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From One Edge to the Other: Exploring Gaming's Rising Presence on the Network

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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From One Edge to the Other: Exploring Gaming's Rising Presence on the Network. / Marsden, Matthew; Hazas, Mike; Broadbent, Matthew.
ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability. ACM, 2020. p. 247–254.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Marsden, M, Hazas, M & Broadbent, M 2020, From One Edge to the Other: Exploring Gaming's Rising Presence on the Network. in ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability. ACM, pp. 247–254, Limits 2020: Sixth Workshop on Computing within Limits, 21/06/20. https://doi.org/10.1145/3401335.3401366

APA

Marsden, M., Hazas, M., & Broadbent, M. (2020). From One Edge to the Other: Exploring Gaming's Rising Presence on the Network. In ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability (pp. 247–254). ACM. https://doi.org/10.1145/3401335.3401366

Vancouver

Marsden M, Hazas M, Broadbent M. From One Edge to the Other: Exploring Gaming's Rising Presence on the Network. In ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability. ACM. 2020. p. 247–254 doi: 10.1145/3401335.3401366

Author

Marsden, Matthew ; Hazas, Mike ; Broadbent, Matthew. / From One Edge to the Other : Exploring Gaming's Rising Presence on the Network. ICT4S2020: Proceedings of the 7th International Conference on ICT for Sustainability. ACM, 2020. pp. 247–254

Bibtex

@inproceedings{e784aac791814a4fbf33d1fa9248e6a3,
title = "From One Edge to the Other: Exploring Gaming's Rising Presence on the Network",
abstract = "Audio and video streaming and on-demand services have dramatically changed how, and how much, media is consumed. Streaming generally allows a much larger selection of content, and arguably greater convenience. Gaming is the latest medium to place delivery of content into the cloud, via services such as Google Stadia and NVIDIA GeForce NOW. Just as with video streaming, this new ease comes with a hidden cost from the infrastructure used to deliver it, including the hardware cost, engineering cost and the energy to power the data centres and communications networks. Although gaming is currently only 7% of global network demand, with more than 95% of that being made up of downloading content, the possibility of streamed games could rapidly change this network footprint. In turn, this affects the yearly growth of energy impact from IT services. We explore possible futures where growth of these services continues, and we illustrate the implications a decade from now with three possible future scenarios for shifts of gaming practices. Our analyses show that game streaming will cause significant increases in the energy and carbon footprint of games.",
author = "Matthew Marsden and Mike Hazas and Matthew Broadbent",
year = "2020",
month = jun,
day = "1",
doi = "10.1145/3401335.3401366",
language = "English",
isbn = "9781450375955",
pages = "247–254",
booktitle = "ICT4S2020",
publisher = "ACM",
note = "Limits 2020: Sixth Workshop on Computing within Limits, LIMITS 20 ; Conference date: 21-06-2020 Through 22-06-2020",
url = "https://computingwithinlimits.org/2020/",

}

RIS

TY - GEN

T1 - From One Edge to the Other

T2 - Limits 2020: Sixth Workshop on Computing within Limits

AU - Marsden, Matthew

AU - Hazas, Mike

AU - Broadbent, Matthew

PY - 2020/6/1

Y1 - 2020/6/1

N2 - Audio and video streaming and on-demand services have dramatically changed how, and how much, media is consumed. Streaming generally allows a much larger selection of content, and arguably greater convenience. Gaming is the latest medium to place delivery of content into the cloud, via services such as Google Stadia and NVIDIA GeForce NOW. Just as with video streaming, this new ease comes with a hidden cost from the infrastructure used to deliver it, including the hardware cost, engineering cost and the energy to power the data centres and communications networks. Although gaming is currently only 7% of global network demand, with more than 95% of that being made up of downloading content, the possibility of streamed games could rapidly change this network footprint. In turn, this affects the yearly growth of energy impact from IT services. We explore possible futures where growth of these services continues, and we illustrate the implications a decade from now with three possible future scenarios for shifts of gaming practices. Our analyses show that game streaming will cause significant increases in the energy and carbon footprint of games.

AB - Audio and video streaming and on-demand services have dramatically changed how, and how much, media is consumed. Streaming generally allows a much larger selection of content, and arguably greater convenience. Gaming is the latest medium to place delivery of content into the cloud, via services such as Google Stadia and NVIDIA GeForce NOW. Just as with video streaming, this new ease comes with a hidden cost from the infrastructure used to deliver it, including the hardware cost, engineering cost and the energy to power the data centres and communications networks. Although gaming is currently only 7% of global network demand, with more than 95% of that being made up of downloading content, the possibility of streamed games could rapidly change this network footprint. In turn, this affects the yearly growth of energy impact from IT services. We explore possible futures where growth of these services continues, and we illustrate the implications a decade from now with three possible future scenarios for shifts of gaming practices. Our analyses show that game streaming will cause significant increases in the energy and carbon footprint of games.

U2 - 10.1145/3401335.3401366

DO - 10.1145/3401335.3401366

M3 - Conference contribution/Paper

SN - 9781450375955

SP - 247

EP - 254

BT - ICT4S2020

PB - ACM

Y2 - 21 June 2020 through 22 June 2020

ER -