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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - GE-Simulator
T2 - An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers
AU - Sidenmark, Ludwig
AU - N. Lystbæk, Mathias
AU - Gellersen, Hans
PY - 2023/5/30
Y1 - 2023/5/30
N2 - As eye tracking in augmented and virtual reality (AR/VR) becomes established, it will be used by broader demographics, increasing the likelihood of tracking errors. Therefore, it is important when designing eye tracking applications or interaction techniques to test them at different signal quality levels to ensure they function for as many people as possible. We present GE-Simulator, a novelopen-source Unity toolkit that allows the simulation of accuracy, precision, and data loss errors during real-time usage by adding gaze vector errors into the gaze vector from the head-mounted AR/VR eye tracker. The tool is customisable without having to change the source code and changes in eye tracking errors during and in-between usage. Our toolkit allows designers to prototype new applications at different levels of eye tracking in the early phases of design and can be used to evaluate techniques with users at varying signal quality levels.
AB - As eye tracking in augmented and virtual reality (AR/VR) becomes established, it will be used by broader demographics, increasing the likelihood of tracking errors. Therefore, it is important when designing eye tracking applications or interaction techniques to test them at different signal quality levels to ensure they function for as many people as possible. We present GE-Simulator, a novelopen-source Unity toolkit that allows the simulation of accuracy, precision, and data loss errors during real-time usage by adding gaze vector errors into the gaze vector from the head-mounted AR/VR eye tracker. The tool is customisable without having to change the source code and changes in eye tracking errors during and in-between usage. Our toolkit allows designers to prototype new applications at different levels of eye tracking in the early phases of design and can be used to evaluate techniques with users at varying signal quality levels.
KW - Eye Tracking
KW - Data Loss
KW - Precision
KW - Accuracy
KW - Toolkit
KW - Data Quality
U2 - 10.1145/3588015.3588417
DO - 10.1145/3588015.3588417
M3 - Conference contribution/Paper
SP - 1
EP - 6
BT - ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and Applications
PB - ACM
CY - New York
ER -