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  • GazeGamesFPS

    Rights statement: © ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play http://dx.doi.org/10.1145/2793107.2793137

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Gaze-supported gaming: MAGIC techniques for first person shooters

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Gaze-supported gaming: MAGIC techniques for first person shooters. / Velloso, Eduardo; Fleming, Amy; Alexander, Jason et al.
CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. New York: ACM, 2015. p. 343-347.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Velloso, E, Fleming, A, Alexander, J & Gellersen, H 2015, Gaze-supported gaming: MAGIC techniques for first person shooters. in CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. ACM, New York, pp. 343-347. https://doi.org/10.1145/2793107.2793137

APA

Velloso, E., Fleming, A., Alexander, J., & Gellersen, H. (2015). Gaze-supported gaming: MAGIC techniques for first person shooters. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 343-347). ACM. https://doi.org/10.1145/2793107.2793137

Vancouver

Velloso E, Fleming A, Alexander J, Gellersen H. Gaze-supported gaming: MAGIC techniques for first person shooters. In CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. New York: ACM. 2015. p. 343-347 doi: 10.1145/2793107.2793137

Author

Velloso, Eduardo ; Fleming, Amy ; Alexander, Jason et al. / Gaze-supported gaming : MAGIC techniques for first person shooters. CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. New York : ACM, 2015. pp. 343-347

Bibtex

@inproceedings{03c15e6e4a264e629bc77fbad6fd99a1,
title = "Gaze-supported gaming: MAGIC techniques for first person shooters",
abstract = "MAGIC--Manual And Gaze Input Cascaded-pointing techniques have been proposed as an efficient way in which the eyes can support the mouse input in pointing tasks. MAGIC Sense is one of such techniques in which the cursor speed is modulated by how far it is from the gaze point. In this work, we implemented a continuous and a discrete adaptations of MAGIC Sense for First-Person Shooter input. We evaluated the performance of these techniques in an experiment with 15 participants and found no significant gain in performance, but moderate user preference for the discrete technique.",
author = "Eduardo Velloso and Amy Fleming and Jason Alexander and Hans Gellersen",
note = "{\textcopyright} ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play http://dx.doi.org/10.1145/2793107.2793137",
year = "2015",
doi = "10.1145/2793107.2793137",
language = "English",
isbn = "9781450334662",
pages = "343--347",
booktitle = "CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Gaze-supported gaming

T2 - MAGIC techniques for first person shooters

AU - Velloso, Eduardo

AU - Fleming, Amy

AU - Alexander, Jason

AU - Gellersen, Hans

N1 - © ACM, 2015. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play http://dx.doi.org/10.1145/2793107.2793137

PY - 2015

Y1 - 2015

N2 - MAGIC--Manual And Gaze Input Cascaded-pointing techniques have been proposed as an efficient way in which the eyes can support the mouse input in pointing tasks. MAGIC Sense is one of such techniques in which the cursor speed is modulated by how far it is from the gaze point. In this work, we implemented a continuous and a discrete adaptations of MAGIC Sense for First-Person Shooter input. We evaluated the performance of these techniques in an experiment with 15 participants and found no significant gain in performance, but moderate user preference for the discrete technique.

AB - MAGIC--Manual And Gaze Input Cascaded-pointing techniques have been proposed as an efficient way in which the eyes can support the mouse input in pointing tasks. MAGIC Sense is one of such techniques in which the cursor speed is modulated by how far it is from the gaze point. In this work, we implemented a continuous and a discrete adaptations of MAGIC Sense for First-Person Shooter input. We evaluated the performance of these techniques in an experiment with 15 participants and found no significant gain in performance, but moderate user preference for the discrete technique.

U2 - 10.1145/2793107.2793137

DO - 10.1145/2793107.2793137

M3 - Conference contribution/Paper

SN - 9781450334662

SP - 343

EP - 347

BT - CHI PLAY '15 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play

PB - ACM

CY - New York

ER -