Rights statement: The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-2268-2_27
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Gaze+touch vs. touch
T2 - what’s the trade-off when using gaze to extend touch to remote displays?
AU - Pfeuffer, Ken
AU - Alexander, Jason Mark
AU - Gellersen, Hans-Werner Georg
N1 - The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-2268-2_27
PY - 2015/8/30
Y1 - 2015/8/30
N2 - Direct touch input is employed on many devices, but it is inherently restricted to displays that are reachable by the user. Gaze input as a mediator can extend touch to remote displays - using gaze for remote selection, and touch for local manipulation - but at what cost and benefit? In this paper, we investigate the potential trade-off with four experiments that empirically compare remote Gaze+touch to standard touch. Our experiments investigate dragging, rotation, and scaling tasks. Results indicate that Gaze+touch is, compared to touch, (1) equally fast and more accurate for rotation and scaling, (2) slower and less accurate for dragging, and (3) enables selection of smaller targets. Our participants confirm this trend, and are positive about the relaxed finger placement of Gaze+touch. Our experiments provide detailed performance characteristics to consider for the design of Gaze+touch interaction of remote displays. We further discuss insights into strengths and drawbacks in contrast to direct touch.
AB - Direct touch input is employed on many devices, but it is inherently restricted to displays that are reachable by the user. Gaze input as a mediator can extend touch to remote displays - using gaze for remote selection, and touch for local manipulation - but at what cost and benefit? In this paper, we investigate the potential trade-off with four experiments that empirically compare remote Gaze+touch to standard touch. Our experiments investigate dragging, rotation, and scaling tasks. Results indicate that Gaze+touch is, compared to touch, (1) equally fast and more accurate for rotation and scaling, (2) slower and less accurate for dragging, and (3) enables selection of smaller targets. Our participants confirm this trend, and are positive about the relaxed finger placement of Gaze+touch. Our experiments provide detailed performance characteristics to consider for the design of Gaze+touch interaction of remote displays. We further discuss insights into strengths and drawbacks in contrast to direct touch.
U2 - 10.1007/978-3-319-22668-2_27
DO - 10.1007/978-3-319-22668-2_27
M3 - Conference contribution/Paper
SN - 9783319226682
SP - 349
EP - 367
BT - Human-Computer Interaction -- INTERACT 2015
A2 - Abascal, Julio
A2 - Barbosa, Simone
A2 - Fetter, Mirko
A2 - Gross, Tom
A2 - Palanque, Philippe
A2 - Winckler, Marco
PB - Springer International Publishing
ER -