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GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. / Sidenmark, Ludwig; N. Lystbæk, Mathias; Gellersen, Hans.
ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and Applications. New York: ACM, 2023. p. 1-6.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Sidenmark, L, N. Lystbæk, M & Gellersen, H 2023, GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. in ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and Applications. ACM, New York, pp. 1-6. https://doi.org/10.1145/3588015.3588417

APA

Sidenmark, L., N. Lystbæk, M., & Gellersen, H. (2023). GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. In ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and Applications (pp. 1-6). ACM. https://doi.org/10.1145/3588015.3588417

Vancouver

Sidenmark L, N. Lystbæk M, Gellersen H. GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. In ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and Applications. New York: ACM. 2023. p. 1-6 doi: 10.1145/3588015.3588417

Author

Sidenmark, Ludwig ; N. Lystbæk, Mathias ; Gellersen, Hans. / GE-Simulator : An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers. ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and Applications. New York : ACM, 2023. pp. 1-6

Bibtex

@inproceedings{6059b5ab90d64c47b99c94e6004d7501,
title = "GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers",
abstract = "As eye tracking in augmented and virtual reality (AR/VR) becomes established, it will be used by broader demographics, increasing the likelihood of tracking errors. Therefore, it is important when designing eye tracking applications or interaction techniques to test them at different signal quality levels to ensure they function for as many people as possible. We present GE-Simulator, a novelopen-source Unity toolkit that allows the simulation of accuracy, precision, and data loss errors during real-time usage by adding gaze vector errors into the gaze vector from the head-mounted AR/VR eye tracker. The tool is customisable without having to change the source code and changes in eye tracking errors during and in-between usage. Our toolkit allows designers to prototype new applications at different levels of eye tracking in the early phases of design and can be used to evaluate techniques with users at varying signal quality levels.",
keywords = "Eye Tracking, Data Loss, Precision, Accuracy, Toolkit, Data Quality",
author = "Ludwig Sidenmark and {N. Lystb{\ae}k}, Mathias and Hans Gellersen",
year = "2023",
month = may,
day = "30",
doi = "10.1145/3588015.3588417",
language = "English",
pages = "1--6",
booktitle = "ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and Applications",
publisher = "ACM",

}

RIS

TY - GEN

T1 - GE-Simulator

T2 - An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers

AU - Sidenmark, Ludwig

AU - N. Lystbæk, Mathias

AU - Gellersen, Hans

PY - 2023/5/30

Y1 - 2023/5/30

N2 - As eye tracking in augmented and virtual reality (AR/VR) becomes established, it will be used by broader demographics, increasing the likelihood of tracking errors. Therefore, it is important when designing eye tracking applications or interaction techniques to test them at different signal quality levels to ensure they function for as many people as possible. We present GE-Simulator, a novelopen-source Unity toolkit that allows the simulation of accuracy, precision, and data loss errors during real-time usage by adding gaze vector errors into the gaze vector from the head-mounted AR/VR eye tracker. The tool is customisable without having to change the source code and changes in eye tracking errors during and in-between usage. Our toolkit allows designers to prototype new applications at different levels of eye tracking in the early phases of design and can be used to evaluate techniques with users at varying signal quality levels.

AB - As eye tracking in augmented and virtual reality (AR/VR) becomes established, it will be used by broader demographics, increasing the likelihood of tracking errors. Therefore, it is important when designing eye tracking applications or interaction techniques to test them at different signal quality levels to ensure they function for as many people as possible. We present GE-Simulator, a novelopen-source Unity toolkit that allows the simulation of accuracy, precision, and data loss errors during real-time usage by adding gaze vector errors into the gaze vector from the head-mounted AR/VR eye tracker. The tool is customisable without having to change the source code and changes in eye tracking errors during and in-between usage. Our toolkit allows designers to prototype new applications at different levels of eye tracking in the early phases of design and can be used to evaluate techniques with users at varying signal quality levels.

KW - Eye Tracking

KW - Data Loss

KW - Precision

KW - Accuracy

KW - Toolkit

KW - Data Quality

U2 - 10.1145/3588015.3588417

DO - 10.1145/3588015.3588417

M3 - Conference contribution/Paper

SP - 1

EP - 6

BT - ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and Applications

PB - ACM

CY - New York

ER -