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Insights from EducaMovil: involving teachers in creating educational content for mobile learning games

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

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Insights from EducaMovil: involving teachers in creating educational content for mobile learning games. / MolnAr, AndreeA; Virseda, Jesus; Frias-Martinez, Vanessa.
In: Journal of Interactive Learning Research, Vol. 26, No. 2, 04.2015, p. 209-221.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

MolnAr, A, Virseda, J & Frias-Martinez, V 2015, 'Insights from EducaMovil: involving teachers in creating educational content for mobile learning games', Journal of Interactive Learning Research, vol. 26, no. 2, pp. 209-221. <https://www.learntechlib.org/p/129897/>

APA

MolnAr, A., Virseda, J., & Frias-Martinez, V. (2015). Insights from EducaMovil: involving teachers in creating educational content for mobile learning games. Journal of Interactive Learning Research, 26(2), 209-221. https://www.learntechlib.org/p/129897/

Vancouver

MolnAr A, Virseda J, Frias-Martinez V. Insights from EducaMovil: involving teachers in creating educational content for mobile learning games. Journal of Interactive Learning Research. 2015 Apr;26(2):209-221.

Author

MolnAr, AndreeA ; Virseda, Jesus ; Frias-Martinez, Vanessa. / Insights from EducaMovil : involving teachers in creating educational content for mobile learning games. In: Journal of Interactive Learning Research. 2015 ; Vol. 26, No. 2. pp. 209-221.

Bibtex

@article{b23f0c7efbdc413dada54b2b30bb5819,
title = "Insights from EducaMovil: involving teachers in creating educational content for mobile learning games",
abstract = "The advent of feature phones in emerging economies makes them an ideal tool to be used for facilitating and complementing education performed in a formal environment (i.e. schools). However, most of the proposed applications do not take into account the wishes of the teachers to customise the applications for student needs, or easiness to re-create and personalise the educational content. In this paper, we extend the state of the art by presenting the evaluation of EducaMovil, a platform aimed at easing the creating of educational games that allow teachers to customise or create entirely new educational content by being agnostic of the underlying implementation of the games. Teachers have successfully been using EducaMovil to create educational content for mobile games that were later on used by the students both informal (i.e. classroom) and informal environments (i.e. outside the classroom).",
author = "AndreeA MolnAr and Jesus Virseda and Vanessa Frias-Martinez",
year = "2015",
month = apr,
language = "English",
volume = "26",
pages = "209--221",
journal = "Journal of Interactive Learning Research",
issn = "1093-023X",
publisher = "Association for the Advancement of Computing in Education (AACE)",
number = "2",

}

RIS

TY - JOUR

T1 - Insights from EducaMovil

T2 - involving teachers in creating educational content for mobile learning games

AU - MolnAr, AndreeA

AU - Virseda, Jesus

AU - Frias-Martinez, Vanessa

PY - 2015/4

Y1 - 2015/4

N2 - The advent of feature phones in emerging economies makes them an ideal tool to be used for facilitating and complementing education performed in a formal environment (i.e. schools). However, most of the proposed applications do not take into account the wishes of the teachers to customise the applications for student needs, or easiness to re-create and personalise the educational content. In this paper, we extend the state of the art by presenting the evaluation of EducaMovil, a platform aimed at easing the creating of educational games that allow teachers to customise or create entirely new educational content by being agnostic of the underlying implementation of the games. Teachers have successfully been using EducaMovil to create educational content for mobile games that were later on used by the students both informal (i.e. classroom) and informal environments (i.e. outside the classroom).

AB - The advent of feature phones in emerging economies makes them an ideal tool to be used for facilitating and complementing education performed in a formal environment (i.e. schools). However, most of the proposed applications do not take into account the wishes of the teachers to customise the applications for student needs, or easiness to re-create and personalise the educational content. In this paper, we extend the state of the art by presenting the evaluation of EducaMovil, a platform aimed at easing the creating of educational games that allow teachers to customise or create entirely new educational content by being agnostic of the underlying implementation of the games. Teachers have successfully been using EducaMovil to create educational content for mobile games that were later on used by the students both informal (i.e. classroom) and informal environments (i.e. outside the classroom).

M3 - Journal article

VL - 26

SP - 209

EP - 221

JO - Journal of Interactive Learning Research

JF - Journal of Interactive Learning Research

SN - 1093-023X

IS - 2

ER -