Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - iDTV Gamers
T2 - The Emergence of a New Community?
AU - Nolan, Stuart
PY - 2002
Y1 - 2002
N2 - If digital games are to continue to grown as important cultural form they must move into new platforms and environments that appeal to a broader cultural demographic. Interactive Digital TV (iDTV) is developing rapidly in Europe and is providing platforms where games are popular among communities quite unlike the traditional PC or console gamer. In addition, communication is becoming possible through multi-player games, TV based mail, chat, message boards and leader boards which show the scores of the top players. This paper looks at the development of iDTV games, the current gamers, and explores the issues surrounding their relationship to traditional television, games, and the family.
AB - If digital games are to continue to grown as important cultural form they must move into new platforms and environments that appeal to a broader cultural demographic. Interactive Digital TV (iDTV) is developing rapidly in Europe and is providing platforms where games are popular among communities quite unlike the traditional PC or console gamer. In addition, communication is becoming possible through multi-player games, TV based mail, chat, message boards and leader boards which show the scores of the top players. This paper looks at the development of iDTV games, the current gamers, and explores the issues surrounding their relationship to traditional television, games, and the family.
KW - Games
KW - Interactive TV
KW - Digital TV
KW - community
M3 - Conference contribution/Paper
T3 - Computer Games and Digital Cultures Conference Proceedings
BT - Computer Games and Digital Cultures Conference Proceedings
PB - Tampere University Press
ER -