Rights statement: This is the author’s version of a work that was accepted for publication in Computers in Human Behavior. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Computers in Human Behavior, 59, 2016 DOI: 10.1016/j.chb.2016.02.020
Accepted author manuscript, 267 KB, PDF document
Available under license: CC BY-NC-ND: Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
Final published version
Research output: Contribution to Journal/Magazine › Journal article › peer-review
"Girls can't play" : the effects of stereotype threat on females' gaming performance. / Kaye, Linda; Pennington, Charlotte Rebecca.
In: Computers in Human Behavior, Vol. 59, 01.06.2016, p. 202-209.Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - "Girls can't play"
T2 - the effects of stereotype threat on females' gaming performance
AU - Kaye, Linda
AU - Pennington, Charlotte Rebecca
N1 - This is the author’s version of a work that was accepted for publication in Computers in Human Behavior. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in Computers in Human Behavior, 59, 2016 DOI: 10.1016/j.chb.2016.02.020
PY - 2016/6/1
Y1 - 2016/6/1
N2 - The current study examined the impact of stereotype threat on female online gamers' performance and further examined whether manipulating the availability of multiple social identities effectively eliminated these performance decrements. Further, participants' implicit attitudes towards female online gamers were assessed. Eighty-one participants (60 female) were assigned to one of four experimental conditions: 1), stereotype threat, 2), multiple social identities, 3), female control, and 4), male control. They completed an Implicit Association Test and a gaming task. The number of coins collected in a 5-min time period provided a measure of gameplay performance. Results indicated that stereotype threatened females underperformed on the gaming task relative to males in the control condition. The intervention of multiple social identities successfully protected females' gameplay performance from stereotype threat. Additionally, differences were found between conditions in implicit attitudes pertaining to gender-gaming competence. This research highlights the harmful effects of negative stereotypes on females' gaming performance, and suggests that these decrements may be eliminated when females identify with an alternative positive social identity.
AB - The current study examined the impact of stereotype threat on female online gamers' performance and further examined whether manipulating the availability of multiple social identities effectively eliminated these performance decrements. Further, participants' implicit attitudes towards female online gamers were assessed. Eighty-one participants (60 female) were assigned to one of four experimental conditions: 1), stereotype threat, 2), multiple social identities, 3), female control, and 4), male control. They completed an Implicit Association Test and a gaming task. The number of coins collected in a 5-min time period provided a measure of gameplay performance. Results indicated that stereotype threatened females underperformed on the gaming task relative to males in the control condition. The intervention of multiple social identities successfully protected females' gameplay performance from stereotype threat. Additionally, differences were found between conditions in implicit attitudes pertaining to gender-gaming competence. This research highlights the harmful effects of negative stereotypes on females' gaming performance, and suggests that these decrements may be eliminated when females identify with an alternative positive social identity.
KW - Stereotype threat
KW - Social identity theory
KW - Multiple social identities
KW - Gender
KW - Digital games
KW - Implicit attitudes
U2 - 10.1016/j.chb.2016.02.020
DO - 10.1016/j.chb.2016.02.020
M3 - Journal article
VL - 59
SP - 202
EP - 209
JO - Computers in Human Behavior
JF - Computers in Human Behavior
SN - 0747-5632
ER -