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iDTV Gamers: The Emergence of a New Community?

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

iDTV Gamers: The Emergence of a New Community? / Nolan, Stuart.
Computer Games and Digital Cultures Conference Proceedings. Tampere University Press, 2002. (Computer Games and Digital Cultures Conference Proceedings).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Nolan, S 2002, iDTV Gamers: The Emergence of a New Community? in Computer Games and Digital Cultures Conference Proceedings. Computer Games and Digital Cultures Conference Proceedings, Tampere University Press. <http://www.digra.org/digital-library/publications/idtv-gamers-the-emergence-of-a-new-community/>

APA

Nolan, S. (2002). iDTV Gamers: The Emergence of a New Community? In Computer Games and Digital Cultures Conference Proceedings (Computer Games and Digital Cultures Conference Proceedings). Tampere University Press. http://www.digra.org/digital-library/publications/idtv-gamers-the-emergence-of-a-new-community/

Vancouver

Nolan S. iDTV Gamers: The Emergence of a New Community? In Computer Games and Digital Cultures Conference Proceedings. Tampere University Press. 2002. (Computer Games and Digital Cultures Conference Proceedings).

Author

Nolan, Stuart. / iDTV Gamers : The Emergence of a New Community?. Computer Games and Digital Cultures Conference Proceedings. Tampere University Press, 2002. (Computer Games and Digital Cultures Conference Proceedings).

Bibtex

@inproceedings{cbf3d7286ec7487dbfa4cdf55842bb47,
title = "iDTV Gamers: The Emergence of a New Community?",
abstract = "If digital games are to continue to grown as important cultural form they must move into new platforms and environments that appeal to a broader cultural demographic. Interactive Digital TV (iDTV) is developing rapidly in Europe and is providing platforms where games are popular among communities quite unlike the traditional PC or console gamer. In addition, communication is becoming possible through multi-player games, TV based mail, chat, message boards and leader boards which show the scores of the top players. This paper looks at the development of iDTV games, the current gamers, and explores the issues surrounding their relationship to traditional television, games, and the family.",
keywords = "Games, Interactive TV, Digital TV, community",
author = "Stuart Nolan",
year = "2002",
language = "English",
series = "Computer Games and Digital Cultures Conference Proceedings",
publisher = "Tampere University Press",
booktitle = "Computer Games and Digital Cultures Conference Proceedings",

}

RIS

TY - GEN

T1 - iDTV Gamers

T2 - The Emergence of a New Community?

AU - Nolan, Stuart

PY - 2002

Y1 - 2002

N2 - If digital games are to continue to grown as important cultural form they must move into new platforms and environments that appeal to a broader cultural demographic. Interactive Digital TV (iDTV) is developing rapidly in Europe and is providing platforms where games are popular among communities quite unlike the traditional PC or console gamer. In addition, communication is becoming possible through multi-player games, TV based mail, chat, message boards and leader boards which show the scores of the top players. This paper looks at the development of iDTV games, the current gamers, and explores the issues surrounding their relationship to traditional television, games, and the family.

AB - If digital games are to continue to grown as important cultural form they must move into new platforms and environments that appeal to a broader cultural demographic. Interactive Digital TV (iDTV) is developing rapidly in Europe and is providing platforms where games are popular among communities quite unlike the traditional PC or console gamer. In addition, communication is becoming possible through multi-player games, TV based mail, chat, message boards and leader boards which show the scores of the top players. This paper looks at the development of iDTV games, the current gamers, and explores the issues surrounding their relationship to traditional television, games, and the family.

KW - Games

KW - Interactive TV

KW - Digital TV

KW - community

M3 - Conference contribution/Paper

T3 - Computer Games and Digital Cultures Conference Proceedings

BT - Computer Games and Digital Cultures Conference Proceedings

PB - Tampere University Press

ER -