Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - "Fun place within a serious space"
T2 - Stimulating community interaction and engagement through situated snapshots in a university setting
AU - Memarovic, N.
AU - Elhart, I.
AU - Rubegni, E.
A2 - T., Ojala
A2 - F., Alt
A2 - N., Henze
A2 - J., Hakkila
PY - 2016/12/12
Y1 - 2016/12/12
N2 - Networked public displays can stimulate interaction between members of place-based communities, e.g., through situated snapshots - photos taken through a display attached camera. Previous work pointed the need for deploying networked public display applications in various settings in order to make the findings transferable and generalizable and recommends that findings should be connected with research from community psychology. In this paper we report a 15-week "in the wild" deployment of the Moment Machine 2.0 that allowed taking situated snapshots at a university. The application's evaluation involved in-depth interviews (n=20), survey (n=119), and log file analysis. We synthesize our findings with prior work and show how certain effects transfer across settings. We show how the application affected community interaction and sense of community as defined by McMillan and Chavis. We provide implications for design of similar experiences. Overall, our work contributes to the general knowledge of common effects produced by public displays. © 2016 ACM.
AB - Networked public displays can stimulate interaction between members of place-based communities, e.g., through situated snapshots - photos taken through a display attached camera. Previous work pointed the need for deploying networked public display applications in various settings in order to make the findings transferable and generalizable and recommends that findings should be connected with research from community psychology. In this paper we report a 15-week "in the wild" deployment of the Moment Machine 2.0 that allowed taking situated snapshots at a university. The application's evaluation involved in-depth interviews (n=20), survey (n=119), and log file analysis. We synthesize our findings with prior work and show how certain effects transfer across settings. We show how the application affected community interaction and sense of community as defined by McMillan and Chavis. We provide implications for design of similar experiences. Overall, our work contributes to the general knowledge of common effects produced by public displays. © 2016 ACM.
KW - Community interaction
KW - Networked public displays
KW - Situated snapshots
KW - Computer programming
KW - General knowledge
KW - In-depth interviews
KW - Log-file analysis
KW - Public display
KW - Sense of community
KW - University settings
KW - Computer applications
U2 - 10.1145/3012709.3012710
DO - 10.1145/3012709.3012710
M3 - Conference contribution/Paper
SN - 9781450348607
SP - 11
EP - 23
BT - MUM '16 Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia
PB - ACM
ER -