Home > Research > Publications & Outputs > Human-Computer Interaction Research on Memory T...

Electronic data

  • Human-Computer Interaction - Research on Memory Technologies

    Accepted author manuscript, 307 KB, PDF document

Links

View graph of relations

Human-Computer Interaction Research on Memory Technologies

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNEntry for encyclopedia/dictionary

Forthcoming

Standard

Human-Computer Interaction Research on Memory Technologies. / van den Hoven, Elise; Sas, Corina.
The Palgrave Encyclopedia of Memory Studies. ed. / Lucas M. Bietti; Martin Pogacar. Cham: Palgrave, 2023.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNEntry for encyclopedia/dictionary

Harvard

van den Hoven, E & Sas, C 2023, Human-Computer Interaction Research on Memory Technologies. in LM Bietti & M Pogacar (eds), The Palgrave Encyclopedia of Memory Studies. Palgrave, Cham. <https://link.springer.com/referencework/10.1007/978-3-030-93789-8>

APA

van den Hoven, E., & Sas, C. (in press). Human-Computer Interaction Research on Memory Technologies. In L. M. Bietti, & M. Pogacar (Eds.), The Palgrave Encyclopedia of Memory Studies Palgrave. https://link.springer.com/referencework/10.1007/978-3-030-93789-8

Vancouver

van den Hoven E, Sas C. Human-Computer Interaction Research on Memory Technologies. In Bietti LM, Pogacar M, editors, The Palgrave Encyclopedia of Memory Studies. Cham: Palgrave. 2023

Author

van den Hoven, Elise ; Sas, Corina. / Human-Computer Interaction Research on Memory Technologies. The Palgrave Encyclopedia of Memory Studies. editor / Lucas M. Bietti ; Martin Pogacar. Cham : Palgrave, 2023.

Bibtex

@inbook{ac81aa4ec7394648a119482a7b549a9a,
title = "Human-Computer Interaction Research on Memory Technologies",
abstract = "Many remembering activities nowadays include technology, such as a phone used to take and view photos, a laptop with a file structure or search engine to help find documents, and a social media app to post and share messages to represent someone{\textquoteright}s identity. In Human-Computer Interaction and related fields more and more research goes into learning how to design for remembering. This chapter will be divided into two parts, the first will focus on motivations to study design for remembering (the WHY), where the second part will focus on how design for remembering using memory technologies can support people (the HOW).",
keywords = "Human-Computer Interaction, Interaction Design, Memory Technologies, User Experience, Design Research",
author = "{van den Hoven}, Elise and Corina Sas",
year = "2023",
month = may,
day = "30",
language = "English",
editor = "Bietti, {Lucas M. } and Martin Pogacar",
booktitle = "The Palgrave Encyclopedia of Memory Studies",
publisher = "Palgrave",

}

RIS

TY - CHAP

T1 - Human-Computer Interaction Research on Memory Technologies

AU - van den Hoven, Elise

AU - Sas, Corina

PY - 2023/5/30

Y1 - 2023/5/30

N2 - Many remembering activities nowadays include technology, such as a phone used to take and view photos, a laptop with a file structure or search engine to help find documents, and a social media app to post and share messages to represent someone’s identity. In Human-Computer Interaction and related fields more and more research goes into learning how to design for remembering. This chapter will be divided into two parts, the first will focus on motivations to study design for remembering (the WHY), where the second part will focus on how design for remembering using memory technologies can support people (the HOW).

AB - Many remembering activities nowadays include technology, such as a phone used to take and view photos, a laptop with a file structure or search engine to help find documents, and a social media app to post and share messages to represent someone’s identity. In Human-Computer Interaction and related fields more and more research goes into learning how to design for remembering. This chapter will be divided into two parts, the first will focus on motivations to study design for remembering (the WHY), where the second part will focus on how design for remembering using memory technologies can support people (the HOW).

KW - Human-Computer Interaction

KW - Interaction Design

KW - Memory Technologies

KW - User Experience

KW - Design Research

M3 - Entry for encyclopedia/dictionary

BT - The Palgrave Encyclopedia of Memory Studies

A2 - Bietti, Lucas M.

A2 - Pogacar, Martin

PB - Palgrave

CY - Cham

ER -