Home > Research > Publications & Outputs > Innovative content development for an online gu...


Text available via DOI:

View graph of relations

Innovative content development for an online guided self‐help intervention for bipolar disorder: learnings from the orbit project

Research output: Contribution to Journal/MagazineMeeting abstractpeer-review

  • Kathryn Fletcher
  • Greg Murray
  • Fiona Foley
  • Neil Thomas
  • Erin Michalak
  • Sheri Johnson
  • Steven Huntley Jones
  • Lesley Berk
  • Michael Berk
  • Sara Lapsley
Article numberS52
<mark>Journal publication date</mark>4/03/2018
<mark>Journal</mark>Bipolar Disorders
Issue numberSuppl. 1
Number of pages1
Pages (from-to)29-29
Publication StatusPublished
<mark>Original language</mark>English


Background: ORBIT (Online Recovery‐focused Bipolar Individual Tool) is an NHMRC‐funded project developed by Swinburne University in conjunction with an international team. ORBIT comprises two low‐intensity guided self‐help interventions (adjunctive to usual clinical care) that aim to improve quality of life (QoL) in late‐stage bipolar disorder. An international randomised controlled trial is underway testing their comparative effectiveness. Published pilot data suggested the first iteration of ORBIT was feasible, safe and effective in improving QoL.

Methods: The second iteration of ORBIT (ORBIT 2.0) adopted an innovative consumer co‐design process in developing multimedia content. A central focus is peer‐to‐peer learning via videos of consumers with the lived experience of bipolar disorder, driving the core content of the intervention. Expert videos, reflective exercises, audio exercises and supplementary reading support consumer video material to maximise engagement. In addition, the program facilitates connection between different users via commenting functions, a consumer‐moderated forum, and access to a Personal Coach (asynchronous emails) to support skill development.

Results: In this symposium, we will discuss the content development phase of ORBIT 2.0 (key design principles, challenges and learnings), which has involved extensive consultation with consumer advisory groups, research and clinical experts in the field of bipolar disorder. In particular, we will focus on the iterative co‐design process of lived experience video content for the intervention.

Conclusions: Innovative eHealth interventions such as ORBIT have significant potential to improve quality of life in bipolar disorder.