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    Rights statement: © ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, 2022 http://doi.acm.org/10.1145/3491101.3503739

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InContext: Futuring User-Experience Design Tools

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Publication date27/04/2022
Host publicationCHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York
PublisherACM
Pages95:1-95:6
Number of pages6
ISBN (electronic)9781450391566
<mark>Original language</mark>English
EventCHI '22: 2022 CHI Conference on Human Factors in Computing Systems - New Orleans, United States
Duration: 29/04/20225/05/2022
https://chi2022.acm.org/

Conference

ConferenceCHI '22: 2022 CHI Conference on Human Factors in Computing Systems
Country/TerritoryUnited States
CityNew Orleans
Period29/04/225/05/22
Internet address

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceCHI '22: 2022 CHI Conference on Human Factors in Computing Systems
Country/TerritoryUnited States
CityNew Orleans
Period29/04/225/05/22
Internet address

Abstract

Technology is changing, which means the design processes supporting it must also change. Digital tools for user experience and interaction design are vital in enabling designers to create appropriate, enjoyable and functional human-computer experiences, and so will necessarily evolve alongside our technological development. This workshop aims to support the futuring of user experience and user interfaces, and will engage with stakeholders, practicing designers, researchers, students and educators in order to understand better the needs for next-generation design tools. We will envisage new forms of design tools that encourage best practice, for example, linking representations, analysis tools, just-in-time evidence, physicality, experience, and crucially, put context at the centre of design.

Bibliographic note

© ACM, 2022. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems, 2022 http://doi.acm.org/10.1145/3491101.3503739