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Gaze and touch interaction on tablets

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Gaze and touch interaction on tablets. / Pfeuffer, Ken; Gellersen, Hans.
UIST '16 : Proceedings of the 29th Annual Symposium on User Interface Software and Technology. New York, NY, USA: ACM, 2016. p. 301-311 (UIST '16).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Pfeuffer, K & Gellersen, H 2016, Gaze and touch interaction on tablets. in UIST '16 : Proceedings of the 29th Annual Symposium on User Interface Software and Technology. UIST '16, ACM, New York, NY, USA, pp. 301-311. https://doi.org/10.1145/2984511.2984514

APA

Pfeuffer, K., & Gellersen, H. (2016). Gaze and touch interaction on tablets. In UIST '16 : Proceedings of the 29th Annual Symposium on User Interface Software and Technology (pp. 301-311). (UIST '16). ACM. https://doi.org/10.1145/2984511.2984514

Vancouver

Pfeuffer K, Gellersen H. Gaze and touch interaction on tablets. In UIST '16 : Proceedings of the 29th Annual Symposium on User Interface Software and Technology. New York, NY, USA: ACM. 2016. p. 301-311. (UIST '16). doi: 10.1145/2984511.2984514

Author

Pfeuffer, Ken ; Gellersen, Hans. / Gaze and touch interaction on tablets. UIST '16 : Proceedings of the 29th Annual Symposium on User Interface Software and Technology. New York, NY, USA : ACM, 2016. pp. 301-311 (UIST '16).

Bibtex

@inproceedings{125c850f18c44408994e4b4541fdb792,
title = "Gaze and touch interaction on tablets",
abstract = "We explore how gaze can support touch interaction on tablets. When holding the device, the free thumb is normally limited in reach, but can provide an opportunity for indirect touch input. Here we propose gaze and touch input, where touches redirect to the gaze target. This provides whole-screen reachability while only using a single hand for both holding and input. We present a user study comparing this technique to direct-touch, showing that users are slightly slower but can utilise one-handed use with less physical effort. To enable interaction with small targets, we introduce CursorShift, a method that uses gaze to provide users temporal control over cursors during direct-touch interactions. Taken together, users can employ three techniques on tablets: direct-touch, gaze and touch, and cursor input. In three applications, we explore how these techniques can coexist in the same UI and demonstrate how tablet tasks can be performed with thumb-only input of the holding hand, and with it describe novel interaction techniques for gaze based tablet interaction.",
keywords = "cursor, eye tracking, gaze, indirect input, tablet, touch",
author = "Ken Pfeuffer and Hans Gellersen",
year = "2016",
month = oct,
day = "16",
doi = "10.1145/2984511.2984514",
language = "English",
isbn = "9781450341899",
series = "UIST '16",
publisher = "ACM",
pages = "301--311",
booktitle = "UIST '16",

}

RIS

TY - GEN

T1 - Gaze and touch interaction on tablets

AU - Pfeuffer, Ken

AU - Gellersen, Hans

PY - 2016/10/16

Y1 - 2016/10/16

N2 - We explore how gaze can support touch interaction on tablets. When holding the device, the free thumb is normally limited in reach, but can provide an opportunity for indirect touch input. Here we propose gaze and touch input, where touches redirect to the gaze target. This provides whole-screen reachability while only using a single hand for both holding and input. We present a user study comparing this technique to direct-touch, showing that users are slightly slower but can utilise one-handed use with less physical effort. To enable interaction with small targets, we introduce CursorShift, a method that uses gaze to provide users temporal control over cursors during direct-touch interactions. Taken together, users can employ three techniques on tablets: direct-touch, gaze and touch, and cursor input. In three applications, we explore how these techniques can coexist in the same UI and demonstrate how tablet tasks can be performed with thumb-only input of the holding hand, and with it describe novel interaction techniques for gaze based tablet interaction.

AB - We explore how gaze can support touch interaction on tablets. When holding the device, the free thumb is normally limited in reach, but can provide an opportunity for indirect touch input. Here we propose gaze and touch input, where touches redirect to the gaze target. This provides whole-screen reachability while only using a single hand for both holding and input. We present a user study comparing this technique to direct-touch, showing that users are slightly slower but can utilise one-handed use with less physical effort. To enable interaction with small targets, we introduce CursorShift, a method that uses gaze to provide users temporal control over cursors during direct-touch interactions. Taken together, users can employ three techniques on tablets: direct-touch, gaze and touch, and cursor input. In three applications, we explore how these techniques can coexist in the same UI and demonstrate how tablet tasks can be performed with thumb-only input of the holding hand, and with it describe novel interaction techniques for gaze based tablet interaction.

KW - cursor

KW - eye tracking

KW - gaze

KW - indirect input

KW - tablet

KW - touch

U2 - 10.1145/2984511.2984514

DO - 10.1145/2984511.2984514

M3 - Conference contribution/Paper

SN - 9781450341899

T3 - UIST '16

SP - 301

EP - 311

BT - UIST '16

PB - ACM

CY - New York, NY, USA

ER -