machinery, Inc, New York, UIST 2024 , Pittsburgh, Pennsylvania, United States,
13/10/24.
https://doi.org/10.1145/3654777.3676446
APA
Wagner, U., Asferg Jakobsen, A., Feuchtner, T.
, Gellersen, H., & Pfeuffer, K. (2024).
Eye-Hand Movement of Objects in Near Space. In L. Yao, M. Goel, A. Ion, & P. Lopes (Eds.),
UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology Article 84 Association for Computing Machinery, Inc.
https://doi.org/10.1145/3654777.3676446
Vancouver
Wagner U, Asferg Jakobsen A, Feuchtner T
, Gellersen H, Pfeuffer K.
Eye-Hand Movement of Objects in Near Space. In Yao L, Goel M, Ion A, Lopes P, editors, UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology. New York: Association for Computing Machinery, Inc. 2024. 84 doi: 10.1145/3654777.3676446
Author
Wagner, Uta ; Asferg Jakobsen, Andreas ; Feuchtner, Tiare et al. /
Eye-Hand Movement of Objects in Near Space. UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology. editor / Lining Yao ; Mayank Goel ; Alexandra Ion ; Pedro Lopes. New York : Association for Computing Machinery, Inc, 2024.
Bibtex
@inproceedings{7c48fd65c840463084394bb6d04cf060,
title = "Eye-Hand Movement of Objects in Near Space",
abstract = "Hand-tracking in Extended Reality (XR) enables moving objects in near space with direct hand gestures, to pick, drag and drop objects in 3D. We explore the use of eye-tracking to reduce the effort involved in this interaction. As the eyes naturally look ahead to the target for a drag operation, the principal idea is to map the translation of the object in the image plane to gaze, such that the hand only needs to control the depth component of the operation. We demo several applications we build for 3D manipulations, including area selection, 3D path specification, and a {"}Bejeweled{"} inspired game, showing potential for effortless drag-and-drop actions in 3D space. This demonstration includes the study apparatus and the applications from a paper that will be presented at UIST{\textquoteright}24 with the same title [11].",
author = "Uta Wagner and {Asferg Jakobsen}, Andreas and Tiare Feuchtner and Hans Gellersen and Ken Pfeuffer",
year = "2024",
month = oct,
day = "11",
doi = "10.1145/3654777.3676446",
language = "English",
editor = "Lining Yao and Mayank Goel and Alexandra Ion and Pedro Lopes",
booktitle = "UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology",
publisher = "Association for Computing Machinery, Inc",
note = "UIST 2024 : The 37th ACM Symposium on User Interface Software and Technology (UIST) ; Conference date: 13-10-2024 Through 16-10-2024",
url = "https://uist.acm.org/2024/",
}
RIS
TY - GEN
T1 - Eye-Hand Movement of Objects in Near Space
AU - Wagner, Uta
AU - Asferg Jakobsen, Andreas
AU - Feuchtner, Tiare
AU - Gellersen, Hans
AU - Pfeuffer, Ken
N1 - Conference code: 37th
PY - 2024/10/11
Y1 - 2024/10/11
N2 - Hand-tracking in Extended Reality (XR) enables moving objects in near space with direct hand gestures, to pick, drag and drop objects in 3D. We explore the use of eye-tracking to reduce the effort involved in this interaction. As the eyes naturally look ahead to the target for a drag operation, the principal idea is to map the translation of the object in the image plane to gaze, such that the hand only needs to control the depth component of the operation. We demo several applications we build for 3D manipulations, including area selection, 3D path specification, and a "Bejeweled" inspired game, showing potential for effortless drag-and-drop actions in 3D space. This demonstration includes the study apparatus and the applications from a paper that will be presented at UIST’24 with the same title [11].
AB - Hand-tracking in Extended Reality (XR) enables moving objects in near space with direct hand gestures, to pick, drag and drop objects in 3D. We explore the use of eye-tracking to reduce the effort involved in this interaction. As the eyes naturally look ahead to the target for a drag operation, the principal idea is to map the translation of the object in the image plane to gaze, such that the hand only needs to control the depth component of the operation. We demo several applications we build for 3D manipulations, including area selection, 3D path specification, and a "Bejeweled" inspired game, showing potential for effortless drag-and-drop actions in 3D space. This demonstration includes the study apparatus and the applications from a paper that will be presented at UIST’24 with the same title [11].
U2 - 10.1145/3654777.3676446
DO - 10.1145/3654777.3676446
M3 - Conference contribution/Paper
BT - UIST'24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology
A2 - Yao, Lining
A2 - Goel, Mayank
A2 - Ion, Alexandra
A2 - Lopes, Pedro
PB - Association for Computing Machinery, Inc
CY - New York
T2 - UIST 2024
Y2 - 13 October 2024 through 16 October 2024
ER -