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Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes

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Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes. / Cross, L.; Kaye, L.K.; Savostijanovs, J. et al.
In: New Media and Society, Vol. 26, No. 3, 01.03.2024, p. 1648-1669.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Cross, L, Kaye, LK, Savostijanovs, J, McLatchie, N, Johnston, M, Whiteman, L, Mooney, R & Atherton, G 2024, 'Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes', New Media and Society, vol. 26, no. 3, pp. 1648-1669. https://doi.org/10.1177/14614448221075736

APA

Cross, L., Kaye, L. K., Savostijanovs, J., McLatchie, N., Johnston, M., Whiteman, L., Mooney, R., & Atherton, G. (2024). Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes. New Media and Society, 26(3), 1648-1669. https://doi.org/10.1177/14614448221075736

Vancouver

Cross L, Kaye LK, Savostijanovs J, McLatchie N, Johnston M, Whiteman L et al. Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes. New Media and Society. 2024 Mar 1;26(3):1648-1669. Epub 2022 Feb 11. doi: 10.1177/14614448221075736

Author

Cross, L. ; Kaye, L.K. ; Savostijanovs, J. et al. / Gendered violence and sexualized representations in video games : (Lack of) effect on gender-related attitudes. In: New Media and Society. 2024 ; Vol. 26, No. 3. pp. 1648-1669.

Bibtex

@article{fe72944d30f0470eaddfb908523f31d8,
title = "Gendered violence and sexualized representations in video games: (Lack of) effect on gender-related attitudes",
abstract = "This research explored how gender portrayals in video games affect gender-related attitudes. Two hundred participants from the United Kingdom and Malaysia participated across three experiments, where the appearance and behaviour of video game characters were manipulated with regard to target (enemy) gender (Study 1), sexually explicit attire (Study 2) and level of character agency (Study 3). We found minimal evidence that exposure to gender-stereotyped content resulted in differential gender-related attitudes (implicit associations, hostile and benevolent sexism, or rape myth acceptance). However, Study 1 findings showed that individuals who played a first-person shooter with male enemies showed lower endorsement of some (benevolent) sexist attitudes (cf. control) and showed difference in game behaviour (cf. female enemies). Together, our results suggest that short-term exposure to video games containing female characters (sexualised, passive, or otherwise) does not consistently lead to the endorsement of negative gender attitudes. ",
keywords = "Attitudes, gender, sexism, stereotyping, video games",
author = "L. Cross and L.K. Kaye and J. Savostijanovs and N. McLatchie and M. Johnston and L. Whiteman and R. Mooney and G. Atherton",
year = "2024",
month = mar,
day = "1",
doi = "10.1177/14614448221075736",
language = "English",
volume = "26",
pages = "1648--1669",
journal = "New Media and Society",
issn = "1461-4448",
publisher = "SAGE Publications Ltd",
number = "3",

}

RIS

TY - JOUR

T1 - Gendered violence and sexualized representations in video games

T2 - (Lack of) effect on gender-related attitudes

AU - Cross, L.

AU - Kaye, L.K.

AU - Savostijanovs, J.

AU - McLatchie, N.

AU - Johnston, M.

AU - Whiteman, L.

AU - Mooney, R.

AU - Atherton, G.

PY - 2024/3/1

Y1 - 2024/3/1

N2 - This research explored how gender portrayals in video games affect gender-related attitudes. Two hundred participants from the United Kingdom and Malaysia participated across three experiments, where the appearance and behaviour of video game characters were manipulated with regard to target (enemy) gender (Study 1), sexually explicit attire (Study 2) and level of character agency (Study 3). We found minimal evidence that exposure to gender-stereotyped content resulted in differential gender-related attitudes (implicit associations, hostile and benevolent sexism, or rape myth acceptance). However, Study 1 findings showed that individuals who played a first-person shooter with male enemies showed lower endorsement of some (benevolent) sexist attitudes (cf. control) and showed difference in game behaviour (cf. female enemies). Together, our results suggest that short-term exposure to video games containing female characters (sexualised, passive, or otherwise) does not consistently lead to the endorsement of negative gender attitudes.

AB - This research explored how gender portrayals in video games affect gender-related attitudes. Two hundred participants from the United Kingdom and Malaysia participated across three experiments, where the appearance and behaviour of video game characters were manipulated with regard to target (enemy) gender (Study 1), sexually explicit attire (Study 2) and level of character agency (Study 3). We found minimal evidence that exposure to gender-stereotyped content resulted in differential gender-related attitudes (implicit associations, hostile and benevolent sexism, or rape myth acceptance). However, Study 1 findings showed that individuals who played a first-person shooter with male enemies showed lower endorsement of some (benevolent) sexist attitudes (cf. control) and showed difference in game behaviour (cf. female enemies). Together, our results suggest that short-term exposure to video games containing female characters (sexualised, passive, or otherwise) does not consistently lead to the endorsement of negative gender attitudes.

KW - Attitudes

KW - gender

KW - sexism

KW - stereotyping

KW - video games

U2 - 10.1177/14614448221075736

DO - 10.1177/14614448221075736

M3 - Journal article

VL - 26

SP - 1648

EP - 1669

JO - New Media and Society

JF - New Media and Society

SN - 1461-4448

IS - 3

ER -