Home > Research > Publications & Outputs > Faster Algorithm for Turn-based Stochastic Game...

Links

Text available via DOI:

View graph of relations

Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth. / Chatterjee, Krishnendu; Meggendorfer, Tobias; Saona, Raimundo et al.
34th Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2023. Curran Associates, Inc. , 2023. p. 4590-4605 (Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms; Vol. 2023-January).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Chatterjee, K, Meggendorfer, T, Saona, R & Svoboda, J 2023, Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth. in 34th Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2023. Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms, vol. 2023-January, Curran Associates, Inc. , pp. 4590-4605. https://doi.org/10.1137/1.9781611977554.ch173

APA

Chatterjee, K., Meggendorfer, T., Saona, R., & Svoboda, J. (2023). Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth. In 34th Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2023 (pp. 4590-4605). (Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms; Vol. 2023-January). Curran Associates, Inc. https://doi.org/10.1137/1.9781611977554.ch173

Vancouver

Chatterjee K, Meggendorfer T, Saona R, Svoboda J. Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth. In 34th Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2023. Curran Associates, Inc. . 2023. p. 4590-4605. (Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms). doi: 10.1137/1.9781611977554.ch173

Author

Chatterjee, Krishnendu ; Meggendorfer, Tobias ; Saona, Raimundo et al. / Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth. 34th Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2023. Curran Associates, Inc. , 2023. pp. 4590-4605 (Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms).

Bibtex

@inproceedings{e7d5a22fdaf5427aa2ea7085beaf56f5,
title = "Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth.",
abstract = "Turn-based stochastic games (aka simple stochastic games) are two-player zero-sum games played on directed graphs with probabilistic transitions. The goal of player-max is to maximize the probability to reach a target state against the adversarial player-min. These games lie in NP ∩ coNP and are among the rare combinatorial problems that belong to this complexity class for which the existence of polynomial-time algorithm is a major open question. While randomized sub-exponential time algorithm exists, all known deterministic algorithms require exponential time in the worst-case. An important open question has been whether faster algorithms can be obtained parametrized by the treewidth of the game graph. Even deterministic sub-exponential time algorithm for constant treewidth turn-based stochastic games has remain elusive. In this work our main result is a deterministic algorithm to solve turn-based stochastic games that, given a game with n states, treewidth at most t, and the bit-complexity of the probabilistic transition function log D, has running time (Equation presented). In particular, our algorithm is quasi-polynomial time for games with constant or poly-logarithmic treewidth.",
author = "Krishnendu Chatterjee and Tobias Meggendorfer and Raimundo Saona and Jakub Svoboda",
year = "2023",
month = jan,
day = "16",
doi = "10.1137/1.9781611977554.ch173",
language = "English",
series = "Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms",
publisher = "Curran Associates, Inc. ",
pages = "4590--4605",
booktitle = "34th Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2023",

}

RIS

TY - GEN

T1 - Faster Algorithm for Turn-based Stochastic Games with Bounded Treewidth.

AU - Chatterjee, Krishnendu

AU - Meggendorfer, Tobias

AU - Saona, Raimundo

AU - Svoboda, Jakub

PY - 2023/1/16

Y1 - 2023/1/16

N2 - Turn-based stochastic games (aka simple stochastic games) are two-player zero-sum games played on directed graphs with probabilistic transitions. The goal of player-max is to maximize the probability to reach a target state against the adversarial player-min. These games lie in NP ∩ coNP and are among the rare combinatorial problems that belong to this complexity class for which the existence of polynomial-time algorithm is a major open question. While randomized sub-exponential time algorithm exists, all known deterministic algorithms require exponential time in the worst-case. An important open question has been whether faster algorithms can be obtained parametrized by the treewidth of the game graph. Even deterministic sub-exponential time algorithm for constant treewidth turn-based stochastic games has remain elusive. In this work our main result is a deterministic algorithm to solve turn-based stochastic games that, given a game with n states, treewidth at most t, and the bit-complexity of the probabilistic transition function log D, has running time (Equation presented). In particular, our algorithm is quasi-polynomial time for games with constant or poly-logarithmic treewidth.

AB - Turn-based stochastic games (aka simple stochastic games) are two-player zero-sum games played on directed graphs with probabilistic transitions. The goal of player-max is to maximize the probability to reach a target state against the adversarial player-min. These games lie in NP ∩ coNP and are among the rare combinatorial problems that belong to this complexity class for which the existence of polynomial-time algorithm is a major open question. While randomized sub-exponential time algorithm exists, all known deterministic algorithms require exponential time in the worst-case. An important open question has been whether faster algorithms can be obtained parametrized by the treewidth of the game graph. Even deterministic sub-exponential time algorithm for constant treewidth turn-based stochastic games has remain elusive. In this work our main result is a deterministic algorithm to solve turn-based stochastic games that, given a game with n states, treewidth at most t, and the bit-complexity of the probabilistic transition function log D, has running time (Equation presented). In particular, our algorithm is quasi-polynomial time for games with constant or poly-logarithmic treewidth.

U2 - 10.1137/1.9781611977554.ch173

DO - 10.1137/1.9781611977554.ch173

M3 - Conference contribution/Paper

T3 - Proceedings of the Annual ACM-SIAM Symposium on Discrete Algorithms

SP - 4590

EP - 4605

BT - 34th Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2023

PB - Curran Associates, Inc.

ER -