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ImoGenXR: Investigating the Impact on Creativity Support in a Generative-AI Assisted Immersive Authoring Workflow

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Forthcoming

Standard

ImoGenXR: Investigating the Impact on Creativity Support in a Generative-AI Assisted Immersive Authoring Workflow. / Limbert, George; Karnik, Abe.
2025 the 11th International Conference on Virtual Reality Wageningen, Netherlands: ICVR 2025. IEEE, 2025. p. 1-10.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Limbert, G & Karnik, A 2025, ImoGenXR: Investigating the Impact on Creativity Support in a Generative-AI Assisted Immersive Authoring Workflow. in 2025 the 11th International Conference on Virtual Reality Wageningen, Netherlands: ICVR 2025. IEEE, pp. 1-10.

APA

Limbert, G., & Karnik, A. (in press). ImoGenXR: Investigating the Impact on Creativity Support in a Generative-AI Assisted Immersive Authoring Workflow. In 2025 the 11th International Conference on Virtual Reality Wageningen, Netherlands: ICVR 2025 (pp. 1-10). IEEE.

Vancouver

Limbert G, Karnik A. ImoGenXR: Investigating the Impact on Creativity Support in a Generative-AI Assisted Immersive Authoring Workflow. In 2025 the 11th International Conference on Virtual Reality Wageningen, Netherlands: ICVR 2025. IEEE. 2025. p. 1-10

Author

Limbert, George ; Karnik, Abe. / ImoGenXR : Investigating the Impact on Creativity Support in a Generative-AI Assisted Immersive Authoring Workflow. 2025 the 11th International Conference on Virtual Reality Wageningen, Netherlands: ICVR 2025. IEEE, 2025. pp. 1-10

Bibtex

@inproceedings{93b9a4326b8a4b5393bd71d8c382b0cd,
title = "ImoGenXR: Investigating the Impact on Creativity Support in a Generative-AI Assisted Immersive Authoring Workflow",
abstract = "Creating interactive extended reality experiences is currently a complex activity with a high entry barrier of developer skills. Immersive authoring and no/low code techniques are a promising direction towards democratizing access to noviceusers as they lower the entry barrier while users develop advanced skills. Similarly, generative-AI has shown potential for template code generation, 3D model creation and retrieval. In this paper, we present ImoGenXR, an immersive workflowintegrated with Unity and scaffolded by existing generative-AI. Users can build scenes within the immersive environment by inserting 3D models using voice commands. They can also attach AI-generated code to invoke desired behaviours without leavingthe immersive environment. We use ImoGenXR{\textquoteright}s workflow to explore the effect of creativity support using generative AI on an existing tool like Unity. The results show significant improvement in user experience for novice users. ImoGenXR shows the value of including creativity support through generative AI for existingXR development tools.",
author = "George Limbert and Abe Karnik",
year = "2025",
month = mar,
day = "25",
language = "English",
pages = "1--10",
booktitle = "2025 the 11th International Conference on Virtual Reality Wageningen, Netherlands",
publisher = "IEEE",

}

RIS

TY - GEN

T1 - ImoGenXR

T2 - Investigating the Impact on Creativity Support in a Generative-AI Assisted Immersive Authoring Workflow

AU - Limbert, George

AU - Karnik, Abe

PY - 2025/3/25

Y1 - 2025/3/25

N2 - Creating interactive extended reality experiences is currently a complex activity with a high entry barrier of developer skills. Immersive authoring and no/low code techniques are a promising direction towards democratizing access to noviceusers as they lower the entry barrier while users develop advanced skills. Similarly, generative-AI has shown potential for template code generation, 3D model creation and retrieval. In this paper, we present ImoGenXR, an immersive workflowintegrated with Unity and scaffolded by existing generative-AI. Users can build scenes within the immersive environment by inserting 3D models using voice commands. They can also attach AI-generated code to invoke desired behaviours without leavingthe immersive environment. We use ImoGenXR’s workflow to explore the effect of creativity support using generative AI on an existing tool like Unity. The results show significant improvement in user experience for novice users. ImoGenXR shows the value of including creativity support through generative AI for existingXR development tools.

AB - Creating interactive extended reality experiences is currently a complex activity with a high entry barrier of developer skills. Immersive authoring and no/low code techniques are a promising direction towards democratizing access to noviceusers as they lower the entry barrier while users develop advanced skills. Similarly, generative-AI has shown potential for template code generation, 3D model creation and retrieval. In this paper, we present ImoGenXR, an immersive workflowintegrated with Unity and scaffolded by existing generative-AI. Users can build scenes within the immersive environment by inserting 3D models using voice commands. They can also attach AI-generated code to invoke desired behaviours without leavingthe immersive environment. We use ImoGenXR’s workflow to explore the effect of creativity support using generative AI on an existing tool like Unity. The results show significant improvement in user experience for novice users. ImoGenXR shows the value of including creativity support through generative AI for existingXR development tools.

M3 - Conference contribution/Paper

SP - 1

EP - 10

BT - 2025 the 11th International Conference on Virtual Reality Wageningen, Netherlands

PB - IEEE

ER -