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  • OA-2018-09-HAVE-FingerSlide

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FingerSlide: Investigating Passive Haptic Sliding As A Tacton Channel

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

FingerSlide: Investigating Passive Haptic Sliding As A Tacton Channel. / Karnik, Abhijit Anil; Alexander, Jason Mark; Yap, Kian Meng et al.
2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) (HAVE 2018). IEEE, 2018.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Karnik, AA, Alexander, JM, Yap, KM, Wong, HJ & Dembo, P 2018, FingerSlide: Investigating Passive Haptic Sliding As A Tacton Channel. in 2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) (HAVE 2018). IEEE. https://doi.org/10.1109/HAVE.2018.8547484

APA

Karnik, A. A., Alexander, J. M., Yap, K. M., Wong, H. J., & Dembo, P. (2018). FingerSlide: Investigating Passive Haptic Sliding As A Tacton Channel. In 2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) (HAVE 2018) IEEE. https://doi.org/10.1109/HAVE.2018.8547484

Vancouver

Karnik AA, Alexander JM, Yap KM, Wong HJ, Dembo P. FingerSlide: Investigating Passive Haptic Sliding As A Tacton Channel. In 2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) (HAVE 2018). IEEE. 2018 doi: 10.1109/HAVE.2018.8547484

Author

Karnik, Abhijit Anil ; Alexander, Jason Mark ; Yap, Kian Meng et al. / FingerSlide : Investigating Passive Haptic Sliding As A Tacton Channel. 2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) (HAVE 2018). IEEE, 2018.

Bibtex

@inproceedings{613cf9498edb4291a29758232195b6f1,
title = "FingerSlide: Investigating Passive Haptic Sliding As A Tacton Channel",
abstract = "The haptic sensation of sliding a surface under a probing finger can be used to convey surface information or coded data to the user. In this paper, we investigate users' ability to discern different sliding profiles based on the velocity and direction of sliding for use as haptic-tactons. We built FingerSlide, a novel haptic device which can position and control moving surfaces under a user's finger and used this to run two independent studies. The first study investigates if users can identify the direction of sliding at different velocities. The second study investigates if the users can distinguish a difference between two velocities. Our results show a faster response for higher velocities in the direction study and high error rates in identifying differences in the direction study. We discuss these results and infer design considerations for haptic devices that use the sliding effect to convey information.",
author = "Karnik, {Abhijit Anil} and Alexander, {Jason Mark} and Yap, {Kian Meng} and Wong, {Hong Jian} and Pavels Dembo",
note = "{\textcopyright}2018 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE..",
year = "2018",
month = nov,
day = "29",
doi = "10.1109/HAVE.2018.8547484",
language = "English",
booktitle = "2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) (HAVE 2018)",
publisher = "IEEE",

}

RIS

TY - GEN

T1 - FingerSlide

T2 - Investigating Passive Haptic Sliding As A Tacton Channel

AU - Karnik, Abhijit Anil

AU - Alexander, Jason Mark

AU - Yap, Kian Meng

AU - Wong, Hong Jian

AU - Dembo, Pavels

N1 - ©2018 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE..

PY - 2018/11/29

Y1 - 2018/11/29

N2 - The haptic sensation of sliding a surface under a probing finger can be used to convey surface information or coded data to the user. In this paper, we investigate users' ability to discern different sliding profiles based on the velocity and direction of sliding for use as haptic-tactons. We built FingerSlide, a novel haptic device which can position and control moving surfaces under a user's finger and used this to run two independent studies. The first study investigates if users can identify the direction of sliding at different velocities. The second study investigates if the users can distinguish a difference between two velocities. Our results show a faster response for higher velocities in the direction study and high error rates in identifying differences in the direction study. We discuss these results and infer design considerations for haptic devices that use the sliding effect to convey information.

AB - The haptic sensation of sliding a surface under a probing finger can be used to convey surface information or coded data to the user. In this paper, we investigate users' ability to discern different sliding profiles based on the velocity and direction of sliding for use as haptic-tactons. We built FingerSlide, a novel haptic device which can position and control moving surfaces under a user's finger and used this to run two independent studies. The first study investigates if users can identify the direction of sliding at different velocities. The second study investigates if the users can distinguish a difference between two velocities. Our results show a faster response for higher velocities in the direction study and high error rates in identifying differences in the direction study. We discuss these results and infer design considerations for haptic devices that use the sliding effect to convey information.

U2 - 10.1109/HAVE.2018.8547484

DO - 10.1109/HAVE.2018.8547484

M3 - Conference contribution/Paper

BT - 2018 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE) (HAVE 2018)

PB - IEEE

ER -