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IBM's chess players: on artificial intelligence and its supplements

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IBM's chess players: on artificial intelligence and its supplements. / Bloomfield, B P; Vurdubakis, T.

In: The Information Society, Vol. 24, No. 2, 2008, p. 69-82.

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Bloomfield, B P ; Vurdubakis, T. / IBM's chess players: on artificial intelligence and its supplements. In: The Information Society. 2008 ; Vol. 24, No. 2. pp. 69-82.

Bibtex

@article{1f9acc12fd804da08f1b21bebb9af1de,
title = "IBM's chess players: on artificial intelligence and its supplements",
abstract = "This article investigates the ways in which the reporting of technological developments in artificial intelligence (AI) can serve as occasions in which Occidental modernity's cultural antinomies are played out. It takes as its reference point the two chess tournaments (in 1996 and 1997) between the then world champion Gary Kasparov and the IBM dedicated chess computers Deep Blue and Deeper Blue and shows how these games of chess came to be seen as an arena where fundamental issues pertaining to human identity were contested. The article considers the dominant framing of these encounters in terms of a conflict between two opposed categories—“human” and “machine”—and argues the essential role of human agency, the human supplement, in the performances of machine intelligence.",
author = "Bloomfield, {B P} and T Vurdubakis",
year = "2008",
doi = "10.1080/01972240701883922",
language = "English",
volume = "24",
pages = "69--82",
journal = "The Information Society",
issn = "0197-2243",
publisher = "Taylor and Francis Ltd.",
number = "2",

}

RIS

TY - JOUR

T1 - IBM's chess players: on artificial intelligence and its supplements

AU - Bloomfield, B P

AU - Vurdubakis, T

PY - 2008

Y1 - 2008

N2 - This article investigates the ways in which the reporting of technological developments in artificial intelligence (AI) can serve as occasions in which Occidental modernity's cultural antinomies are played out. It takes as its reference point the two chess tournaments (in 1996 and 1997) between the then world champion Gary Kasparov and the IBM dedicated chess computers Deep Blue and Deeper Blue and shows how these games of chess came to be seen as an arena where fundamental issues pertaining to human identity were contested. The article considers the dominant framing of these encounters in terms of a conflict between two opposed categories—“human” and “machine”—and argues the essential role of human agency, the human supplement, in the performances of machine intelligence.

AB - This article investigates the ways in which the reporting of technological developments in artificial intelligence (AI) can serve as occasions in which Occidental modernity's cultural antinomies are played out. It takes as its reference point the two chess tournaments (in 1996 and 1997) between the then world champion Gary Kasparov and the IBM dedicated chess computers Deep Blue and Deeper Blue and shows how these games of chess came to be seen as an arena where fundamental issues pertaining to human identity were contested. The article considers the dominant framing of these encounters in terms of a conflict between two opposed categories—“human” and “machine”—and argues the essential role of human agency, the human supplement, in the performances of machine intelligence.

U2 - 10.1080/01972240701883922

DO - 10.1080/01972240701883922

M3 - Journal article

VL - 24

SP - 69

EP - 82

JO - The Information Society

JF - The Information Society

SN - 0197-2243

IS - 2

ER -