Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - GazeArchers
T2 - playing with individual and shared attention in a two-player look&shoot tabletop game
AU - Pfeuffer, Ken
AU - Alexander, Jason
AU - Gellersen, Hans
PY - 2016/12/12
Y1 - 2016/12/12
N2 - Gaze can complement touch on surfaces for fast target selection and occlusion-free input. In this work, we look beyond single-user application of gaze and touch and explore how gaze can be leveraged for collaborative use. We present the design of a two-player shooter game in which targets are gaze-aware and able to react differently to attention by one of the players versus shared attention of both players. The game-play, evaluated in a study with 14 users, encourages users to adopt different strategies switching between individual and shared attention to achieve their collaborative goal.
AB - Gaze can complement touch on surfaces for fast target selection and occlusion-free input. In this work, we look beyond single-user application of gaze and touch and explore how gaze can be leveraged for collaborative use. We present the design of a two-player shooter game in which targets are gaze-aware and able to react differently to attention by one of the players versus shared attention of both players. The game-play, evaluated in a study with 14 users, encourages users to adopt different strategies switching between individual and shared attention to achieve their collaborative goal.
U2 - 10.1145/3012709.3012717
DO - 10.1145/3012709.3012717
M3 - Conference contribution/Paper
SN - 9781450348607
SP - 213
EP - 216
BT - MUM '16
PB - ACM
CY - New York
ER -