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GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. / Pfeuffer, Ken; Alexander, Jason; Gellersen, Hans.
MUM '16 : Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia. New York: ACM, 2016. p. 213-216.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Pfeuffer, K, Alexander, J & Gellersen, H 2016, GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. in MUM '16 : Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia. ACM, New York, pp. 213-216. https://doi.org/10.1145/3012709.3012717

APA

Pfeuffer, K., Alexander, J., & Gellersen, H. (2016). GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. In MUM '16 : Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia (pp. 213-216). ACM. https://doi.org/10.1145/3012709.3012717

Vancouver

Pfeuffer K, Alexander J, Gellersen H. GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game. In MUM '16 : Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia. New York: ACM. 2016. p. 213-216 doi: 10.1145/3012709.3012717

Author

Pfeuffer, Ken ; Alexander, Jason ; Gellersen, Hans. / GazeArchers : playing with individual and shared attention in a two-player look&shoot tabletop game. MUM '16 : Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia. New York : ACM, 2016. pp. 213-216

Bibtex

@inproceedings{1714b2e5ce7341dfb182acb9497fedeb,
title = "GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game",
abstract = "Gaze can complement touch on surfaces for fast target selection and occlusion-free input. In this work, we look beyond single-user application of gaze and touch and explore how gaze can be leveraged for collaborative use. We present the design of a two-player shooter game in which targets are gaze-aware and able to react differently to attention by one of the players versus shared attention of both players. The game-play, evaluated in a study with 14 users, encourages users to adopt different strategies switching between individual and shared attention to achieve their collaborative goal.",
author = "Ken Pfeuffer and Jason Alexander and Hans Gellersen",
year = "2016",
month = dec,
day = "12",
doi = "10.1145/3012709.3012717",
language = "English",
isbn = "9781450348607",
pages = "213--216",
booktitle = "MUM '16",
publisher = "ACM",

}

RIS

TY - GEN

T1 - GazeArchers

T2 - playing with individual and shared attention in a two-player look&shoot tabletop game

AU - Pfeuffer, Ken

AU - Alexander, Jason

AU - Gellersen, Hans

PY - 2016/12/12

Y1 - 2016/12/12

N2 - Gaze can complement touch on surfaces for fast target selection and occlusion-free input. In this work, we look beyond single-user application of gaze and touch and explore how gaze can be leveraged for collaborative use. We present the design of a two-player shooter game in which targets are gaze-aware and able to react differently to attention by one of the players versus shared attention of both players. The game-play, evaluated in a study with 14 users, encourages users to adopt different strategies switching between individual and shared attention to achieve their collaborative goal.

AB - Gaze can complement touch on surfaces for fast target selection and occlusion-free input. In this work, we look beyond single-user application of gaze and touch and explore how gaze can be leveraged for collaborative use. We present the design of a two-player shooter game in which targets are gaze-aware and able to react differently to attention by one of the players versus shared attention of both players. The game-play, evaluated in a study with 14 users, encourages users to adopt different strategies switching between individual and shared attention to achieve their collaborative goal.

U2 - 10.1145/3012709.3012717

DO - 10.1145/3012709.3012717

M3 - Conference contribution/Paper

SN - 9781450348607

SP - 213

EP - 216

BT - MUM '16

PB - ACM

CY - New York

ER -