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Factors influencing creativity in virtual design teams: An interplay between technology, teams and individuals

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Factors influencing creativity in virtual design teams: An interplay between technology, teams and individuals. / Chamakiotis, P.; Dekoninck, E.A.; Panteli, N.
In: Creativity and Innovation Management, Vol. 22, No. 3, 30.09.2013, p. 265-279.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Chamakiotis, P, Dekoninck, EA & Panteli, N 2013, 'Factors influencing creativity in virtual design teams: An interplay between technology, teams and individuals', Creativity and Innovation Management, vol. 22, no. 3, pp. 265-279. https://doi.org/10.1111/caim.12039

APA

Vancouver

Chamakiotis P, Dekoninck EA, Panteli N. Factors influencing creativity in virtual design teams: An interplay between technology, teams and individuals. Creativity and Innovation Management. 2013 Sept 30;22(3):265-279. Epub 2013 Aug 22. doi: 10.1111/caim.12039

Author

Chamakiotis, P. ; Dekoninck, E.A. ; Panteli, N. / Factors influencing creativity in virtual design teams : An interplay between technology, teams and individuals. In: Creativity and Innovation Management. 2013 ; Vol. 22, No. 3. pp. 265-279.

Bibtex

@article{70718897013547d293ae0992532e1755,
title = "Factors influencing creativity in virtual design teams: An interplay between technology, teams and individuals",
abstract = "Creativity is a topic of interest across numerous disciplines and areas of study. Creativity constitutes a challenging aspect of engineering design, and scholars in the field of management claim that the increase in virtual teamwork calls for research as to how virtual configurations alter some of the management practices based on the collocated workplace. By reviewing the different literatures, we posit a knowledge gap regarding creativity in the virtual design context, where varying degrees of virtuality are likely to exert an influence on creativity. In our quest to start bridging this gap, we pursued an exploratory case study with a student-based virtual design team project, known as the European Global Product Realization (EGPR). Thirty-nine interview extracts, covering most participants, along with non-participant observation and document review, gave us insights into the nature of the project, the participants' perceptions of creativity, and their experience of designing in virtual teams. In all, our study unearths and discusses a number of factors – and the extent to which – they are found to influence creativity in virtual design teams. The study has cross-domain relevance from those interested in the management of virtual teams through to those looking at creativity and design.",
author = "P. Chamakiotis and E.A. Dekoninck and N. Panteli",
year = "2013",
month = sep,
day = "30",
doi = "10.1111/caim.12039",
language = "English",
volume = "22",
pages = "265--279",
journal = "Creativity and Innovation Management",
issn = "0963-1690",
publisher = "John Wiley and Sons Ltd",
number = "3",

}

RIS

TY - JOUR

T1 - Factors influencing creativity in virtual design teams

T2 - An interplay between technology, teams and individuals

AU - Chamakiotis, P.

AU - Dekoninck, E.A.

AU - Panteli, N.

PY - 2013/9/30

Y1 - 2013/9/30

N2 - Creativity is a topic of interest across numerous disciplines and areas of study. Creativity constitutes a challenging aspect of engineering design, and scholars in the field of management claim that the increase in virtual teamwork calls for research as to how virtual configurations alter some of the management practices based on the collocated workplace. By reviewing the different literatures, we posit a knowledge gap regarding creativity in the virtual design context, where varying degrees of virtuality are likely to exert an influence on creativity. In our quest to start bridging this gap, we pursued an exploratory case study with a student-based virtual design team project, known as the European Global Product Realization (EGPR). Thirty-nine interview extracts, covering most participants, along with non-participant observation and document review, gave us insights into the nature of the project, the participants' perceptions of creativity, and their experience of designing in virtual teams. In all, our study unearths and discusses a number of factors – and the extent to which – they are found to influence creativity in virtual design teams. The study has cross-domain relevance from those interested in the management of virtual teams through to those looking at creativity and design.

AB - Creativity is a topic of interest across numerous disciplines and areas of study. Creativity constitutes a challenging aspect of engineering design, and scholars in the field of management claim that the increase in virtual teamwork calls for research as to how virtual configurations alter some of the management practices based on the collocated workplace. By reviewing the different literatures, we posit a knowledge gap regarding creativity in the virtual design context, where varying degrees of virtuality are likely to exert an influence on creativity. In our quest to start bridging this gap, we pursued an exploratory case study with a student-based virtual design team project, known as the European Global Product Realization (EGPR). Thirty-nine interview extracts, covering most participants, along with non-participant observation and document review, gave us insights into the nature of the project, the participants' perceptions of creativity, and their experience of designing in virtual teams. In all, our study unearths and discusses a number of factors – and the extent to which – they are found to influence creativity in virtual design teams. The study has cross-domain relevance from those interested in the management of virtual teams through to those looking at creativity and design.

U2 - 10.1111/caim.12039

DO - 10.1111/caim.12039

M3 - Journal article

VL - 22

SP - 265

EP - 279

JO - Creativity and Innovation Management

JF - Creativity and Innovation Management

SN - 0963-1690

IS - 3

ER -