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Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. / Manakhov, Pavel; Sidenmark, Ludwig; Pfeuffer, Ken et al.
Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), 2024. 373 (CHI '24).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Manakhov, P, Sidenmark, L, Pfeuffer, K & Gellersen, H 2024, Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. in Proceedings of the CHI Conference on Human Factors in Computing Systems., 373, CHI '24, Association for Computing Machinery (ACM), New York . https://doi.org/10.1145/3613904.3642915

APA

Manakhov, P., Sidenmark, L., Pfeuffer, K., & Gellersen, H. (2024). Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. In Proceedings of the CHI Conference on Human Factors in Computing Systems Article 373 (CHI '24). Association for Computing Machinery (ACM). https://doi.org/10.1145/3613904.3642915

Vancouver

Manakhov P, Sidenmark L, Pfeuffer K, Gellersen H. Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. In Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM). 2024. 373. (CHI '24). doi: 10.1145/3613904.3642915

Author

Manakhov, Pavel ; Sidenmark, Ludwig ; Pfeuffer, Ken et al. / Gaze on the Go : Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality. Proceedings of the CHI Conference on Human Factors in Computing Systems. New York : Association for Computing Machinery (ACM), 2024. (CHI '24).

Bibtex

@inproceedings{1ce64d535c4a4d7aadb668d7facd0c1e,
title = "Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality",
abstract = "Spatial interaction relies on fast and accurate visual acquisition. In this work, we analyse how visual acquisition and tracking of targets presented in a head-mounted display is affected by the user moving linearly at walking and jogging paces. We study four reference frames in which targets can be presented: Head and World where targets are affixed relative to the head and environment, respectively; HeadDelay where targets are presented in the head coordinate system but follow head movement with a delay, and novel Path where targets remain at fixed distance in front of the user, in the direction of their movement. Results of our study in virtual reality demonstrate that the more stable the target is relative to the environment, the faster and more precise it can be fixated. The results have practical significance as head-mounted displays enable interaction during mobility, and in particular when eye tracking is considered as input.",
keywords = "UI placement, extended reality, eye tracking, gaze interaction, physical locomotion, reference frames, spatial UIs",
author = "Pavel Manakhov and Ludwig Sidenmark and Ken Pfeuffer and Hans Gellersen",
year = "2024",
month = may,
day = "11",
doi = "10.1145/3613904.3642915",
language = "English",
series = "CHI '24",
publisher = "Association for Computing Machinery (ACM)",
booktitle = "Proceedings of the CHI Conference on Human Factors in Computing Systems",
address = "United States",

}

RIS

TY - GEN

T1 - Gaze on the Go

T2 - Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality

AU - Manakhov, Pavel

AU - Sidenmark, Ludwig

AU - Pfeuffer, Ken

AU - Gellersen, Hans

PY - 2024/5/11

Y1 - 2024/5/11

N2 - Spatial interaction relies on fast and accurate visual acquisition. In this work, we analyse how visual acquisition and tracking of targets presented in a head-mounted display is affected by the user moving linearly at walking and jogging paces. We study four reference frames in which targets can be presented: Head and World where targets are affixed relative to the head and environment, respectively; HeadDelay where targets are presented in the head coordinate system but follow head movement with a delay, and novel Path where targets remain at fixed distance in front of the user, in the direction of their movement. Results of our study in virtual reality demonstrate that the more stable the target is relative to the environment, the faster and more precise it can be fixated. The results have practical significance as head-mounted displays enable interaction during mobility, and in particular when eye tracking is considered as input.

AB - Spatial interaction relies on fast and accurate visual acquisition. In this work, we analyse how visual acquisition and tracking of targets presented in a head-mounted display is affected by the user moving linearly at walking and jogging paces. We study four reference frames in which targets can be presented: Head and World where targets are affixed relative to the head and environment, respectively; HeadDelay where targets are presented in the head coordinate system but follow head movement with a delay, and novel Path where targets remain at fixed distance in front of the user, in the direction of their movement. Results of our study in virtual reality demonstrate that the more stable the target is relative to the environment, the faster and more precise it can be fixated. The results have practical significance as head-mounted displays enable interaction during mobility, and in particular when eye tracking is considered as input.

KW - UI placement

KW - extended reality

KW - eye tracking

KW - gaze interaction

KW - physical locomotion

KW - reference frames

KW - spatial UIs

U2 - 10.1145/3613904.3642915

DO - 10.1145/3613904.3642915

M3 - Conference contribution/Paper

T3 - CHI '24

BT - Proceedings of the CHI Conference on Human Factors in Computing Systems

PB - Association for Computing Machinery (ACM)

CY - New York

ER -