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Honesty in meta-gaming

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Published

Standard

Honesty in meta-gaming. / Dempster, Paul.
CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security. 2009. p. 253-258 (CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

Harvard

Dempster, P 2009, Honesty in meta-gaming. in CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security. CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security, pp. 253-258, Computer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security, Singapore, Singapore, 11/05/09. <http://dl4.globalstf.org/?wpsc-product=honesty-in-meta-gaming>

APA

Dempster, P. (2009). Honesty in meta-gaming. In CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security (pp. 253-258). (CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security). http://dl4.globalstf.org/?wpsc-product=honesty-in-meta-gaming

Vancouver

Dempster P. Honesty in meta-gaming. In CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security. 2009. p. 253-258. (CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security).

Author

Dempster, Paul. / Honesty in meta-gaming. CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security. 2009. pp. 253-258 (CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security).

Bibtex

@inproceedings{ec0654c659a44ae8ab30913291f4ce7c,
title = "Honesty in meta-gaming",
abstract = "Will my free-kick swerve down as much if I also try to swerve it to the side? Am I prohibited from moving into this different map area because of engine limitations, overly-linear story-telling, or simply because the developer ran out of time? What happens if I kill this NPC? Modern game players have adapted to play the game as designed, and the meta-game of exploring the game's rule system, with equal ease. For some games the meta-game is the primary attraction, yet very little effort is put into sharing its details with players. Even games without an obvious meta-component reveal one after some time in player hands. I propose that making meta-game components of a game visible can engage players, causing them to spend more time with the game, increasing its life-span and deepening their understanding of its tactics and control systems.",
keywords = "Design, Input, Meta-gaming",
author = "Paul Dempster",
year = "2009",
month = dec,
day = "1",
language = "English",
isbn = "9789810831905",
series = "CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security",
pages = "253--258",
booktitle = "CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security",
note = "Computer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security ; Conference date: 11-05-2009 Through 12-05-2009",

}

RIS

TY - GEN

T1 - Honesty in meta-gaming

AU - Dempster, Paul

PY - 2009/12/1

Y1 - 2009/12/1

N2 - Will my free-kick swerve down as much if I also try to swerve it to the side? Am I prohibited from moving into this different map area because of engine limitations, overly-linear story-telling, or simply because the developer ran out of time? What happens if I kill this NPC? Modern game players have adapted to play the game as designed, and the meta-game of exploring the game's rule system, with equal ease. For some games the meta-game is the primary attraction, yet very little effort is put into sharing its details with players. Even games without an obvious meta-component reveal one after some time in player hands. I propose that making meta-game components of a game visible can engage players, causing them to spend more time with the game, increasing its life-span and deepening their understanding of its tactics and control systems.

AB - Will my free-kick swerve down as much if I also try to swerve it to the side? Am I prohibited from moving into this different map area because of engine limitations, overly-linear story-telling, or simply because the developer ran out of time? What happens if I kill this NPC? Modern game players have adapted to play the game as designed, and the meta-game of exploring the game's rule system, with equal ease. For some games the meta-game is the primary attraction, yet very little effort is put into sharing its details with players. Even games without an obvious meta-component reveal one after some time in player hands. I propose that making meta-game components of a game visible can engage players, causing them to spend more time with the game, increasing its life-span and deepening their understanding of its tactics and control systems.

KW - Design

KW - Input

KW - Meta-gaming

M3 - Conference contribution/Paper

AN - SCOPUS:84857092793

SN - 9789810831905

T3 - CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security

SP - 253

EP - 258

BT - CGAT 09 - Computer Games, Multimedia and Allied Technology 09 - International Conference and Industry Symposium on Computer Games Animation, Multimedia, IPTV, Edutainment and IT Security

T2 - Computer Games, Multimedia and Allied Technology 09, CGAT '09 -2nd Annual International Conference on Computer Games; Animation, Multimedia, IPTV, Edutainment and IT Security

Y2 - 11 May 2009 through 12 May 2009

ER -