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How many roles can children play?

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How many roles can children play? / Landoni, M.; Rubegni, E.; Nicol, E. et al.
IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. ACM, 2016. p. 720-725.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Landoni, M, Rubegni, E, Nicol, E & Read, J 2016, How many roles can children play? in IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. ACM, pp. 720-725. https://doi.org/10.1145/2930674.2932222

APA

Landoni, M., Rubegni, E., Nicol, E., & Read, J. (2016). How many roles can children play? In IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children (pp. 720-725). ACM. https://doi.org/10.1145/2930674.2932222

Vancouver

Landoni M, Rubegni E, Nicol E, Read J. How many roles can children play? In IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. ACM. 2016. p. 720-725 doi: 10.1145/2930674.2932222

Author

Landoni, M. ; Rubegni, E. ; Nicol, E. et al. / How many roles can children play?. IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children. ACM, 2016. pp. 720-725

Bibtex

@inproceedings{2cd474fb7201419fb7106ff713860f2a,
title = "How many roles can children play?",
abstract = "This workshop explores the many roles children can play in the design of technology for their own use. Much literature has reported on how children have been mainly playing co-designer roles. By looking closer it emerges that children have mostly been involved in the ideation phase of design. More rarely were they actively engaged in other design phases e.g. conducting Contextual Inquiry, elaborating User Data Analysis, producing Personas, preparing Sketches and Story Boards and crafting Low and High resolution Prototypes. When it comes to evaluation, children are still mostly considered as final users while only rarely are they invited to run heuristic evaluations or even to have a more active role during the process. We would like to invite all relevant stakeholders: researchers, teachers, parents, and of course children, to share their experiences. The purpose of the workshop is also to bring their open questions and requests for guidelines and suggestions as to when and how to involve children in the various process stages. We hope to produce good definitions of the many roles children can play as co-researchers as well as to explore the benefits each participant will get from engaging with the overall design experience.",
keywords = "Coresearchers, design experience, Design stages, Ideation, Personas, Prototypes, Design, Teaching, Design experience, Design stage, Education",
author = "M. Landoni and E. Rubegni and E. Nicol and J. Read",
year = "2016",
month = jun,
day = "21",
doi = "10.1145/2930674.2932222",
language = "English",
isbn = "9781450343138",
pages = "720--725",
booktitle = "IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children",
publisher = "ACM",

}

RIS

TY - GEN

T1 - How many roles can children play?

AU - Landoni, M.

AU - Rubegni, E.

AU - Nicol, E.

AU - Read, J.

PY - 2016/6/21

Y1 - 2016/6/21

N2 - This workshop explores the many roles children can play in the design of technology for their own use. Much literature has reported on how children have been mainly playing co-designer roles. By looking closer it emerges that children have mostly been involved in the ideation phase of design. More rarely were they actively engaged in other design phases e.g. conducting Contextual Inquiry, elaborating User Data Analysis, producing Personas, preparing Sketches and Story Boards and crafting Low and High resolution Prototypes. When it comes to evaluation, children are still mostly considered as final users while only rarely are they invited to run heuristic evaluations or even to have a more active role during the process. We would like to invite all relevant stakeholders: researchers, teachers, parents, and of course children, to share their experiences. The purpose of the workshop is also to bring their open questions and requests for guidelines and suggestions as to when and how to involve children in the various process stages. We hope to produce good definitions of the many roles children can play as co-researchers as well as to explore the benefits each participant will get from engaging with the overall design experience.

AB - This workshop explores the many roles children can play in the design of technology for their own use. Much literature has reported on how children have been mainly playing co-designer roles. By looking closer it emerges that children have mostly been involved in the ideation phase of design. More rarely were they actively engaged in other design phases e.g. conducting Contextual Inquiry, elaborating User Data Analysis, producing Personas, preparing Sketches and Story Boards and crafting Low and High resolution Prototypes. When it comes to evaluation, children are still mostly considered as final users while only rarely are they invited to run heuristic evaluations or even to have a more active role during the process. We would like to invite all relevant stakeholders: researchers, teachers, parents, and of course children, to share their experiences. The purpose of the workshop is also to bring their open questions and requests for guidelines and suggestions as to when and how to involve children in the various process stages. We hope to produce good definitions of the many roles children can play as co-researchers as well as to explore the benefits each participant will get from engaging with the overall design experience.

KW - Coresearchers, design experience

KW - Design stages

KW - Ideation

KW - Personas

KW - Prototypes

KW - Design

KW - Teaching

KW - Design experience

KW - Design stage

KW - Education

U2 - 10.1145/2930674.2932222

DO - 10.1145/2930674.2932222

M3 - Conference contribution/Paper

SN - 9781450343138

SP - 720

EP - 725

BT - IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children

PB - ACM

ER -