Standard
Honesty in meta-gaming. /
Dempster, Paul.
CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security. 2009. p. 253-258 (CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security).
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper
Harvard
Dempster, P 2009,
Honesty in meta-gaming. in
CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security. CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security, pp. 253-258, Computer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security, Singapore, Singapore,
11/05/09. <
http://dl4.globalstf.org/?wpsc-product=honesty-in-meta-gaming>
APA
Dempster, P. (2009).
Honesty in meta-gaming. In
CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security (pp. 253-258). (CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security).
http://dl4.globalstf.org/?wpsc-product=honesty-in-meta-gaming
Vancouver
Dempster P.
Honesty in meta-gaming. In CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security. 2009. p. 253-258. (CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security).
Author
Dempster, Paul. /
Honesty in meta-gaming. CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security. 2009. pp. 253-258 (CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security).
Bibtex
@inproceedings{ec0654c659a44ae8ab30913291f4ce7c,
title = "Honesty in meta-gaming",
abstract = "Will my free-kick swerve down as much if I also try to swerve it to the side? Am I prohibited from moving into this different map area because of engine limitations, overly-linear story-telling, or simply because the developer ran out of time? What happens if I kill this NPC? Modern game players have adapted to play the game as designed, and the meta-game of exploring the game's rule system, with equal ease. For some games the meta-game is the primary attraction, yet very little effort is put into sharing its details with players. Even games without an obvious meta-component reveal one after some time in player hands. I propose that making meta-game components of a game visible can engage players, causing them to spend more time with the game, increasing its life-span and deepening their understanding of its tactics and control systems.",
keywords = "Design, Input, Meta-gaming",
author = "Paul Dempster",
year = "2009",
month = dec,
day = "1",
language = "English",
isbn = "9789810831905",
series = "CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security",
pages = "253--258",
booktitle = "CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security",
note = "Computer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security ; Conference date: 11-05-2009 Through 12-05-2009",
}
RIS
TY - GEN
T1 - Honesty in meta-gaming
AU - Dempster, Paul
PY - 2009/12/1
Y1 - 2009/12/1
N2 - Will my free-kick swerve down as much if I also try to swerve it to the side? Am I prohibited from moving into this different map area because of engine limitations, overly-linear story-telling, or simply because the developer ran out of time? What happens if I kill this NPC? Modern game players have adapted to play the game as designed, and the meta-game of exploring the game's rule system, with equal ease. For some games the meta-game is the primary attraction, yet very little effort is put into sharing its details with players. Even games without an obvious meta-component reveal one after some time in player hands. I propose that making meta-game components of a game visible can engage players, causing them to spend more time with the game, increasing its life-span and deepening their understanding of its tactics and control systems.
AB - Will my free-kick swerve down as much if I also try to swerve it to the side? Am I prohibited from moving into this different map area because of engine limitations, overly-linear story-telling, or simply because the developer ran out of time? What happens if I kill this NPC? Modern game players have adapted to play the game as designed, and the meta-game of exploring the game's rule system, with equal ease. For some games the meta-game is the primary attraction, yet very little effort is put into sharing its details with players. Even games without an obvious meta-component reveal one after some time in player hands. I propose that making meta-game components of a game visible can engage players, causing them to spend more time with the game, increasing its life-span and deepening their understanding of its tactics and control systems.
KW - Design
KW - Input
KW - Meta-gaming
M3 - Conference contribution/Paper
AN - SCOPUS:84857092793
SN - 9789810831905
T3 - CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security
SP - 253
EP - 258
BT - CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security
T2 - Computer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security
Y2 - 11 May 2009 through 12 May 2009
ER -