Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Fixed in time and "Time in Motion"
T2 - Mobility of vision through a SenseCam lens
AU - Lindley, S.E.
AU - Harper, R.
AU - Randall, D.
AU - Glancy, M.
AU - Smyth, N.
PY - 2009
Y1 - 2009
N2 - SenseCam is an automatic wearable camera, often seen as a tool for the creation of digital memories. in this paper, we report findings from a field trial in which SenseCams were worn by household members over the course of a week. in interviews with these users, it became apparent that the way in which SenseCam images were played back, the manner of which might be described as a stilted movie, affected the values that were realised within them. The time-lapse nature of the image stream led participants to romanticise the mundane and find sentimentality in unexpected places, and was particularly effective at portraying personality and play. in so doing, SenseCam images enlivened the visual recording of everyday scenes. These values influenced what the participants sought to capture and view, and have implications for technologies that might support lifelogging or the development of user-generated content.
AB - SenseCam is an automatic wearable camera, often seen as a tool for the creation of digital memories. in this paper, we report findings from a field trial in which SenseCams were worn by household members over the course of a week. in interviews with these users, it became apparent that the way in which SenseCam images were played back, the manner of which might be described as a stilted movie, affected the values that were realised within them. The time-lapse nature of the image stream led participants to romanticise the mundane and find sentimentality in unexpected places, and was particularly effective at portraying personality and play. in so doing, SenseCam images enlivened the visual recording of everyday scenes. These values influenced what the participants sought to capture and view, and have implications for technologies that might support lifelogging or the development of user-generated content.
KW - Automatic
KW - Camera
KW - Creativity
KW - Experience
KW - Gaze
KW - Lifelogging
KW - Looking
KW - Mobile
KW - Mundane
KW - Passive
KW - Photography
KW - Play
KW - Sentiment
KW - Strange
KW - Time-lapse
KW - User-Generated Content(UGC)
KW - Value
KW - Wearable
KW - Digital memory
KW - Field trial
KW - Household members
KW - Image streams
KW - SenseCam
KW - User-generated content
KW - Wearable cameras
KW - Cameras
KW - Knowledge management
KW - Mobile devices
KW - Portable equipment
KW - Human computer interaction
U2 - 10.1145/1613858.1613861
DO - 10.1145/1613858.1613861
M3 - Conference contribution/Paper
SN - 9781605582818
BT - MobileHCI '09 Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
PB - ACM
CY - New York
ER -