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HoberUI: An Exploration of Kinematic Structures as Interactive Input Devices

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HoberUI: An Exploration of Kinematic Structures as Interactive Input Devices. / Razevicius, Gvidas; Roudaut, Anne; Karnik, Abhijit.
In: Multimodal Technologies and Interaction, Vol. 8, No. 2, 13, 13.02.2024.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Razevicius, G, Roudaut, A & Karnik, A 2024, 'HoberUI: An Exploration of Kinematic Structures as Interactive Input Devices', Multimodal Technologies and Interaction, vol. 8, no. 2, 13. https://doi.org/10.3390/mti8020013

APA

Razevicius, G., Roudaut, A., & Karnik, A. (2024). HoberUI: An Exploration of Kinematic Structures as Interactive Input Devices. Multimodal Technologies and Interaction, 8(2), Article 13. https://doi.org/10.3390/mti8020013

Vancouver

Razevicius G, Roudaut A, Karnik A. HoberUI: An Exploration of Kinematic Structures as Interactive Input Devices. Multimodal Technologies and Interaction. 2024 Feb 13;8(2):13. doi: 10.3390/mti8020013

Author

Razevicius, Gvidas ; Roudaut, Anne ; Karnik, Abhijit. / HoberUI : An Exploration of Kinematic Structures as Interactive Input Devices. In: Multimodal Technologies and Interaction. 2024 ; Vol. 8, No. 2.

Bibtex

@article{dd839223906a45eeaaa51e4d139ad054,
title = "HoberUI: An Exploration of Kinematic Structures as Interactive Input Devices",
abstract = "Deployable kinematic structures can transform themselves from a small closed configuration to a large deployed one. These structures are widely used in many engineering fields including aerospace, architecture, robotics and to some extent within HCI. In this paper, we investigate the use of a symmetric spherical deployable structure and its application to interface control. We present HoberUI, a bimanual symmetric tangible interface with 7 degrees of freedom and explore its use for manipulating 3D environments. We base this on the toy version of the deployable structure called the Hoberman sphere, which consists of pantographic scissor mechanisms and is capable of homogeneous shrinkage and expansion. We first explore the space for designing and implementing interactions through such kinematic structures and apply this to 3D object manipulation. We then explore HoberUI{\textquoteright}s usability through a user evaluation that shows the intuitiveness and potential of using instrumented kinematic structures as input devices for bespoke applications.",
keywords = "tangible interface, deformable interface, morphing structure, deployable structure",
author = "Gvidas Razevicius and Anne Roudaut and Abhijit Karnik",
year = "2024",
month = feb,
day = "13",
doi = "10.3390/mti8020013",
language = "English",
volume = "8",
journal = "Multimodal Technologies and Interaction",
issn = "2414-4088",
publisher = "MDPI",
number = "2",

}

RIS

TY - JOUR

T1 - HoberUI

T2 - An Exploration of Kinematic Structures as Interactive Input Devices

AU - Razevicius, Gvidas

AU - Roudaut, Anne

AU - Karnik, Abhijit

PY - 2024/2/13

Y1 - 2024/2/13

N2 - Deployable kinematic structures can transform themselves from a small closed configuration to a large deployed one. These structures are widely used in many engineering fields including aerospace, architecture, robotics and to some extent within HCI. In this paper, we investigate the use of a symmetric spherical deployable structure and its application to interface control. We present HoberUI, a bimanual symmetric tangible interface with 7 degrees of freedom and explore its use for manipulating 3D environments. We base this on the toy version of the deployable structure called the Hoberman sphere, which consists of pantographic scissor mechanisms and is capable of homogeneous shrinkage and expansion. We first explore the space for designing and implementing interactions through such kinematic structures and apply this to 3D object manipulation. We then explore HoberUI’s usability through a user evaluation that shows the intuitiveness and potential of using instrumented kinematic structures as input devices for bespoke applications.

AB - Deployable kinematic structures can transform themselves from a small closed configuration to a large deployed one. These structures are widely used in many engineering fields including aerospace, architecture, robotics and to some extent within HCI. In this paper, we investigate the use of a symmetric spherical deployable structure and its application to interface control. We present HoberUI, a bimanual symmetric tangible interface with 7 degrees of freedom and explore its use for manipulating 3D environments. We base this on the toy version of the deployable structure called the Hoberman sphere, which consists of pantographic scissor mechanisms and is capable of homogeneous shrinkage and expansion. We first explore the space for designing and implementing interactions through such kinematic structures and apply this to 3D object manipulation. We then explore HoberUI’s usability through a user evaluation that shows the intuitiveness and potential of using instrumented kinematic structures as input devices for bespoke applications.

KW - tangible interface

KW - deformable interface

KW - morphing structure

KW - deployable structure

U2 - 10.3390/mti8020013

DO - 10.3390/mti8020013

M3 - Journal article

VL - 8

JO - Multimodal Technologies and Interaction

JF - Multimodal Technologies and Interaction

SN - 2414-4088

IS - 2

M1 - 13

ER -