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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - H2E
T2 - Hand, Head, Eye a Multimodal Cascade of Natural Inputs
AU - Patel, Khushman
AU - Phadnis, Vrushank
AU - Gonzalez, Eric J
AU - Gellersen, Hans
AU - Pfeuffer, Ken
AU - Gonzalez-Franco, Mar
PY - 2025/4/24
Y1 - 2025/4/24
N2 - Eye-based interaction techniques for extended reality, such as gaze and pinch, are simple to use however suffer from input precision issues. We present H2E, an integrated fine and coarse-grained pointing framework that cascades Hand, Head, and Eye inputs. We further introduce the MagicPinch gesture as an example of the framework, which allows for smooth transitioning between fine and coarse-grained pointing. When combined together, after users initiate a pinch gesture, a cursor appears midway during the pinch at the position of the gaze, which can be dragged by head pointing if needed before pinch confirmation. This has the advantage that it can add a precision component without changing the semantics of the technique. In this paper, we describe the design of the H2E framework and implementation of the MagicPinch technique. Furthermore, we present an evaluation of our method in a Fitts-based user study, exploring the speed-accuracy trade-offs against a gaze and pinch interaction baseline.
AB - Eye-based interaction techniques for extended reality, such as gaze and pinch, are simple to use however suffer from input precision issues. We present H2E, an integrated fine and coarse-grained pointing framework that cascades Hand, Head, and Eye inputs. We further introduce the MagicPinch gesture as an example of the framework, which allows for smooth transitioning between fine and coarse-grained pointing. When combined together, after users initiate a pinch gesture, a cursor appears midway during the pinch at the position of the gaze, which can be dragged by head pointing if needed before pinch confirmation. This has the advantage that it can add a precision component without changing the semantics of the technique. In this paper, we describe the design of the H2E framework and implementation of the MagicPinch technique. Furthermore, we present an evaluation of our method in a Fitts-based user study, exploring the speed-accuracy trade-offs against a gaze and pinch interaction baseline.
KW - Hands
KW - Three-dimensional displays
KW - Extended reality
KW - Conferences
KW - Semantics
KW - Augmented reality
KW - Human-centered computing—User interface toolk-its
KW - Human-centered computing—Virtual reality
KW - Human-centered computing—Mixed / augmented reality
U2 - 10.1109/VRW66409.2025.00026
DO - 10.1109/VRW66409.2025.00026
M3 - Conference contribution/Paper
SN - 9798331525637
SP - 84
EP - 89
BT - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
PB - IEEE
ER -